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Combined display of all available logs of TFE. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 19:43, 10 October 2024 Royal talk contribs created page BGA (Created page with "Between Game Actions are things your character does when there's not an event happening. Commonly, these are things that are either undesirable or impractical to do in the middle of a game - traveling moderate distances, holing up in a museum to learn something, visiting with a busy NPC that can't make time during games, and so on. BGA's are great for laying foundations for things to do at events. They're not mandatory (I have a twitch about games that require attenti...") Tag: Visual edit
  • 19:15, 9 October 2024 Royal talk contribs created page Research (Created page with "== The Basics == Sooner or later, your character will be faced with a question that doesn't have a readily available answer. It's inevitable. It's also common. Lots of people have made serious studies in lots of fields, though, so sometimes you can dig through their work and derive some answers for yourself. Scholars and other academic types aren't perfect, and there are always some maddening gaps in what they record, but with some practice and a good starting point,...") Tag: Visual edit
  • 23:24, 9 July 2024 Royal talk contribs deleted page GunmagePlaceholder (Author request: content was: "== The Basic Idea == I love the idea of prestige classes. I think I'll like the actuality an awful lot less. We already have a lot of classes and balance is hard to manage in general - to this day there are argument about whether white's first-move advantage is better or worse than Black's superior castling position in chess - and adding more of those, tuning them against themse...", and the only contributor was "Royal" ([[User...)
  • 04:15, 3 July 2024 Royal talk contribs created page 101st MC(A) (Created page with "== The Basic Idea == I love the idea of prestige classes. I think I'll like the actuality an awful lot less. We already have a lot of classes and balance is hard to manage in general - to this day there are argument about whether white's first-move advantage is better or worse than Black's superior castling position in chess - and adding more of those, tuning them against themselves for feel and power, and then rebalancing everything else in the Classes header - I'm...")
  • 20:23, 30 June 2024 Royal talk contribs created page Economics (Created page with "v2 Economics is a big swing. We're all acutely aware of it. If you're one of the people that dozes off at the mention of Merchant, feel free to click out and find something more interesting to examine. We've gone to lengths to make sure the game is entire playable knowing exactly zero of what follows. == Some background == LARPs have wanted functioning economies since 1994. It adds some grounding and realism and also produces a relief valve for treasure - what good...") Tag: Visual edit
  • 21:19, 29 June 2024 Royal talk contribs changed group membership for DarthMoll from (none) to automoderated user
  • 07:13, 29 June 2024 Royal talk contribs created page Character Creation (Created page with "If it's your first game as a PC, you'll need a character to play. Characters are combinations of a number of factors, and this can look pretty daunting. It doesn't have to be. There are two basic schools of thought on how to approach creating a character. == Concept Characters == Concept characters start with a concept before any mechanics get involved at all. Maybe it's a broad category (like "pirate"), maybe it's something a bit more specific, (Elven Ambassador to...") Tag: Visual edit
  • 03:49, 29 June 2024 Royal talk contribs changed group membership for Justin from (none) to automoderated user
  • 15:11, 24 June 2024 User account Suzie talk contribs was created by Royal talk contribs (Logistics)
  • 18:22, 23 June 2024 Royal talk contribs created page Triton (Created page with "Advantages: * Underwater Combat * Terrain Adaptation (Water) * Can buy Resist Water * Pays less for Merchant (value omitted because cost of Merchant is still TBD) * Can buy Knowledge: Nautical up to level 7 (excess levels carry into Contested Rolls for sailing) Disadvantages: * Racial Makeup (Blue Skin) * Vulnerable (Fire) * Cannot choose Fire in any case where multiple elements are available (Spell Pool, for example) Powers: Liquid Form: Liquid Tritons take half...") Tag: Visual edit
