Ent

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Revision as of 20:38, 9 July 2024 by Justin (talk | contribs) (added powers)
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Advantages

 Being of the Woodlands- Ents receive the skill Tongue of the Land at no SP cost, regardless of class.

 Camouflage- Ents receive 1 Camouflage at 1st level and every 10th level for free, and may purchase more. This ability functions like the Conceal skill with the following changes; first the player must be touching a tree larger than the player or must be surrounded by bushes and plants. Secondly, the player cannot move while under this effect, and lastly the duration of this effect is 1 minute.

Disadvantages

 Make-up or mask of leaves and bark as well as leafy head coverage.


Powers

Entmoot Prerequisite: One with the Land. To use the power there must be at least 3 Ents with this power involved. Using this power takes 15 minutes of concentration and the Ents must be in a circle gently swaying. The Ents use this time to discuss and pool their knowledge; at the end of this they may ask a question of the world. This communion draws information from the world itself and because of this it may take some amount of time to receive the answer. Plot should be informed this power is going to be used and what the question or topic is as soon as possible so that the answer can be provided.


Harden Skin This power gives the character 10 points of natural armor, these points stack with other forms of armor and will allow the character to exceed their class maximum armor value by the 10 points gained.


One with the Land* This power allows the character to generate any effect from the Knowledge Nature chart in Appendix 2, twice each reset. They do not need the Knowledge Nature skill to use the power.


Photosynthesis This power allows Ents to regenerate their Body Points. To use this power, the character must stand in a 'tree position' with arms outstretched towards the sky for the duration and maintain concentration. For each minute they will regain up to 4 Body Points, up to their maximum. This power can only be used outdoors, in daylight (clouds will not stop you, but rain will).


Taproot Ents can remove negative effects on themselves by rooting into the ground. Rooting down takes 1 minute of concentration and standing in a ‘tree position’, arms raised toward the sky. Once rooted negative effects are considered to be removed per the Dispel effect. There are some effects this power may not work on. This power can be used so long as the character can freely move and is conscious.


Heroic Powers

One Voice Prerequisite: Entmoot This Power allows the character to use Entmoot on their own, needing no other Ents.