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Combined display of all available logs of TFE. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 19:43, 10 October 2024 Royal talk contribs created page BGA (Created page with "Between Game Actions are things your character does when there's not an event happening. Commonly, these are things that are either undesirable or impractical to do in the middle of a game - traveling moderate distances, holing up in a museum to learn something, visiting with a busy NPC that can't make time during games, and so on. BGA's are great for laying foundations for things to do at events. They're not mandatory (I have a twitch about games that require attenti...") Tag: Visual edit
  • 19:15, 9 October 2024 Royal talk contribs created page Research (Created page with "== The Basics == Sooner or later, your character will be faced with a question that doesn't have a readily available answer. It's inevitable. It's also common. Lots of people have made serious studies in lots of fields, though, so sometimes you can dig through their work and derive some answers for yourself. Scholars and other academic types aren't perfect, and there are always some maddening gaps in what they record, but with some practice and a good starting point,...") Tag: Visual edit
  • 02:12, 1 October 2024 Mikecraft talk contribs created page Myconid (Created page with "A Species of Fungaloids. Myconids are a humanoid fungus that vary in type and size as much as fungus. These reclusive people are not typically found but when they are they are in dark and damp places. Myconids live in groups called circles, usually with around 20 though solitary Myconids can be found doing their own thing. === '''Advantages''' === '''Blinding Spores''' - Myconids can be startled easily as such they have a reflexive defense mechanism to allow them to as...") Tag: Visual edit
  • 15:28, 12 August 2024 Mikecraft talk contribs created page Glossary (Created page with "You're likely here because you didn't understand something we wrote. That is very likely our fault. We've tried to make this accessible as we can to new folks but that doens't mean we've succeeded as well as we wanted to. Hopefully you can find what you're looking for on one of these pages, if not, hit us up on [https://discord.gg/sVznMEF7 Discord]. Basics Conventions Effects") Tag: Visual edit
  • 20:01, 9 August 2024 Mikecraft talk contribs deleted page Races (content was: "A character's Race (capitalized to disambiguate between the LARP concept and the real-world concept) is the type of creature he/she is. Elves, Dwarfs, Humans, and many more options exist, each with their own strengths, weaknesses, and idiosyncrasies. The list below is not exhaustive, and will be updated as races are introduced or eliminated. Barrowmen Drakken Dwarf Elementalkin Elf Ent Exemplar Fae Felis Goblin Gnome...")
  • 14:52, 9 August 2024 Mikecraft talk contribs deleted page Fighter (Author request: content was: "{{DISPLAYTITLE:Warrior}} {{DISPLAYTITLE:Warrior}} == '''Warrior''' == There is a time and a place for streamlined, elegant economy of motion in combat. For all the other times, keep reading '''Armor Proficiency:''' Warriors can wear up to Heavy Armor. '''Weapon Proficiencies:''' Warriors are skilled with the following weapons: Short Weapons, Great Weapon, and Thrown....", and the only contributor was "Mikecraft" ([[User tal...)
  • 14:49, 9 August 2024 Mikecraft talk contribs created page Species (Created page with "A character's Species (capitalized to disambiguate between the LARP concept and the real-world concept) is the type of creature he/she is. Elves, Dwarfs, Humans, and many more options exist, each with their own strengths, weaknesses, and idiosyncrasies. The list below is not exhaustive, and will be updated as races are introduced or eliminated. Barrowmen Drakken Dwarf Elementalkin Elf Ent Exemplar Fae Felis Goblin Gnom...") Tag: Visual edit
  • 02:23, 9 August 2024 Mikecraft talk contribs created page Crowns (Created page with "* Basic Production Items 25 Crowns/Production Rank (6 month duration) * Basic Recipes 10 Crowns/Rank Squared ** These must be sent in 2 weeks prior to the event and will be given to you at check in. ** To use this action at a game, you must take an additional uncompensated NPC shift. * Cash 100 Crowns for 3 Gold (may be done twice per month max) * Extra Event Skill Point (Max 2) 5 Crowns/Character Level (Will matter, but does not matter for character creation) * Crowns B...") Tag: Visual edit
  • 23:24, 9 July 2024 Royal talk contribs deleted page GunmagePlaceholder (Author request: content was: "== The Basic Idea == I love the idea of prestige classes. I think I'll like the actuality an awful lot less. We already have a lot of classes and balance is hard to manage in general - to this day there are argument about whether white's first-move advantage is better or worse than Black's superior castling position in chess - and adding more of those, tuning them against themse...", and the only contributor was "Royal" ([[User...)
