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Combined display of all available logs of TFE. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 04:09, 18 February 2024 MMoore talk contribs created page Smithing (Created page with "Smithing allows a character to create weapons, suits of armor, and shields. With higher skill the character can learn to modify those items to have additional effects to improve their use in combat. '''Armor (Type)''' This recipe allows the character to create suits of armor, based on the recipe the character is using. '''Armor Plating''' This simple item can be applied to a suit of armor to grant added protection, this will grant 10 Temporary Armor points. It takes...") Tag: Visual edit
  • 03:45, 18 February 2024 MMoore talk contribs created page Scribe Rune (Created page with "Scribe Runes allows a character to store a spell into a small stone to be used at a later time. To make a Rune, the character must have: the Recipe, the corresponding Components, and have the appropriate rank of Scribe Runes (Rank 1 for 1st& 2nd level spells; Rank 2 for 3rd& 4th level spells; Rank 3 for 5th& 6th level spells, Rank 4 for 7th& 8th level spells; and Rank 5 for 9th level spells and specials). A character can use runes up to 2 levels higher than the highest-l...") Tag: Visual edit
  • 03:10, 18 February 2024 MMoore talk contribs created page Engineering (Created page with "'''<u>ENGINEERING</u>''' Engineering allows a character to create locks, traps, bombs, and other technological devices. Unless otherwise stated, you must have the rank of Engineering equal to the production rank of the item in order to use it. Bombs- These are thrown items and require the use of a packet, preferably red. To throw the bomb the player must announce “Elemental Bomb”. Since it is an actual item they are throwing, they must have a free hand with which t...") Tag: Visual edit
  • 03:09, 18 February 2024 MMoore talk contribs created page Cooking (Created page with "'''<u>COOKING</u>''' Cooking allows for the creation of food items that can be consumed and give some benefit. Cooking, while considered a production skill, follows its own set of rules. Creation: All cooking recipes are unique and do not have a set cost based on their Rank, this is to reflect that while items might be equally difficult to make their materials can vary. When creating food items with Cooking the character must have the Recipe for the item they want to m...") Tag: Visual edit
  • 03:08, 18 February 2024 MMoore talk contribs created page Chemistry (Created page with "'''<u>CHEMISTRY</u>''' Chemistry is the mastery of mixing the natural elements of the world and creating a useful and sometimes deadly product. Chemistry creates Elixirs, which can be imbibed similar to potions to have an effect on the drinker, Salves, which can be applied to a surface for some effect or so that the next unlucky soul to touch it is exposed to the chemical, and finally Vials of toxic chemical that can have assorted effect on the target. Unless otherwise...") Tag: Visual edit
  • 03:07, 18 February 2024 MMoore talk contribs created page Brew Potion (Created page with "'''<u>Brew Potion:</u>''' Brew Potion allows the character to store non-offensive spells into potions to be used later. Potions can be used by any player that is free to make a drinking motion, which takes a 3 counted action. All potions have duration of 1 year, after which they expire and are no longer useable. To make a potion, the character must have: the recipe, the corresponding components, and have the appropriate Rank of Brew Potion (Rank 1 for 1st& 2nd level spe...") Tag: Visual edit
  • 14:32, 17 February 2024 Mikecraft talk contribs created page Previous Order Abilities (Created page with " = Order and Attunement Abilities = '''Adept Attunement''' At this level, the Warder has brought the egg to the point of hatching. There is a ritual that must take place to hatch the dragon, which once done, the character will have to take care of a dragon Phys-rep. While it is a loyal companion, it is still an animal so to speak, and there are times it will just want to sleep and be left alone. Due to the hatchling's nature, it will know 4 ''Read and Write'' skills...") Tag: Visual edit
  • 22:16, 16 February 2024 User account Operator talk contribs was created by Royal talk contribs
  • 21:47, 14 February 2024 Mikecraft talk contribs created page Bard (Created page with "Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and cap...") Tag: Visual edit
  • 23:42, 13 February 2024 MMoore talk contribs created page Rituals (Created page with "Rituals are a type of magic that goes outside the normal rules of cast spells. The major difference is that most rituals have no function in a combat situation, and that they take extensive resources and time to perform. There are several aspects to how rituals function: To perform a ritual a character must have Rank 4 of the appropriate Knowledge Area. All rituals require Knowledge Points to cast. The primary caster must spend 2 Knowledge Points to begin a Ritual. S...") Tag: Visual edit
  • 20:42, 13 February 2024 MMoore talk contribs created page Production (Run 1) Tag: Visual edit
