Supercedence

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Revision as of 01:53, 30 January 2024 by Royal (talk | contribs) (Created page with "Unless this is your first look at the site and larp rules in general, you're doubtless aware that there are a lot (a ''lot'') of rules. We've taken measures to reduce the volume of these things you'll need to know to play the game, but we're aware that this still leaves a lot of rules. A lot. Rules, being what they are, tend to be stated as absolutes. You'll usually see "Focus adds its rating to melee weapon damage" written as a fact. That's because Focus ''does''...")
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Unless this is your first look at the site and larp rules in general, you're doubtless aware that there are a lot (a lot) of rules. We've taken measures to reduce the volume of these things you'll need to know to play the game, but we're aware that this still leaves a lot of rules. A lot.


Rules, being what they are, tend to be stated as absolutes. You'll usually see "Focus adds its rating to melee weapon damage" written as a fact. That's because Focus does add to melee weapon damage. Eventually, and probably sooner rather than later, you'll notice that two rules are giving each other the finger and wonder which one started the kerfuffle. Wherever possible, we've also taken pains to see that rules mean what they say. If you see a rule that says Parry cancels a weapon-delivered attack, and then a melee strike rule that says it cannot be blocked, both rules mean what they say. My strike takes effect even if you block it. If you Parry it, it's canceled. That's a fairly straightforward example; by the time we're done here, I feel pretty safe saying there'll be tons of much more obscure interactions. We don't love that. We just can't prevent it. If you see a case of this, please bring it to our attention so we can noodle out the best solution and update the rules accordingly. If you encounter this in play (call it a hunch), the marshal on the scene makes the call on the scene and we'll figure it out later, when there's not a clock or players trying to enjoy the game.