  • 23:18, 9 July 2024 Mikecraft talk contribs deleted page Minotaur (Author request: content was: "'''''Advantages:''''' '''''Strong'' -''' Begin game with +1 Strength. '''''Woodlander''' -'' Receive a 1 SP discount on ''Knowledge (Nature)'' and ''Survival'' '''''Disadvantages:''''' '''''Make Up'':''' Bovine like features mask/make up, bull horns, and furry legs if not covered by costume. '''''Magic Inept (can only use potions or a Master Rune; may not directly cast spells)''''' '''''Legacy of Oppression'':''' Cannot resist ''Command'' effect from any s...)
  • 16:54, 9 July 2024 Mikecraft talk contribs created page Scribe Scroll (Created page with "Scribe Scrolls allows a character to store a spell into a scroll. To make a scroll, the character must have: the Recipe, the corresponding Components, and have the appropriate rank of Scribe Scrolls (Rank 1 for 1st& 2nd level spells; Rank 2 for 3rd& 4th level spells; Rank 3 for 5th& 6th level spells, Rank 4 for 7th& 8th level spells; and Rank 5 for 9th level spells and specials). When a character wants to use a scroll, they must follow the entire standard spell casting...") Tag: Visual edit
  • 01:43, 9 July 2024 Mikecraft talk contribs created page Novices (Created page with " = Appendix 8: Novice Rules = As a game which often times has families attending we try to accommodate. Children between the ages of 10-13 are not able to participate in standard combat, though this gives them ability to still join in on the fun. They cannot use melee weapons, though they can use some ranged attacks. Additionally, they are very susceptible to attacks; they treat packets attacks as normal and melee attackers need only to be within melee weapon range and...") Tag: Visual edit
  • 16:37, 8 July 2024 Mikecraft talk contribs created page Wondrous Item (Created page with "== Basic Rules == While the creation of Wondrous Items does not follow the same rules as most production skills nor the intricacies of Ritual casting, they do have a few similarities. For a character to craft items with this skill they must first have access to a Reliquary. Second for each item that is to be crafted the character must have the Formula Scroll for the item and all the necessary Components. Lastly it takes down time to create items; the time will vary bas...") Tag: Visual edit
  • 20:53, 3 July 2024 MMoore talk contribs created page Resurrection (Created page with " == '''Death''' == When a character receives damage In Game, they lose Armor/''Body Points''. When ''Body Points'' reach 0, the character falls unconscious. This unconscious state will last undisturbed for 10 minutes, at which point the character will gain 1 Body Point and regain consciousness. When ''Body Points'' reach –1, they can go no lower, and the character begins to die. This is referred to as “''Bleeding Out''”. It will take 60 seconds (1 minute) for a cha...") Tag: Visual edit
  • 04:15, 3 July 2024 Royal talk contribs created page 101st MC(A) (Created page with "== The Basic Idea == I love the idea of prestige classes. I think I'll like the actuality an awful lot less. We already have a lot of classes and balance is hard to manage in general - to this day there are argument about whether white's first-move advantage is better or worse than Black's superior castling position in chess - and adding more of those, tuning them against themselves for feel and power, and then rebalancing everything else in the Classes header - I'm...")