  • 17:57, 23 June 2024 Royal talk contribs created page Gargoyle (Created page with "Advantages: * Can buy Resist Stone * Can buy Threshold (up to 4 levels at 8SP each, for a final threshold of 5 (everyone has Threshold 1)) * Can buy Natural Petrify (self-only, 1x/reset @ 4SP each) Disadvantages: * Racial Makeup (Grey/rocky skin) * Vulnerable (Air) * Must buy non-Nature spells with SP instead of scrolls or instructors Powers: Claws: Provides Short Claws Lengthen Claws: Extends Claws to Medium Weapons Granite Skin: +10 Body Waterspout: Grant...") Tag: Visual edit
  • 19:02, 21 June 2024 Royal talk contribs created page Efreeti (Created page with "Advantages: * Can buy packet-delivered Natural Fire attack at 1SP for 5 Natural Fire damage. * Can buy Resist Fire * Can buy Natural Fire Aura for 4SP Disadvantages: * Racial makeup (red/orange flame markings) * Vulnerable (Water) Powers: Emotional Pyrotic: Fire is more than physical flame; it is also strong emotion.  You are unusually gifted in sparking violent emotion in others, and may use Gaze Berserk upon them. This is a tagged Ability, and may be used once...") Tag: Visual edit
  • 17:46, 21 June 2024 Royal talk contribs created page Djinn (Created page with "Advantages: Can buy two extra levels of Ritualism Can buy Resist Wind Can buy Natural Cyclone (self only, 4SP) Disadvantages: -2 Body Racial Makeup (white and/or blue markings, pointed ears) Can be harvested for Heart of a Djinn ritual component - being Harvested forces a Djinn to resurrect. Powers: * Gentle Breeze*: This functions as a Natural Glide, usable twice per reset. * Windrider: This functions as a Natural Fly, usable twice per reset (requires Gentl...") Tag: Visual edit
  • 18:14, 20 June 2024 Royal talk contribs created page Elementalkin (Created page with "Elementalkin are people with close associations to one of the Elemental Planes (or elemental subdivisions of the Inner Plane, depending on where you learned planar cartography). Some worlds lie close enough to the Elemental planes that some seepage is inevitable and those worlds are largely populated by Elementalkin. Some planes have very strong rifts/gates/portals to several Elemental planes, and on those worlds there are commonly members of some or all of the Element...") Tag: Visual edit
  • 03:03, 20 June 2024 Royal talk contribs created page Psionics (Created page with "Psionics are mental abilities, generated by the minds and will of some creatures. They're only available to certain kinds of creature and even then aren't inherent to most of them. This makes them comparatively rare across the worlds, and psions inspire a wide range of reactions from people and societies that are aware of them. The societies that cultivate psions have a pretty stable set of effects that are safe to use (by which we mean they don't cause any harm to th...") Tag: Visual edit
  • 03:10, 19 June 2024 User account DarthMoll talk contribs was created by Royal talk contribs (Proofreading)
  • 03:05, 19 June 2024 Royal talk contribs changed group membership for Molly from interface administrator, suppressor and administrator to interface administrator and suppressor
  • 16:44, 17 June 2024 Royal talk contribs created page Favor (Created page with "Favor is perhaps the worst named concept available in the worlds. It's a linear measure of a character's devotion to (and therefore power in) a given Attunement. It'd be just as correct to refer to it as Devotion, or any of a hundred more accurate terms for any given Attunement - Biomancers don't advance in power because their CO's like them, for example, they advance as they get better at biosphere manipulation - but some very large, very prominent Attunements use the...") Tag: Visual edit
  • 16:02, 17 June 2024 Royal talk contribs created page FAQ (Created page with " === Attunements === * '''The Attunements list is missing.''' ** It's not. It was deliberately deleted. The Attunements page explains why, but the upshot is that a list encourages shopping for powers rather than themes. Attunements are alive and well. A lot of the ones you remember are still around, plus or minus some alterations to fit the setting. A lot of new ones are out there, and more will become available as people do.stuff() that opens or closes new paths t...") Tag: Visual edit
