Getting Started
Caracter creation can seem daunting however if you'll take it in steps I promise it isn't. There are several considerations to consider but honestly it just comes down to what you want to play. I would suggest to help make this decision easier each of the classes will have short introductory paragraph at the beginning of each section dedicated to that class as well as for each race and background. So if you will read through these they will be useful in helping you decide what exactly you want to play.
First you should choose a race, each of which have their own unique role-play as well as qualities and benefits.
Second you will need to choose a background which will again add its own benefits, skills, and abilities. Whether you choose one to further the specialization of the class you wish to play or choose one to broaden your characters abilities the decision is yours.
Thirdly you choose a class. Again I cant suggest enough to read through the summaries before each class, don't just resign yourself to doing what you have always done maybe in other LARPs or in TTRPGs read through and see what possibilities are out there, there's plenty.
Starting statistics:
- 30 Skill Points (SP)
- 1 Power
- Read/Write Common
- 1 Rank of Knowledge Area (your race)
- 5 Silver Pieces
- 1 Recipe for each Rank of a Purchased Production skill
- Up to two weapon tags for weapons you are proficient with
- 1 tag for a suit or armor up to your classes maximum rating (judged by the Phys-rep you have)
- A Standard Spell Book with one spell for each spell level purchased. (These are selected at random at character creation)
SKILL POINTS:
Now you get to spend them!
The 30 SP you receive will be used to purchase basic skills based off of you class's basic as well as the Everyman basic skills charts. These points may also be used to purchase an racial abilities if any exist for your chosen Race. Now I hear you, "why just basics?", because Advanced skills bear the requirement of needing to be taught by an Instructor. Despair not fair adventurer there is a Power (remember you have one) Mentor which fulfills the requirement of an instructor for one Advanced skill at character creation, as well as several other uses once you've entered game.
Also I feel like it may not be outside the realm of possibilities for an adequately written character history making sufficient excuse for the presence of an purchased advanced skill to be present on a brand new characters sheet, I'll go further into this later in this section.
I feel like I should specifically state that writing a Character History doesn't have to be a massive undertaking and even in the presence of a Pulitzer prize quality character history it doesn't guarantee it will receive the one classification that really matters for our purposes here and that is "approved by Plot". Your character history is not a part of the game world or would be "Live" until it is approved by the Plot Team, this mechanic exists for several reasons, mostly its to screen character histories for continuity within the game world and make sure they will fit and mesh well with the planned/existing stories. The Second reason we have to check and approve all character histories I really wish didn't exist but it does so here we go, its to check and screen out character histories that grant the character "Super Powers" whether its the fact they were born as the only worlds naturally occurring Master of the Arcane who happens to be a Champion, Or they are the Emperors long lost kidnapped baby grown into an adventurer. Both of the previous examples are not going to survive the process of going through the Plot Team for what I earnestly hope are obvious reasons.