  • 20:23, 30 June 2024 Royal talk contribs created page Economics (Created page with "v2 Economics is a big swing. We're all acutely aware of it. If you're one of the people that dozes off at the mention of Merchant, feel free to click out and find something more interesting to examine. We've gone to lengths to make sure the game is entire playable knowing exactly zero of what follows. == Some background == LARPs have wanted functioning economies since 1994. It adds some grounding and realism and also produces a relief valve for treasure - what good...") Tag: Visual edit
  • 21:19, 29 June 2024 Royal talk contribs changed group membership for DarthMoll from (none) to automoderated user
  • 19:53, 29 June 2024 Justin talk contribs created page Merchant (Skill) (Created page with "The merchant skill allows a player to buy, sell, and trade In Game goods and items. Upon purchasing the first rank of the skill you gain the ability to take “Merchant Actions” in game. Your first Merchant Action of each reset has no time constraints placed on it. You simply acquire a Trade Sheet at the Marshal Station, fill it out and turn it in. After turning in the Trade Sheet the Marshal will review your sheet and go through your transactions before taking/providi...") Tag: Visual edit
  • 19:44, 29 June 2024 Justin talk contribs created page Economy (made the thing) Tag: Visual edit
  • 07:13, 29 June 2024 Royal talk contribs created page Character Creation (Created page with "If it's your first game as a PC, you'll need a character to play. Characters are combinations of a number of factors, and this can look pretty daunting. It doesn't have to be. There are two basic schools of thought on how to approach creating a character. == Concept Characters == Concept characters start with a concept before any mechanics get involved at all. Maybe it's a broad category (like "pirate"), maybe it's something a bit more specific, (Elven Ambassador to...") Tag: Visual edit
  • 03:49, 29 June 2024 Royal talk contribs changed group membership for Justin from (none) to automoderated user
  • 15:11, 24 June 2024 User account Suzie talk contribs was created by Royal talk contribs (Logistics)
  • 23:18, 23 June 2024 Mikecraft talk contribs created page Fae Troll (Created page with "The Fae have long stood throughout the planes as an integrated society. Gnomes build and create, the Sidhe lead, the Pixie discover and the Satyrs wage war. However, in those wars there is always a need for protection. While the Satyrs are phenomenal at attacking, their battle frenzy often leads them to a single mindedness not conducive to the protection of those who may be under their charge. It is for that reason the Fae Trolls stepped up so long ago. They are the Shie...") Tag: Visual edit
  • 18:22, 23 June 2024 Royal talk contribs created page Triton (Created page with "Advantages: * Underwater Combat * Terrain Adaptation (Water) * Can buy Resist Water * Pays less for Merchant (value omitted because cost of Merchant is still TBD) * Can buy Knowledge: Nautical up to level 7 (excess levels carry into Contested Rolls for sailing) Disadvantages: * Racial Makeup (Blue Skin) * Vulnerable (Fire) * Cannot choose Fire in any case where multiple elements are available (Spell Pool, for example) Powers: Liquid Form: Liquid Tritons take half...") Tag: Visual edit
  • 17:57, 23 June 2024 Royal talk contribs created page Gargoyle (Created page with "Advantages: * Can buy Resist Stone * Can buy Threshold (up to 4 levels at 8SP each, for a final threshold of 5 (everyone has Threshold 1)) * Can buy Natural Petrify (self-only, 1x/reset @ 4SP each) Disadvantages: * Racial Makeup (Grey/rocky skin) * Vulnerable (Air) * Must buy non-Nature spells with SP instead of scrolls or instructors Powers: Claws: Provides Short Claws Lengthen Claws: Extends Claws to Medium Weapons Granite Skin: +10 Body Waterspout: Grant...") Tag: Visual edit
  • 19:02, 21 June 2024 Royal talk contribs created page Efreeti (Created page with "Advantages: * Can buy packet-delivered Natural Fire attack at 1SP for 5 Natural Fire damage. * Can buy Resist Fire * Can buy Natural Fire Aura for 4SP Disadvantages: * Racial makeup (red/orange flame markings) * Vulnerable (Water) Powers: Emotional Pyrotic: Fire is more than physical flame; it is also strong emotion.  You are unusually gifted in sparking violent emotion in others, and may use Gaze Berserk upon them. This is a tagged Ability, and may be used once...") Tag: Visual edit
