Performer

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Revision as of 22:46, 21 February 2024 by MMoore (talk | contribs) (Created page with "{| class="wikitable" |Performer |Charlatan |- | colspan="1" rowspan="4" |1st Level |Knowledge History is 1 SP cheaper/rank |- |Earn 2 silver each game/character level |- |Recieves Power: Lightning Reflex |- | |- |Sleight of Hand |Sometimes being a smooth talker is just a diversion for what is really going on. This skill allows the character to perform actions that others won’t notice. To use this ability, the character must clip a medium binder clip to the targets pouc...")
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Performer Charlatan
1st Level Knowledge History is 1 SP cheaper/rank
Earn 2 silver each game/character level
Recieves Power: Lightning Reflex
Sleight of Hand Sometimes being a smooth talker is just a diversion for what is really going on. This skill allows the character to perform actions that others won’t notice. To use this ability, the character must clip a medium binder clip to the targets pouch/pocket they are using the ability on; if this action is seen in game then it is clear what happened. The player then must go to a Marshal, and the marshal will find the target and retrieve the clip and retrieve a random small item from the pouch; or a specific item, if named and it is located there, and no larger than the binder clip used. This ability can also be used to place an item into a pouch using the same process. This ability can be used twice each reset.
Takes one to Know one You have learned the tricks of the trade and have practiced all the short cuts. You can burn a use of Sleight of Hand to negate the use of such against you, though you will not know the identity of the culprit. Additionally, given enough time you can break down a Forgery and figure out if it is legit or faked.
Bluff To sell a con you have to come off as “honest as can be”, and this has its perks. This ability allows the character to make a lie believable, granted it has to be feasible, causing those in the conversation with the character to believe it. This ability will fail in the presence of irrefutable proof; such as you cannot convince someone that the water they are drinking is acid, or that something that they are currently reading actually says something completely different. This ability can be used as a defense again skills and abilities that cause the target to give truthful answers to questions. This ability can be used once each encounter.
Forgery Sometimes running a con needs more than just a silver tongue; sometimes you need the right bait. The character can create forgeries so long as they have key details about the item to be copied or the original itself. It takes at least an hour to create a forgery, though may take longer for complex items. Realize this will not make a 100% perfect forgery, and a person that is very familiar with the real thing may notice. This ability cannot create games items with a Market Value.
Grandstand Holding the attention of a crowd is by far of key importance when it comes to a con, and this takes everything you have. This ability will allow a character to hold the attention of everyone in the encounter, though those aware the ability was going to be used can choose to ignore it. So long as the character continues to talk and engage the audience they will be distracted and mostly ignore the world around them, so long as no hostile actions are taken against them; this includes the characters’ allies surrounding the audience so they can attack. There are some circumstances that the audience’s attention may break away, especially combat even if they are not involved. This ability can be used once each reset.