User contributions for Justin
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1 July 2024
- 11:4111:41, 1 July 2024 diff hist +2 Engineering Replaced "Quartz" with "Rare Ore" Tag: Visual edit
- 00:1700:17, 1 July 2024 diff hist +352 Economics No edit summary Tag: Visual edit
30 June 2024
- 23:4823:48, 30 June 2024 diff hist +197 Economics No edit summary Tag: Visual edit
- 22:1222:12, 30 June 2024 diff hist +2 Economics No edit summary Tag: Visual edit
- 22:1122:11, 30 June 2024 diff hist +33 Economics No edit summary Tag: Visual edit
- 22:0822:08, 30 June 2024 diff hist +189 Economics No edit summary Tag: Visual edit
- 21:5521:55, 30 June 2024 diff hist +427 Economics No edit summary Tag: Visual edit
- 21:4821:48, 30 June 2024 diff hist +848 Economics →The Nuts and Bolts Tag: Visual edit
- 19:0919:09, 30 June 2024 diff hist +33 Merchant (Skill) No edit summary Tag: Visual edit
- 13:5813:58, 30 June 2024 diff hist 0 Merchant (Skill) No edit summary Tag: Visual edit
29 June 2024
- 20:2620:26, 29 June 2024 diff hist +541 Merchant (Skill) No edit summary Tag: Visual edit
- 20:1320:13, 29 June 2024 diff hist +49 Merchant (Skill) No edit summary Tag: Visual edit
- 20:1020:10, 29 June 2024 diff hist +6 Merchant (Skill) No edit summary Tag: Visual edit
- 20:0920:09, 29 June 2024 diff hist +837 Merchant (Skill) No edit summary Tag: Visual edit
- 19:5319:53, 29 June 2024 diff hist +4,489 N Merchant (Skill) Created page with "The merchant skill allows a player to buy, sell, and trade In Game goods and items. Upon purchasing the first rank of the skill you gain the ability to take “Merchant Actions” in game. Your first Merchant Action of each reset has no time constraints placed on it. You simply acquire a Trade Sheet at the Marshal Station, fill it out and turn it in. After turning in the Trade Sheet the Marshal will review your sheet and go through your transactions before taking/providi..." Tag: Visual edit
- 19:5119:51, 29 June 2024 diff hist +67 Economy No edit summary Tag: Visual edit
- 19:4419:44, 29 June 2024 diff hist +4,489 N Economy made the thing Tag: Visual edit
- 17:1417:14, 29 June 2024 diff hist −41 Powers Changed Born Trader to fit in better with Merchant rework. Tag: Visual edit
12 June 2024
- 22:5622:56, 12 June 2024 diff hist −251 Powers minor grammar and spelling changes throughout list. Removed artisan mention. Changed second "acrobatics" to "Additional Shift"
11 June 2024
- 01:0001:00, 11 June 2024 diff hist −43 Gunslinger added cheap shot description. swapped disabling shot for called shot under rifle skills
8 June 2024
- 20:5120:51, 8 June 2024 diff hist −243 Engineering cannon to rifle. deleted scatter load, exotic clip crit already generates effect
- 00:5600:56, 8 June 2024 diff hist +1 Champion swapped pally for champ in description
7 June 2024
- 20:1820:18, 7 June 2024 diff hist −14 Powers Removed slay from critical strike power, redundant
- 20:0120:01, 7 June 2024 diff hist +423 Champion Removed random Italics on Aura Blade.. added riposte description
6 June 2024
- 15:5115:51, 6 June 2024 diff hist +7 Trooper Reworded Jack of all trades for clarity
5 June 2024
- 23:0623:06, 5 June 2024 diff hist −15 Paladin Clarified what armor tier class has access to. Based description off of similar wordage in other classes
- 23:0323:03, 5 June 2024 diff hist −101 Monk Removed mention of combat slots
- 15:1815:18, 5 June 2024 diff hist +32 Guardian changed wordage on armor for more clarity and provided examples
- 12:2512:25, 5 June 2024 diff hist +34 Sidhe Clarified Gaze Charm wordage. Also suggest we change the call to "Voice Magic Charm" or whatever vector is deemed appropriate
30 May 2024
- 01:5701:57, 30 May 2024 diff hist +303 Progression Added additional info for calculating SP purchase costs
29 May 2024
- 23:3223:32, 29 May 2024 diff hist +3 Spellcasting 101 swapped out for vector in an effort to unify around that term
- 21:4221:42, 29 May 2024 diff hist −2,146 Powers Removed double spacing throughout descriptions
- 20:5720:57, 29 May 2024 diff hist +273 Powers power format rework
- 16:2016:20, 29 May 2024 diff hist −38 Powers Swapped all healer/evoker mentions to Mage
- 14:1314:13, 29 May 2024 diff hist +47 Engineering added pistol/rifle where applicable to promote clarity. Changed descriptions on clips to promote clarity
- 12:2012:20, 29 May 2024 diff hist 0 Merchant Changed 8 to 6 to reflect updated cost on everyman list
- 12:1912:19, 29 May 2024 diff hist 0 Skills changed merchant to 6sp from 8sp, 6sp was the updated cost in the newest version of the v1 book
24 May 2024
- 20:0020:00, 24 May 2024 diff hist +8 Powers Edited all mentions of "Gladiator" to "Warrior". Added Trooper where applicable
23 May 2024
- 23:0523:05, 23 May 2024 diff hist −10 Engineering replaced cannon with rifle where applicable. Changed Improved scope to only bow/crossbow as gunslingers (only class with access to guns) do not have Hunter's mark
- 22:2722:27, 23 May 2024 diff hist −33 Smithing changed to follow new vector setup
22 May 2024
- 15:1015:10, 22 May 2024 diff hist +6 Caller added name of spell for clarity
16 May 2024
- 19:3219:32, 16 May 2024 diff hist +206 Powers added shield prof large as the champion class page says they are the only class that gets large shield without use of a power
15 May 2024
- 15:3815:38, 15 May 2024 diff hist 0 Rogue Ranger gets a 1sp discount on the multi rank skill Track, should we include this discount on this multi rank skill?
- 14:2514:25, 15 May 2024 diff hist +54 Gunslinger added LoS tag to end
14 May 2024
- 21:0421:04, 14 May 2024 diff hist −110 Champion changed description to fit battle armor being the top tier
13 May 2024
- 20:4420:44, 13 May 2024 diff hist +9 Gunslinger No edit summary
- 20:2320:23, 13 May 2024 diff hist −52 Merchant No edit summary
12 May 2024
- 01:5601:56, 12 May 2024 diff hist −9 Gunslinger No edit summary Tag: Visual edit
- 01:5501:55, 12 May 2024 diff hist +2 Gunslinger test 3 Tag: Visual edit
- 01:5301:53, 12 May 2024 diff hist +4 m Gunslinger test