Quickstart: Fighter
The Quickstarts are a (very) small subset of the full game rules. Everything you need to know to get started is in the Quickstart - there's more, a lot more, to the game than the basics, but if the full set is daunting (believe me, I know), this should be a lot less to ingest and still gets you a feel for what to expect and how to play.
You'll need a character. For a quick start, Human is the easiest case and Soldier is probably the most common Background. Fighters come in a few different flavors; the classic sword and shield armored knight is a Champion. Champion, as a class, is gifted with Long Weapon, Medium Shield, and Heavy Armor free of charge. For other skills, we're reduced to spending Skill Points, and you'll learn pretty fast that there are never enough of the damn things. This is a simple-to-play Champion build - we'll list out the skills and costs and then explain what those things do and why you might want them.
Skill Name | Skill Point Cost |
---|---|
Focus + 3 | 30 |
Energy (12) | 10 |
Deflect | 2 |
Weapon Ward | 2 |
Parry | 4 |