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Combined display of all available logs of TFE. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 03:58, 20 February 2024 MMoore talk contribs created page Artisan (Created page with "{| class="wikitable" |Artisan |Craftsman |- | colspan="1" rowspan="4" |1st Level |Favored Craft grants 2 additional Prod Points per rank |- |Can make rank 1 items without a recipe |- | |- | |- |Second Nature |Day in and day out you repeat many tasks in your crafting that make them as easy as breathing. When you are using a skill to preform a counted action you can reduce that action by up to 1 minute per rank. |- |Repetition is Key |Each rank of Practiced Crafter grants...") Tag: Visual edit
  • 03:54, 20 February 2024 MMoore talk contribs created page Aristocrat (Created page with "{| class="wikitable" |Aristicrat |Diplomat |- | colspan="1" rowspan="4" |1st Level |Knowledge Nobility is discounted 1 SP |- |Receive 1 R/W at no SP cost |- |Receive Power: ? |- | |- |First in Line |While it is not a major thing your ability to influence others does give you a knack for being first. Unless contested by another with higher Diplomacy you can move yourself to the front of the line when it comes to dealing with others. This skill can be used on player’s ch...") Tag: Visual edit
  • 17:56, 19 February 2024 MMoore talk contribs created page Warlock (Created page with "Warlocks are the small fraction of those individuals who for a number of reasons Howled into the void in a time of need. These are the "fortunate" souls who received a response. Warlocks function as hybrid casters focusing predominantly on de-buffing and generally make life difficult for their targets.") Tag: Visual edit
  • 04:09, 18 February 2024 MMoore talk contribs created page Smithing (Created page with "Smithing allows a character to create weapons, suits of armor, and shields. With higher skill the character can learn to modify those items to have additional effects to improve their use in combat. '''Armor (Type)''' This recipe allows the character to create suits of armor, based on the recipe the character is using. '''Armor Plating''' This simple item can be applied to a suit of armor to grant added protection, this will grant 10 Temporary Armor points. It takes...") Tag: Visual edit
  • 03:45, 18 February 2024 MMoore talk contribs created page Scribe Rune (Created page with "Scribe Runes allows a character to store a spell into a small stone to be used at a later time. To make a Rune, the character must have: the Recipe, the corresponding Components, and have the appropriate rank of Scribe Runes (Rank 1 for 1st& 2nd level spells; Rank 2 for 3rd& 4th level spells; Rank 3 for 5th& 6th level spells, Rank 4 for 7th& 8th level spells; and Rank 5 for 9th level spells and specials). A character can use runes up to 2 levels higher than the highest-l...") Tag: Visual edit
  • 03:10, 18 February 2024 MMoore talk contribs created page Engineering (Created page with "'''<u>ENGINEERING</u>''' Engineering allows a character to create locks, traps, bombs, and other technological devices. Unless otherwise stated, you must have the rank of Engineering equal to the production rank of the item in order to use it. Bombs- These are thrown items and require the use of a packet, preferably red. To throw the bomb the player must announce “Elemental Bomb”. Since it is an actual item they are throwing, they must have a free hand with which t...") Tag: Visual edit
  • 03:09, 18 February 2024 MMoore talk contribs created page Cooking (Created page with "'''<u>COOKING</u>''' Cooking allows for the creation of food items that can be consumed and give some benefit. Cooking, while considered a production skill, follows its own set of rules. Creation: All cooking recipes are unique and do not have a set cost based on their Rank, this is to reflect that while items might be equally difficult to make their materials can vary. When creating food items with Cooking the character must have the Recipe for the item they want to m...") Tag: Visual edit
  • 03:08, 18 February 2024 MMoore talk contribs created page Chemistry (Created page with "'''<u>CHEMISTRY</u>''' Chemistry is the mastery of mixing the natural elements of the world and creating a useful and sometimes deadly product. Chemistry creates Elixirs, which can be imbibed similar to potions to have an effect on the drinker, Salves, which can be applied to a surface for some effect or so that the next unlucky soul to touch it is exposed to the chemical, and finally Vials of toxic chemical that can have assorted effect on the target. Unless otherwise...") Tag: Visual edit
  • 03:07, 18 February 2024 MMoore talk contribs created page Brew Potion (Created page with "'''<u>Brew Potion:</u>''' Brew Potion allows the character to store non-offensive spells into potions to be used later. Potions can be used by any player that is free to make a drinking motion, which takes a 3 counted action. All potions have duration of 1 year, after which they expire and are no longer useable. To make a potion, the character must have: the recipe, the corresponding components, and have the appropriate Rank of Brew Potion (Rank 1 for 1st& 2nd level spe...") Tag: Visual edit
  • 23:42, 13 February 2024 MMoore talk contribs created page Rituals (Created page with "Rituals are a type of magic that goes outside the normal rules of cast spells. The major difference is that most rituals have no function in a combat situation, and that they take extensive resources and time to perform. There are several aspects to how rituals function: To perform a ritual a character must have Rank 4 of the appropriate Knowledge Area. All rituals require Knowledge Points to cast. The primary caster must spend 2 Knowledge Points to begin a Ritual. S...") Tag: Visual edit
  • 20:42, 13 February 2024 MMoore talk contribs created page Production (Run 1) Tag: Visual edit
  • 19:09, 12 February 2024 MMoore talk contribs created page Harvesting (Created page with "Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally Harvesting may be used on wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild node called "Hunting grounds". Hunting grounds will utilize the tracking skill to generate specific meat components and foodstuffs. '''<u>Wild Nodes</u>''' '''<u>Vein</u>''' Uses mining to harvest ore Veins will be piles of fo...") Tag: Visual edit
  • 23:37, 31 January 2024 MMoore talk contribs created page Effects (Base generation) Tag: Visual edit
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