  • 20:14, 5 June 2024 Royal talk contribs created page Conditions and Cures (Created page with "A lot of Effects generate various conditions under which your character might fall. Most of those are cured by some other effect. Since you'll definitely be subjected to a lot of these and may have spells or skills that fix some or all of them, we thought it'd be handy to lay out the more common status conditions and how to get out from under them. {| class="wikitable" |+ !xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx !xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx !xxxxxxxxxxxxxxxxxxxxxxxxxx...") Tag: Visual edit
  • 20:42, 2 June 2024 User account Tjhodges talk contribs was created by Royal talk contribs (Proofreading)
  • 21:52, 30 May 2024 Royal talk contribs created page Conventions (Created page with "Any group of people engaged in a group activity will, over time, develop its own shorthand and quirks. Archers talk about form, draw weight, draw length, optics, arrow flight speed, and lots of bow-related things that don't really have any use outside of that context. Computer types can have entire conversations only tangentially related to English at all. Larps are no different. In this case, we have a number of game conventions that everyone just sort of seems to...") Tag: Visual edit
  • 16:27, 30 May 2024 Royal talk contribs deleted page Spellcasting 201 (content was: "(If you stumbled across this page at random, it's probably worth taking a look at Spellcasting 101. The rest of this page supposes that you're already conversant with the basic mechanics of how the Mage class works.) == Starting Off ==", and the only contributor was "Royal" (talk))
  • 15:43, 30 May 2024 Royal talk contribs created page Spellcasting 201 (Created page with "(If you stumbled across this page at random, it's probably worth taking a look at Spellcasting 101. The rest of this page supposes that you're already conversant with the basic mechanics of how the Mage class works.) == Starting Off ==") Tag: Visual edit
  • 21:28, 29 May 2024 Royal talk contribs created page Spellcasting 101 (Created page with "Magic's a big topic. There's a lot that goes into it, a lot that comes out of it, and a lot of ways to get from that first thing to that second thing. Once you get used to it, it's all very intuitive. Until that point, it can be a little daunting, so we thought it'd be valuable to explain that various mechanics of magic in a neat, (hopefully) easily digestible format, uncluttered by class mechanics and effect rules. With that in mind: == Spell Pool == "Pool" is a te...") Tag: Visual edit
  • 06:41, 26 May 2024 Royal talk contribs created page Quickstart: Fighter (Created page with "The Quickstarts are a (very) small subset of the full game rules. Everything you need to know to get started is in the Quickstart - there's more, a lot more, to the game than the basics, but if the full set is daunting (believe me, I know), this should be a lot less to ingest and still gets you a feel for what to expect and how to play. You'll need a character. For a quick start, Human is the easiest case and Soldier is probably the most common Background. Fighters...") Tag: Visual edit
  • 16:05, 24 May 2024 Royal talk contribs created page Knowledge Skills (Initial commit of Knowledges page) Tag: Visual edit
  • 20:01, 16 May 2024 User account JimThompson talk contribs was created by Royal talk contribs (Proofreading)
  • 21:54, 12 May 2024 Royal talk contribs changed group membership for Justin from automoderated user to (none)
  • 21:52, 12 May 2024 User account Ryle talk contribs was created by Royal talk contribs (Proofreading)
  • 21:52, 12 May 2024 User account RyanWhitford talk contribs was created by Royal talk contribs (Proofreading)
  • 21:51, 12 May 2024 User account RichardSingleton talk contribs was created by Royal talk contribs (Proofreading)
  • 21:50, 12 May 2024 User account Marti talk contribs was created by Royal talk contribs (Proofreading)
  • 21:50, 12 May 2024 User account JJohnson talk contribs was created by Royal talk contribs (Proofreading)
  • 21:49, 12 May 2024 User account JamesPonder talk contribs was created by Royal talk contribs (Proofreading)
  • 21:49, 12 May 2024 User account Chris talk contribs was created by Royal talk contribs (Proofreading)