  • 17:46, 21 June 2024 Royal talk contribs created page Djinn (Created page with "Advantages: Can buy two extra levels of Ritualism Can buy Resist Wind Can buy Natural Cyclone (self only, 4SP) Disadvantages: -2 Body Racial Makeup (white and/or blue markings, pointed ears) Can be harvested for Heart of a Djinn ritual component - being Harvested forces a Djinn to resurrect. Powers: * Gentle Breeze*: This functions as a Natural Glide, usable twice per reset. * Windrider: This functions as a Natural Fly, usable twice per reset (requires Gentl...") Tag: Visual edit
  • 18:14, 20 June 2024 Royal talk contribs created page Elementalkin (Created page with "Elementalkin are people with close associations to one of the Elemental Planes (or elemental subdivisions of the Inner Plane, depending on where you learned planar cartography). Some worlds lie close enough to the Elemental planes that some seepage is inevitable and those worlds are largely populated by Elementalkin. Some planes have very strong rifts/gates/portals to several Elemental planes, and on those worlds there are commonly members of some or all of the Element...") Tag: Visual edit
  • 03:03, 20 June 2024 Royal talk contribs created page Psionics (Created page with "Psionics are mental abilities, generated by the minds and will of some creatures. They're only available to certain kinds of creature and even then aren't inherent to most of them. This makes them comparatively rare across the worlds, and psions inspire a wide range of reactions from people and societies that are aware of them. The societies that cultivate psions have a pretty stable set of effects that are safe to use (by which we mean they don't cause any harm to th...") Tag: Visual edit
  • 03:10, 19 June 2024 User account DarthMoll talk contribs was created by Royal talk contribs (Proofreading)
  • 03:05, 19 June 2024 Royal talk contribs changed group membership for Molly from interface administrator, suppressor and administrator to interface administrator and suppressor
  • 16:44, 17 June 2024 Royal talk contribs created page Favor (Created page with "Favor is perhaps the worst named concept available in the worlds. It's a linear measure of a character's devotion to (and therefore power in) a given Attunement. It'd be just as correct to refer to it as Devotion, or any of a hundred more accurate terms for any given Attunement - Biomancers don't advance in power because their CO's like them, for example, they advance as they get better at biosphere manipulation - but some very large, very prominent Attunements use the...") Tag: Visual edit
  • 16:02, 17 June 2024 Royal talk contribs created page FAQ (Created page with " === Attunements === * '''The Attunements list is missing.''' ** It's not. It was deliberately deleted. The Attunements page explains why, but the upshot is that a list encourages shopping for powers rather than themes. Attunements are alive and well. A lot of the ones you remember are still around, plus or minus some alterations to fit the setting. A lot of new ones are out there, and more will become available as people do.stuff() that opens or closes new paths t...") Tag: Visual edit
  • 20:14, 5 June 2024 Royal talk contribs created page Conditions and Cures (Created page with "A lot of Effects generate various conditions under which your character might fall. Most of those are cured by some other effect. Since you'll definitely be subjected to a lot of these and may have spells or skills that fix some or all of them, we thought it'd be handy to lay out the more common status conditions and how to get out from under them. {| class="wikitable" |+ !xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx !xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx !xxxxxxxxxxxxxxxxxxxxxxxxxx...") Tag: Visual edit
  • 20:42, 2 June 2024 User account Tjhodges talk contribs was created by Royal talk contribs (Proofreading)
  • 21:52, 30 May 2024 Royal talk contribs created page Conventions (Created page with "Any group of people engaged in a group activity will, over time, develop its own shorthand and quirks. Archers talk about form, draw weight, draw length, optics, arrow flight speed, and lots of bow-related things that don't really have any use outside of that context. Computer types can have entire conversations only tangentially related to English at all. Larps are no different. In this case, we have a number of game conventions that everyone just sort of seems to...") Tag: Visual edit
  • 16:27, 30 May 2024 Royal talk contribs deleted page Spellcasting 201 (content was: "(If you stumbled across this page at random, it's probably worth taking a look at Spellcasting 101. The rest of this page supposes that you're already conversant with the basic mechanics of how the Mage class works.) == Starting Off ==", and the only contributor was "Royal" (talk))
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