  • 19:09, 12 February 2024 MMoore talk contribs created page Harvesting (Created page with "Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally Harvesting may be used on wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild node called "Hunting grounds". Hunting grounds will utilize the tracking skill to generate specific meat components and foodstuffs. '''<u>Wild Nodes</u>''' '''<u>Vein</u>''' Uses mining to harvest ore Veins will be piles of fo...") Tag: Visual edit
  • 04:40, 3 February 2024 Mikecraft talk contribs created page Caller (Created page with "Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, this primal magicis guarded over by servants of philosophical balance known as callers. Allies to beasts and manipulators of nature, these often-misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for...") Tag: Visual edit
  • 00:05, 3 February 2024 Mikecraft talk contribs moved page Warrior to Fighter
  • 23:27, 2 February 2024 Royal talk contribs created page Rogue (Created page with "Rogues are a diverse bunch. Some are slippery cat burglars, some are experts in poison manufacture and delivery, some are muggers with just enough smarts to attack from behind. More than any other class, Rogue provides a great deal of room for a great many concepts. ''Armor:'' Rogues are trained in light armor use and tend to find heavier armor interferes with their stealth. ''Weapons:'' Rogues are skilled in short and medium melee weapons. They are also allowe...") Tag: Visual edit
  • 03:35, 1 February 2024 Royal talk contribs created page Combat (Created page with " === Attack Calls:          === Weapon calls look like this: ''(Vector) (Number) (Effect) (Carrier/Flavor) (x-to-hit)''           Vectors tell you how you can defend against a given attack - if you have a Resist Magic, for example, you can stop any attack that opens with "Magic".  Common Vectors include Magic, Poison, Natural, and Elemental.  That list isn't exhaustive; Arcane is not nearly as common in Anteris as the mainland but is still around.  Soni...") Tag: Visual edit
  • 23:37, 31 January 2024 MMoore talk contribs created page Effects (Base generation) Tag: Visual edit
  • 21:36, 31 January 2024 Royal talk contribs changed group membership for MMoore from (none) to interface administrator and bureaucrat (mingsbutler)
  • 21:35, 31 January 2024 User account MMoore talk contribs was created by Royal talk contribs
  • 20:11, 31 January 2024 Royal talk contribs changed group membership for Mikecraft from (none) to administrator, interface administrator, bureaucrat and suppressor
  • 20:11, 31 January 2024 Royal talk contribs changed group membership for Molly from (none) to administrator, interface administrator and suppressor
  • 20:10, 31 January 2024 User account Molly talk contribs was created by Royal talk contribs
  • 19:31, 31 January 2024 Royal talk contribs created page Spells (Initial port of Evocation spells) Tag: Visual edit
  • 01:53, 30 January 2024 Royal talk contribs created page Supercedence (Created page with "Unless this is your first look at the site and larp rules in general, you're doubtless aware that there are a lot (a ''lot'') of rules. We've taken measures to reduce the volume of these things you'll need to know to play the game, but we're aware that this still leaves a lot of rules. A lot. Rules, being what they are, tend to be stated as absolutes. You'll usually see "Focus adds its rating to melee weapon damage" written as a fact. That's because Focus ''does''...") Tag: Visual edit
  • 20:13, 29 January 2024 Mikecraft talk contribs created page Spellblade (Created page with " == Magus == Magus are skilled melee combatants who have also devoted themselves to the mastery of the arcane arts. This makes them deadly foes in close quarters, as they can unleash powerful spells through their weapons with little effort. While they practice the ways of Elemental Magic they are not as proficient as an Evoker with it. Splitting up their training time and the addition of heavy armaments makes can make for difficult mastery. '''Armor:''' Magus skilled...") Tag: Visual edit
  • 15:56, 29 January 2024 Royal talk contribs created page Attunements (Initial Attunements drop) Tag: Visual edit
  • 15:55, 28 January 2024 Mikecraft talk contribs created page Guardian (Created page with " == '''Guardian''' ==             Guardians are the primal warriors of the natural world. They form strong bonds with the beasts of the wild and channel their prowess as a weapon. Often seen as nature’s defender due to their bond.             Often their strong bond to the natural world calls them to its martial champion, though this is not always carried out with good action. Just as a hurricane gives little care for what it will destroy in its wake, a gu...") Tag: Visual edit
  • 15:21, 28 January 2024 Mikecraft talk contribs created page Dwarf (Created page with "Change the 'starts with one armor category up' to 'any armor they wear counts as being 'Master Crafted' adding 10 points of armor to the character, this does not stack with actual master crafted armor. Works better for Dwarf Champion and doesn't put the burden on oog armor rep.") Tag: Visual edit
  • 05:59, 28 January 2024 Royal talk contribs created page Mage (Created page with " == Overview == Mages are people who make their living with the study and use of magic. Magic is a difficult, demanding mistress and achieving great skill with the mystic arts precludes great skill in other demanding disciplines. Student Mages are not encouraged to waste their time with trivia like 'armor' or crudities like 'weapons'. For a mage, magic is weapon, armor, shield, and comfort. Even small branches out into other areas of study frequently relate back to m...") Tag: Visual edit