  • 21:48, 12 May 2024 User account Christie talk contribs was created by Royal talk contribs (Proofreading)
  • 21:23, 12 May 2024 User account Ashley talk contribs was created by Royal talk contribs (Proofreading)
  • 01:55, 12 May 2024 Royal talk contribs changed group membership for Justin from (none) to automoderated user
  • 01:50, 12 May 2024 User account Justin talk contribs was created by Royal talk contribs (Proofreading)
  • 20:19, 7 May 2024 Royal talk contribs created page Professions (Created page with " == Bloodhound == While anyone can be trained to follow a trail, you have a more refined ability to not just find a target, but also analyze an area to gain further information. Your ability allows you to spend time examining an area, such as a crime scene to ather more detailed information about the people involved and what took place. === Rank 1- Follow the Clues === By spending at least 15 minutes studying a scene, this can allow you to uncover information about th...") Tag: Visual edit
  • 07:42, 5 May 2024 Royal talk contribs created page Cognitive Load (Created page with "You may or may not see references to the term "Cognitive Load" scattered throughout the rules. What we're referring to here is that amount of information you need to remember at a fairly comfortable level to play the game. It's been the bane of every larp in history because they get more interesting as they get more complicated. Options and permutations are lots of fun when you have them and a lot less fun when you have to explain them to everyone on whom you use them....") Tag: Visual edit
  • 04:02, 30 April 2024 Royal talk contribs changed group membership for Mikecraft from bureaucrat, interface administrator, suppressor and administrator to bureaucrat, interface administrator, suppressor, administrator, automoderated user and moderator
  • 04:02, 30 April 2024 Royal talk contribs changed group membership for MMoore from bureaucrat and interface administrator to bureaucrat, interface administrator, automoderated user and moderator
  • 04:00, 30 April 2024 Royal talk contribs changed group membership for Royal from bureaucrat, interface administrator and administrator to bureaucrat, interface administrator, administrator, suppressor, push subscription manager, automoderated user, moderator and checkuser (Sparing myself moderation)
  • 18:56, 4 March 2024 Royal talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** mainpage|classes ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES")
  • 21:11, 26 February 2024 Royal talk contribs created page GunmagePlaceholder (Created page with "== The Basic Idea == I love the idea of prestige classes. I think I'll like the actuality an awful lot less. We already have a lot of classes and balance is hard to manage in general - to this day there are argument about whether white's first-move advantage is better or worse than Black's superior castling position in chess - and adding more of those, tuning them against themselves for feel and power, and then rebalancing everything else in the Classes header - I'm...") Tag: Visual edit
  • 22:16, 16 February 2024 User account Operator talk contribs was created by Royal talk contribs
  • 23:27, 2 February 2024 Royal talk contribs created page Rogue (Created page with "Rogues are a diverse bunch. Some are slippery cat burglars, some are experts in poison manufacture and delivery, some are muggers with just enough smarts to attack from behind. More than any other class, Rogue provides a great deal of room for a great many concepts. ''Armor:'' Rogues are trained in light armor use and tend to find heavier armor interferes with their stealth. ''Weapons:'' Rogues are skilled in short and medium melee weapons. They are also allowe...") Tag: Visual edit
  • 03:35, 1 February 2024 Royal talk contribs created page Combat (Created page with " === Attack Calls:          === Weapon calls look like this: ''(Vector) (Number) (Effect) (Carrier/Flavor) (x-to-hit)''           Vectors tell you how you can defend against a given attack - if you have a Resist Magic, for example, you can stop any attack that opens with "Magic".  Common Vectors include Magic, Poison, Natural, and Elemental.  That list isn't exhaustive; Arcane is not nearly as common in Anteris as the mainland but is still around.  Soni...") Tag: Visual edit
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