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Important Notice:

At present, this is a workspace, not a rules system. Nothing here is solid, not yet. It's the collective space we're using to centralize ideas for each other. If you see something you utterly despise, please don't panic. Or at least, don't panic yet. There's a lot here and we're getting through it as fast as we can without sacrificing quality.

Basics

This is the start point for Rules. Everything you need to know to play your character should be here eventually.

It's a lot. We're aware. As time goes by, it'll probably get more added and then it'll be even more of a lot. We've taken specific pains to see that you don't have to know all of this to play the game successfully and have fun doing it. The basic principle we've been using to minimize what any one person has to know is Cognitive Load. If we've done this right, you should never be required to know anything other than the things on the Classes page that apply to your character and things on the Effects page that apply to all characters. You may elect to go into Races, or Everyman Skills, or Production skills, and then you'd need to know the bits of those things that apply to your character too, but that should never be mandatory. It's not perfect yet. It may never be. What's important is that you don't feel overwhelmed at the raw volume of information available. Classes, for the most part, pretty well describe what they do in general terms, so you can go through the ones that appeal and make some decisions.

Introduction

Attunements

Backgrounds

Basics

Classes

Effects

Powers

Professions

Races

Skills

Spells

Previous Order Abilities

Getting started