  • 22:28, 27 January 2024 Mikecraft talk contribs created page Ranger (Created page with "{| class="wikitable" | colspan="7" |'''Ranger: Basic Skills''' |- |'''Skill''' |'''Cost''' |'''Prerequisite''' |'''Techniques''' |'''SP Cost''' |'''Use Cost''' | |- |Precision +2 |15 | |Mobility |3 SP |1 Energy | |- |Precision +4 |15 |''Precision +2'' |Move Silent |3 SP |1 Energy | |- |Precision +6 |15 |''Precision +4'' |Pierce |3 SP |1 Energy | |- |Precision +8 |15 |''Precision +6'' |Manticore Shot |3 SP |2 Energy | |- |Precision +10 |15 |''Precision +8'' |Pin Down |3 S...") Tag: Visual edit
  • 18:47, 27 January 2024 Royal talk contribs created page Powers (Initial drop of Powers) Tag: Visual edit
  • 18:45, 27 January 2024 Mikecraft talk contribs created page Warrior (Created page with " == '''Champion''' == Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weapon craft to hone their bodies in battle and prove their mettle in the forge of war. You are a protector. One who sees their worth in service to others and their defense of those around them. Many Knights, Samurai, and bodyguards call this class theirs. Champions excel at comba...") Tag: Visual edit
  • 18:43, 27 January 2024 Royal talk contribs created page Skills (Initial drop of Skills) Tag: Visual edit
  • 18:37, 27 January 2024 User account Mikecraft talk contribs was created by Royal talk contribs (Somebody gotta write this stuff down)
  • 18:33, 27 January 2024 Royal talk contribs created page Backgrounds (Initial drop of Backgrounds) Tag: Visual edit
  • 18:30, 27 January 2024 Royal talk contribs created page Races (Initial drop of Races) Tag: Visual edit
  • 08:01, 27 January 2024 Royal talk contribs created page Priya (Created page with "Empress Priya is the unchallenged Empress of the Sunless Lands, the Deep Elven Empire beneath the surface of Anteris. She began her career as an adventuring Guardian, taking terrible risks for pitiful treasure like any other adventurer. She was quickly chosen by the spirit of passed Shadow Hunters and began tailoring her adventures towards those goals; the eradiction of necromany and those who practice it. By the time she reached Anteris, the Deep El...") Tag: Visual edit
  • 07:50, 27 January 2024 Royal talk contribs created page Anteris (Created page with "Anteris is a rarity among the planes in that it seems unanchored. All planes drift in the Mist to one extent or another. Normally, this is a glacial, geological process. Portals, as practiced by mages, only connect two worlds that are in fairly close proximity. Generally speaking, planar locations can be treated as static by even long-lived mages. The worlds are where they are and they move at a slow pace over milliennia. Anteris is an exception. It phases in and...") Tag: Visual edit
  • 07:35, 27 January 2024 Royal talk contribs created page Acheron (Initial Acheron drop) Tag: Visual edit
  • 05:38, 27 January 2024 Royal talk contribs created page Gunslinger (Initial drop of the Gunslinger class) Tag: Visual edit
  • 05:32, 27 January 2024 Royal talk contribs created page Class Feature (Created page with "Class Features are attributes unique to a given class. They do not carry a Skill Point cost. The exact details and mechanics of a given Class Feature are explained in that Class's description. For a quick list: Paladin: Conviction Paladin: Oathsworn Ranger: Hunter's Mark Gunslinger: Hard to Kill") Tag: Visual edit
  • 05:26, 27 January 2024 Royal talk contribs created page Basics (Created page with "Health, Death, and Dying") Tag: Visual edit
  • 05:22, 27 January 2024 Royal talk contribs deleted page Health (Author request: content was: "A characters health is a measure of a number of things. Most directly, health is indicated by Body. Characters do not suffer negative effects from Body loss until they receive an amount equal to their total. When (not if) this unfortunate event occurs, the character falls Unconscious. An Unconscious character is one at 0 Body. Unconscious characters have no awareness of their...", and the only contributor was "Royal" ([[User...)
  • 05:22, 27 January 2024 Royal talk contribs created page Health, Death, and Dying (Initial drop of Health rules) Tag: Visual edit
  • 05:21, 27 January 2024 Royal talk contribs created page Health (Initial drop of health rules) Tag: Visual edit
  • 05:13, 27 January 2024 Royal talk contribs created page Body (Created page with "Body points are your character's health. When they are reduced to zero, your character is knocked Unconscious. When they are reduced further, your character is Dying. The floor for Body is -1. Once your character is at -1, further damage is ignored. Any healing that you receive while at -1 returns you to Unconscious (if you only healed for one) or back to health (if you're healed for two or more points). Dying and Unconscious are fully explain in Health.") Tag: Visual edit
  • 05:09, 27 January 2024 Royal talk contribs created page Armor (Initial drop of Armor rules) Tag: Visual edit
  • 04:49, 27 January 2024 Royal talk contribs created page Paladin (Initial Paladin drop) Tag: Visual edit
  • 04:44, 27 January 2024 Royal talk contribs created page Classes (Added initial class list) Tag: Visual edit
  • 04:31, 27 January 2024 MediaWiki default talk contribs created page Main Page
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