Harvesting
Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally Harvesting may be used on wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild node called "Hunting grounds". Hunting grounds will utilize the tracking skill to generate specific meat components and foodstuffs.
Wild Nodes
Vein
Uses mining to harvest ore
Veins will be piles of foam rocks around the site with a bucket marked OOG nearby. You will pick a number of rocks at random dictated by you skill level in mining. find the opening in each of the rocks you have pulled and remove the component and discard the rock in the OOG bucket. You may only pull once from each node per event.
Major pick 3
Standard pick 2
Minor pick 1
Mill-able Stuffs
Uses Theurgy to harvest residuum
Mill-able stuffs will be represented by a Plinko game with a draw box with it. your number of with attempts will be determined by your skill level. Lowest possible is 1 highest block is 3, total up attempts and collect sticks from the box. Sticks are drawn one at a time, in the event multiple sticks are drawn at once return the sticks to the box shake it and redraw. You may only pull once from each node per event.
Major 3 attempts
Standard 2 attempts
Minor 1 attempt
Wild Growth
Uses farming to gather herb/foodstuff
Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with sticks.
Flowers can be harvested by skill level limit per cluster, You may only pull once from each node per event.
Major 3 flowers
Standard 2 flowers
Minor 1 flower
Hunting Grounds
Uses Tracking to get foodstuff and named meat
Hunting Grounds will be a small bow and arrow toy with several
Meat is collected by maximum per animal. Specific requested items (ie beaver tail or deer antler, etc) can be requested from the Marshall station with exchange of gained meat up to a total of maximum per skill. Attempts are per skill level (1, 2, 3) by 3.
Tracking 15+ = Major, 3 (9 attempts)
Tracking 8-14 = Standard, 2 (6 attempts)
Tracking 1-7 = Minor, 1 (3 attempts)
Ie
Deer will give venison, beavers meat, birds chicken etc. If a tracker wants 3 deer hide they must take 3 venison and exchange them. Major can exchange 3 items, standard can only exchange 2 and minor one.