Iron star Mercenary

From TFE
Revision as of 21:24, 19 March 2024 by MMoore (talk | contribs) (Created page with "Iron Star Mercenary Some men hunt the wilds for game and sport; you hunt for the pay-off. As an above skilled member of a bounty hunters’ guild you have been trained to not be fooled by the mundane and not to give up when the prey gets elusive. While this will make you a criminal in some lands because you are breaking the laws to catch your target. You know that sometimes you just have to bite the bullet and know when to run for it. Not every target is a criminal; some...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Iron Star Mercenary Some men hunt the wilds for game and sport; you hunt for the pay-off. As an above skilled member of a bounty hunters’ guild you have been trained to not be fooled by the mundane and not to give up when the prey gets elusive. While this will make you a criminal in some lands because you are breaking the laws to catch your target. You know that sometimes you just have to bite the bullet and know when to run for it. Not every target is a criminal; sometimes the mark is a missing person or even an escaped piece of property. Even though you have a task you still follow the rules of engagement, and orders of the command. No job gets done without a contract and pay day.

Title

Rank Ability

1 Know the Lingo

2 Silencing Strike x 2/Reset

3 Combat Focus x 1/Reset

4 Specialization Choice 1

5 Combat Focus x 1/Reset (2 Total)

6 Crippling Strike x 2/Reset

7 Specialization Choice 2

8 Lay of the Land

9 Discern Location

10 Specialization Choice 3

At certain ranks the character has options to specialize what kind of mercenary they are. At the Ranks with the choice entry the players must choose which ability they want. These choices cannot be changed later.

Specialization Choice 1: (No Escape, Into the Night, or Resist Surprise)

Specialization Choice 2: (No Mans Fool, Alarm, or Take Them Alive)

Specialization Choice 3: (Double Attack, Chase, or Consume Component)