Production
Each production item has a rank, and that rank affects the cost and time required to create the item In Game as well as the Production Point cost of the Item. In the case of Scrolls and Potions, the rank is based on the spell’s level, shown on the table on their respective page. Each Event, a character can produce several non-advanced items at Check In with production points (no components are used), as long as they have the Recipe. The character is limited to items within the ranks known by the character for check-in production. Each rank of a production skill grants the character 3 Production Points, with Advanced granting 5 production points for that skill.
Once in game, a character can produce more items at an appropriate workshop as long as they also have a Recipe and Components, by spending 5 minutes per rank of the item being crafted. Creation cost will be noted on the individual recipes. Creation time can never be lowered to require less than 1 minute per item rank and may only be reduced if the character has the rank required for the item(see deficit crafting below). Once a character has finished their crafting time, they must go to the marshal station and turn over the components and present the recipe to receive the item tag(s).
At character creation, a character will start with 1 Recipe for each rank of crafting skill they have.
A character, with the appropriate rank of a given Production skill, can create a copy of a Recipe they have access to by spending 15 minutes copying it. The cost to copy a Recipe is equal to the normal Component cost of the recipe to be copied, Advanced Recipes cost the normal Component cost for the recipe to be copied, and 1 Vellum. Recipes have a duration of 3 years from the time they are created.
Workshops can be acquired in-game by either being created or purchasing them. Only Minor workshops can be purchased, Standard and Major workshops are built in place and cannot be moved once built. Smithing and Engineering require a Forge, Brew Potion and Chemistry require a Laboratory, and Scribe Scroll requires a Reliquary. Cooking may be done anywhere that has a kitchen (tavern, no need to actually be in the kitchen), Fireplace or camp fire.
Ore- Comes from a mine/wild node/monsters and is used for Smithing and Engineering
Herbs- Comes from a farm/wild node/monsters and is used for Chemistry and Potions
Residuum- Comes from a mill/wild node/monsters and is used for Potions and Runes
Food Stuff- Comes from a farm/wild node/monsters and is used for Cooking
Deficit crafting:
A character who has purchased the first rank of any production skill may create any item within that production skill even items that are of a rank higher than the character possesses. All be it at a penalty in both time and resource. Any skills, abilities, or other effects that augment crafting may NOT be applied to deficit crafting.
Crafting time for deficit crafting will be adjusted as follows: the level of deficit will be counted and have a base of one added to it. This new total will be multiplied against the base time required to craft the desired item.
Example: Gath has one rank of Smithing and wishes to craft a Large shield, a rank five item. With a deficit of four ranks (rank five item minus one rank of skill purchased) plus the one base gives him a total multiplier of five. The base time for a rank five crafted item is twenty-five minutes (five min/rank of item) 5X25min= 125 minutes to craft a large shield with one rank of smithing. Sam has four ranks of smithing, and could craft the rank five large shield at a deficit of one rank plus the base of one rank (giving a total multiplier of two) multiplied by the base time of twenty-five minutes, for a total time of fifty minutes crafting time.
Crafting cost will also be adjusted for deficit crafting. The base cost of the item will always apply and any adjustment made under this section will be in addition to the base cost. Cost adjustment is also scaled off of the deficit without a base modifier added to it.
The component cost scale is as follows:
One rank deficit: 25% cost increase
Two rank deficit: 50% cost increase
Three rank deficit: 75% cost increase
Four rank deficit: 100% cost increase
All percentage cost increase are rounded to a whole number in the players favor minimum increase of 1.
Example: The cost adjustment for Gath the rank one smith to craft a rank five large shield would be 200% (double) the listed cost on the recipe used. Where as Sam has four ranks of smithing, so she could craft a rank five large shield for 125% the listed cost on the recipe.