Smithing

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Smithing allows a character to create weapons, suits of armor, and shields. With higher skill the character can learn to modify those items to have additional effects to improve their use in combat.

Armor (Type) This recipe allows the character to create suits of armor, based on the recipe the character is using.

Armor Plating This simple item can be applied to a suit of armor to grant added protection, this will grant 10 Temporary Armor points. It takes 30 seconds for a Smith to affix this to a suit of armor.

Basic Quiver While characters do not need ammunition to fire a ranged weapon normally, these quivers contain higher quality arrows. This quiver contains 10 arrows that increase the Base Weapon damage of the characters weapon by1; these are consumed when used, hit or miss.

Patch Kit This item can be applied by anyone. This will Repair a suit of armor that has been Breached, restoring it to its maximum value. A patch kit can be applied while readjusting a suit of armor; otherwise it takes one minute to apply this to an item.

Shield (Type) This recipe allows the character to create shields, based on the recipe the character is using.

Weapon (Type) This recipe allows the character to create weapons, based on the recipe the character is using.

Component costs
Rank Cost
1 1 Common Ore
2 2 Common Ore
3 3 Common Ore,

1 Uncommon Ore

4 4 Common Ore,

2 Uncommon Ore

Smithing Item
Rank 1
Light Armor
Thrown Weapon
Small Shield
Armor Plating
Short Weapon
Rank 2
Medium Armor
Medium Weapon
Medium Shield
Patch Kit
Short Bow
Rank 3
Basic Quiver
Heavy Armor
Long Weapon
Large Shield
Rank 4
Great Weapon
Long Bow
Battle Armor
Advanced Items

ARMOR PLATING (BLADE BREAKER) Creation Time: 20 Minutes Materials:  4 Uncommon Ore  1 Rare Ore

Description This armor plating adds hooked fins to the armor, taking a 30 counted action to attach. Once attached, the suit of armor can be used to generate a "Natural Aura Shatter", which can only be called on a melee weapon attack that strikes the character and was not defended with an Active Skill. This effect may be triggered on any one valid attack of the character’s choosing, after which the armor plating will become unusable and fall off.

ARTISAN CRAFTED Creation Time: 60 Minutes Materials:  20 Uncommon Ore  17 Rare Ore  1 Named Residuum  1 Named: Steel  1 Suit of Armor

Description This armor is so well crafted. It gives more protection than just armor points. This armor allows the wearer to use Resist Physical twice per reset.

COLD IRON WEAPON Creation Time: 20 Minutes Materials:  4 Uncommon Ore  1 Rare Ore  Component cost of the weapon

Description These weapons are unique in that they are resilient toward magic; each day they will naturally Resist the first Shatter or Destroy effect with the Magic delivery type. Additionally, it adds the Iron Flavor Carrier to all attacks made with the weapon.

CRYSTAL FRAMEWORK Creation Time: 15 Minutes Materials:  2 Uncommon Ore  2 Rare Ore

Description This item is a named component and is used in other Advanced Production.

EXOTIC QUIVER (+3 DAMAGE) Creation Time: 10 Minutes Materials:  3 Uncommon Ore  1 Rare Ore

Description This quiver holds 10 shots of special arrows that grant +3 Temporary Damage. These arrows are expended when used.

EXOTIC QUIVER (+5 DAMAGE) Creation Time: 15 Minutes Materials:  5 Uncommon Ore  3 Rare Ore

Description This quiver holds 10 shots of special arrows that grant +5 Temporary Damage. These arrows are expended when used.

EXOTIC QUIVER (CRITICAL) Creation Time: 15 Minutes Materials:  5 Uncommon Ore  1 Named: Steel

Description This quiver holds 10 shots of special arrows that add the Critical Modifier to the attack. These arrows are expended when used.

FAST LINKED Creation Time: 30 Minutes Materials:  10 Uncommon Ore  4 Rare Ore  1 Named Ore  1 Suit of Armor

Description This type of armor is made in such a way that it is far easier to adjust, reducing the time to refit the armor by half, making it now 15 Seconds if the armor is not Breeched and 30 seconds if it is Breeched. This is a Temporary Reduction effect.

HONED WEAPON Creation Time: 30 Minutes Materials:  10 Uncommon Ore  8 Rare Ore  2 Named Ore

Description These weapons, while not magical in any way, will add 1 point of damage to all weapon swings.

LODESTONE MAGNET Creation Time: 15 Minutes Materials:  2 Uncommon Ore  1 Rare Ore

Description This item is a named component and is used in other Advanced Production.

MASTER CRAFTED Creation Time: 60 Minutes Materials:  10 Uncommon Ore  12 Rare Ore  1 Named Residuum  1 Named: Steel  1 Suit of Armor

Description This armor is so finely crafted that it gives more Armor than it would appear to. Master Crafted armor has an Armor value 10 points higher than a normal suit of its type, and these points will exceed class maximum.

REINFORCED BIT Creation Time: 30 Minutes Materials:  2 Uncommon Ore  1 Rare Ore

Description This item is a named component and is used in other Advanced Production.

REINFORCED CRUCIBLE Creation Time: 30 Minutes Materials:  2 Uncommon Ore  1 Rare Ore

Description This item is a named component and is used in other Rank 5 Production.

RUNE WEAPON Creation Time: 30 Minutes Materials:  8 Uncommon Ore  3 Rare Ore  1 Named Residuum  1 Runestone Inlay

Description Weapons crafted in this way are covered in runes that unlock magical potential. While in hand, this item increases the characters Spell Pool by 10 points, so long as they had already had Spell Pool.

SILVER WEAPON Creation Time: 30 Minutes Materials:  2 Uncommon Ore  1 Rare Ore

Description These weapons have had special materials worked into the surface, giving it a silvery sheen. This adds the "Silver" Flavor Carrier to the weapon’s call, replacing the "Normal" Flavor Carrier that base weapons have.

STEEL BARREL Creation Time: 15 Minutes Materials:  2 Uncommon Ore  1 Rare Ore  1 Named: Steel

Description This item is a named component and is used in other Advanced Production.

STEEL Creation Time: 15 Minutes Materials:  5 Uncommon Ore  2 Rare Ore

Description This item is a named component and is used in other Rank 5 Production.

TEMPER Creation Time: 15 Minutes Materials:  1 Rare Ore

Description Tempers can be added to weapons and armor that have already been created, and it will give them the ability to Resist Shatter/Destroy effects a limited number of times. Each time Temper is added to an item it gains 2 of these Resists, which are one shots and are marked off when used. An item can have up to 6 total Resists at any given time.

UNBREAKABLE GLASS Creation Time: 30 Minutes Materials:  2 Uncommon Ore  1 Rare Ore

Description This item is a named component and is used in other Advanced Production.

UNSHATTERABLE Creation Time: 40 Minutes Materials:  5 Uncommon Ore  2 Rare Ore per Rank of the base item  1 Named Ore or Residuum

Description These items are Immune to Shatter effects. Additionally, these items cannot be broken by a normal Feat of Strength but can still be broken by a creature with +10 Permanent Strength. Other methods may exist to destroy them.