Knowledge Skills
The Basics
This will allow the characters to access knowledge that they have trained in. How much information may be garnered is based on the character’s rank in that area. Knowledges are ranked from 1 to 5, with 1 being just above basic education and 5 being a versed scholar in the field. You may ask questions to a Marshal or Plot member during a game; however, they may or may not have an answer for you at that time. Plot will make a reasonable effort at satisfying curiosity. It is very easy to overdo this, interrogating your Plot person about every aspect of everything in your circle of sensory security. Please don't. Each time a rank of Knowledge (Area) is purchased, the character will gain 1 knowledge point. Purchasing the 5th rank will award 2 points instead of 1. All knowledge points are in a shared pool and can be used as the character needs with any Knowledge (Area) that they have.
The highest effect that can be generated is capped by the rank in that Knowledge (Area) the player has purchased. Each reset a player can spend a limited number of the Knowledge points in a given Knowledge; they can spend a maximum of 2 times their current rank in the associated skill from their pool of points. There are scholars across the worlds studying virtually every facet of everything. There are potential Knowledge skills for almost anything you can think of. The most common Knowledge skills are so well-studied that they've developed practical applications for their students. Some rarer Knowledge skills impart more significant abilities. Most Knowledges (by volume, anyway) are simply information repositories. You're free, circumstances permitting, to buy up Knowledge (Ancient Underwater Basket Weaving) if you feel moved to do so, but the sum total exploration of the topic is not deep enough to provide abilities.
The common fields with abilities documented across the worlds are:
- Astronomy
- Cycle
- Geography
- History
- Magic
- Nature
- Nautical
- Nobility
- Planes
- <Race>
- Warfare
Catalogued Knowledge abilities
Astronomy
1 Point
- Identify celestial patterns in pictures
- (Constellations)
- Identify Specific constellation
2 Point
- Identify a Ley Line
- At night find north using the stars
- Identify significance of celestial patterns
3 Point
- At night tell exact time based on the stars
- Know power and source of a Ley Line
4 Point
- Tap into a Ley line, drawing up to 2 Energy or 5 Mana (takes 15 minutes)
5 Point
- Unlock a Ley Line to be used for ritual Fuel