Kitsune

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Revision as of 15:15, 16 September 2025 by Justin (talk | contribs) (Removed additional ties to Lily)
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Advantages

  • Natural Shapechanger- You can shift into the form of a Small Fox, but while in this form you can use no skills/abilities not listed here. In this form you are set to 10 Temporary Hit Points, if these points are lost you will instantly revert to your normal form. While in this form you can still speak normally (which might be to blame for the rumors about strange foxes) and gain a single use of Flee. The real power of this skill is that so long as you are staying mostly hidden (not walking just out in the open) you will go unnoticed by most people. Even in a city foxes are known to prowl around but staying out of sight, now this will not let you avoid detection by say a guard on active watch, but with a little distraction you might slip by.
  • Elusive Nature- Catching a fox is difficult, catching a Kitsune is even harder; this makes landing some attacks against them challenging. This ability allows the character to use the Evade ability once each Reset at 1st level, and they gain an additional use at no cost every 10 characters levels. This skill can also be purchased for 3 SP each.
  • Dreambound- Kitsune are one of the few creatures that are truly tied to the realm of dreams and so can be a gift and a curse. Because of this they can escape their sleeping state as needed, the primary advantage is that Sleep effects of any power only last for 1 minute on them.
  • Short Claws for even in their humanoid shape they retain the gifts nature granted foxes for their survival.
  • May purchase Hide at 8SP and uses of Move Silent at 6SP as Species abilities

Disadvantages

  • Delicate Form- for FoS that are based on strength (lifting, pushing, dragging, breaking) you are treated as have -1 Strength
  • Vulnerable Cold Iron
  • Make-Up- Fox make-up or mask, must have a distinct glyph on the forehead (gold, purple, or blue in color), Ears, and at least 2 distinct Tails.
  • Dreambound- Being considered fickle and tricksters leads denizens of the waking realms to be wary of the Kitsune, while some may be neutral, many will see them as odd; their wistful natures considered a sign of weakness.

Powers

  • Innate Arcanca - The Kitsune can tap into their magical nature and produce spell-like effects; this allows them once each reset to cast either Night, Blind, or Roc as “Magic <Effect”. Additionally they can cast “Magic 10 Fire” once each encounter.
  • Vicious Bite- Being able to naturally shift their form the Kitsune can quickly lash out with a powerful bite, delivered with a weapon attack. This attack is a Strike and adds +5 Body to one swing hit or miss. This can be used twice each reset.
  • Second Skin- While they are classified as Natural Shapechangers not all Kitsune mature into their abilities at the same time. This power allows the character to shift into a stronger battle ready Fox form. This mimics the Beast spell, but also grants them a single use of Initiative. Alternatively this can be used to shapechange into appear human, save for their tails (which can be a giveaway if not hidden), and will last for up to 6an Hour or Module.
  • Swiftness- Kitsune are elusive and quick, this can manifest a number of ways in their movements. This power allows the character to twice per reset use either a Flee or a Shroud of Night effect that will cover only the Kitsune.
  • Dream Weaver- Your bond to the power of dreams gives you a few special qualities. You are able to plant waking dreams into the minds of targets. This allows you to cast (as “Magic”) Fear or Charm twice each Reset. The only downside is your bond to the Dream grows and Awaken deals 10 points of damage to you in addition to its normal effect.

Heroic Powers

  • Advanced Arcana - Tapping further into your mystical power you gain 2 additional uses of the Innate Arcana power and gain additional effects they can choose from adding Silence and Shadow Step to the list.
  • Dream Walker- You have fully opened yourself to the power of your heritage and become a creature of dreams. You are now Extra Planer and can be Banished to Essence. If you dissipate you still need to perform the normal Resurrection bead draw (so long as you are on a plane with sentient creatures who sleep and dream you do not suffer any additional negatives for dying on another plane), however you reform in the Dream realm, from there it takes an hour to find a dreamer who you can ride across back to the material Planes. Finally you can enter a meditative state which takes 20 minutes (this cannot be reduced) at the end of which you can open a Gate into Essence.
  • Blending in - For one hour or module per reset the Kitsune is able to fully shape change into any species of their choosing and adopt the other species benefits in addition to their own for that time.