Progression
This page will cover the progression of your skills, rate at which you accumulate Powers and Species abilities, as well as the benefits for attunement favor thresholds.
Skill Points & Level
Level | Earned Skill
Points (SP) |
Base Body Points by class(BP) | |||
---|---|---|---|---|---|
Champion, Trooper,
Warrior, & Monk |
Guardian, Paladin,
& Spellblade |
Rogue, Ranger, Gunslinger,
Warlock, & Bard |
Caller & Mage | ||
1 | 0-10 | 8 | 5 | 4 | 2 |
2 | 11-20 | 9 | 6 | 5 | 2 |
3 | 21-30 | 11 | 7 | 5 | 3 |
4 | 31-40 | 12 | 8 | 6 | 3 |
5 | 41-50 | 14 | 9 | 7 | 4 |
6 | 51-60 | 15 | 10 | 7 | 4 |
7 | 61-70 | 17 | 11 | 8 | 5 |
8 | 71-80 | 18 | 12 | 9 | 5 |
9 | 81-90 | 20 | 13 | 9 | 6 |
10 | 91-100 | 21 | 14 | 10 | 6 |
11 | 101-110 | 23 | 15 | 11 | 7 |
12 | 111-120 | 24 | 16 | 11 | 7 |
13 | 121-130 | 26 | 17 | 12 | 8 |
14 | 131-140 | 27 | 18 | 13 | 8 |
15 | 141-150 | 29 | 19 | 13 | 9 |
16 | 151-160 | 30 | 20 | 14 | 9 |
17 | 161-170 | 32 | 21 | 15 | 10 |
18 | 171-180 | 33 | 22 | 15 | 10 |
19 | 181-190 | 35 | 23 | 16 | 11 |
20 | 191-200 | 36 | 24 | 17 | 11 |
21-40 | +10 SP per level | No increase to Body Point totals past level 20 |
Earning Skill Points
Each time a character attends a game they will earn a set number of Skill Points (SP) based on their level:
Level | Base SP per game |
---|---|
1 - 5 | 4 SP per game |
6-10 | 2 SP per game |
11+ | 1 SP per game |
Each game a player can pay an additional $10 when they pay their normal game fees to earn one extra SP.
Additionally, a character can gain extra SP at the close of an event by paying In Game money and/or Crowns.
The cost for this is five silver times their current level per extra SP. This ratio adjusts if a character breaks a level threshold during purchase. For example, at 5th level the cost is 25 silver per extra skill point (25 silver for the first, 50 silver for the second and so on). However, if that second Skill Point would be break the threshold and put the character into 6th level instead of 5th then the cost would be 60 silver pieces ([6 x 5] x 2) for that second skill point. However, after level 10, there is a cap of 2 on the number of skill points bought per currency each event for a character. So you can buy 2 SP with Crowns and an additional 2 with in game money.
When figuring additional SP the order in which it is added to your sheet is Crowns->Silver->Event SP/Extra SP purchased with ticket. This means you calculate your Crowns and Silver purchased for the sake of rolling over to the next cost tier and after all of that your event SP will be added on last.
Under normal circumstances players can only receive SP from games that they attend. Once each month, if a player cannot personally attend any game, they can pay for a single event and earn the appropriate number of SP for that event. However, they do not gain Production Points or Favor for that event.
Skill Points are spent on Skills, along with some abilities, which can be found here.
Powers
Characters gain a power ever 4 levels.
Species Powers are gained every 10 levels.
Powers are selected from the Powers table.
Upon reaching level 20, a character may take the powers gained at that level and any thereafter from the Heroic Powers table instead.
Innate Abilities
Most races in The Fallen Empires have 'species abilities' like the Hill Dwarf Resist Toxin, the Elven Resist Sleep. These accumulate at the rate of one free species ability every 10 levels. For many races, additional uses of their species abilities may be purchased with Skill Points (see the Every Man skills chart)
Attunement Thresholds
Favor | Rank | Focused Training | Abilities |
0 | Initiate | -- | Rank 1 |
5 | Initiate | -- | Rank 2 |
10 | Novice | -- | Rank 3 |
15 | Novice | -- | Rank 4 |
20 | Journeyman | Knowledge Rank 3 | Rank 5 |
25 | Journeyman | -- | Rank 6 |
30 | Journeyman | -- | Rank 7 |
35 | Adept | -- | Rank 8 |
40 | Adept | -- | Rank 9 |
45 | Adept | Knowledge Rank 5 | Rank 10 |
75 | Master | -- | Special |
120 | Grand Master | -- | Special |
Remember to keep in mind that Rank does not equal "authority", see the Attunements page for more details.
At Ranks 5 and 10 in an Attunement, a character is eligible to receive focused training from their peers/masters/bosses. Focus training requires any Knowledge skill that makes sense for the Attunement. If you are in an Attunement that deals with the underpinnings of magic and how rituals work you might use Knowledge Area: Magic where someone dealing with the flora and fauna of the world might use Knowledge Area: Nature. Speak with the Plot representative in charge of the Attunement for specifics.
Upon receiving this Focused Training, the character may choose a single benefit from the list below. More options may open up as the Attunements available are researched or stumbled upon:
- 1 Blade Effect per encounter (+5 temporary weapon damage for a single swing)
- +10 Spell Pool
- +5 Base Body