Resurrection
Death
When a character receives damage In Game, they lose Armor/Body Points. When Body Points reach 0, the character falls unconscious. This unconscious state will last undisturbed for 10 minutes, at which point the character will gain 1 Body Point and regain consciousness. When Body Points reach –1, they can go no lower, and the character begins to die. This is referred to as “Bleeding Out”. It will take 60 seconds (1 minute) for a character to bleed out and die. Once a character is Dying, they begin to make their Death Count of 180 seconds (3 minutes). During this time period, they are eligible to receive a Life effect, bringing them back to life. Once a character is Dead, they are no longer viable targets for Effects that do not specifically work on a Dead target or on an Item. In addition, when a character is Dying, all effects with a duration of 5 minutes or Encounter end. Once this Death Count is completed, the character can no longer receive a Life effect, and requires resurrection. When this occurs first all effects other than the following end: Permanent, Ritual Magic, and High Magic.
When a character dies the only way to bring them back to life is through the process of Resurrection, which is not an easy process and there are a number of factors on how this can be achieved. First when the character reaches the point of being dead the player must decide if they want their spirit to remain with the body, become Anchored, or Dissipate leaving behind all material possessions and the spirit attempts to reach the River to seek Resurrection.
Characters with the Resurrection skill may resurrect a dead character; however, assistance from the living is not required to resurrect. A spirit may resurrect themself, at a Life Well. But, will suffer the penalty that they will have no Skill or Abilities for the reset they were currently on at the time of their death. A dead character is not aware of any actions that take place while they are dead.
They must proceed to the Out of Game location of the Death Log. They must then proceed to the location where they will attempt to resurrect.
Resurrection
Resurrection is a difficult process of bringing a fallen character from beyond the brink back to the land of the living, there are a number of factors that affect what it takes for this skill to work as well as how difficult the process will be.
Factor 1: Did the player choose to have their spirit stay with their body or Dissipate.
- Resurrecting a fallen character whose spirit stayed with their body makes the process much easier so long as the body can be successfully brought to someone who can attempt to resurrect the character. While this does make the process easier there is a time limit in which it must occur. Should the character not be resurrected within 4 hours the spirit is shunted not to the River but to Achoron where they must face Death.
- Resurrecting a fallen character whose spirit fled their body to seek the River gives much more flexibility on timing. The character can be resurrected within the next 30 days, though the difficulty of such will vary on other Factors below.
Factor 2: Where was your body when your spirit released from it?
- Nexus
- Shard of the Prime
- Inner Plane, Abyss
- Acheron, River, Pandemonium
- Different Prime
Factor 3: Where is the Resurrection occurring
- Field Resurrection
- Life Well effect
- Nexus
The process of Resurrection
A spirit is not aware of who is resurrecting them. Once begun, the process takes 15 minutes. At the 5-minute mark, the dead character’s body forms if they had Dissipated. Until then, the character performing the resurrection only knows that the target is familiar, or not, to them. Once begun, a resurrection may be interrupted by the character performing it, but not by the Spirit. If interrupted, not only does it cause the time to restart when the resurrection is attempted again but also increases the number of penalties by 1.
Whenever a character dies and must be resurrected, there is a heavy toll that must be paid by the characters’ spirit. This toll varies on the skill of the person performing the resurrection, the more ranks of Resurrect they have the easier they can bring back the dead.
Resurrection Modifiers | |
Spirit Anchored with body | 2 white |
Dissipated in the Nexus | 1 black |
Dissipated on a Shard of the Prime | 1 black |
Dissipated on the Inner Plane, Abyss, Oneiros | 2 black |
Dissipated on River or Pandemonium | 3 black |
Resurrection via Field Resurrection | 1 black |
Resurrection at a Life Well Effect | No change |
Resurrection in a Shrine of the Gods(?) | 1 white |
Number of prior Resurrections | 1 black for each time |
Ranks of Resurrection skill | 1 white for each Rank |
Grave Touch- This effect is not curable by any means and will last even through death. This effect causes the target to be Slowed and Devastated.
Resurrection Effect
Resurrection Rank 1- Target resurrects with Grave Touch which lasts for 1 hour, they have whatever skills they had remaining when they died.
Resurrection Rank 2- Target resurrects with Grave Touch which lasts for 30 minutes, they have whatever skills they had remaining when they died.
Resurrection Rank 3- Target resurrects with Grave Touch which lasts for 5 minutes, they have whatever skills they had remaining when they died otherwise they have what the had at the time of death.
Resurrection Rank 4- Target resurrects; their mana/energy is set to half their maximum if it is more than what they had remaining when they died.
Resurrection Rank 5- Target resurrects; their mana/energy, as well as their Masteries, are refreshed to full.
During the resurrection a plot marshal will have the player resurrecting perform a bead pull to determine the result of the death this tests the skill of the one performing the resurrection in guiding the spirit back to the land of the living, this bead pick is based off of the variables from the table above. Beads of opposing colors will cancel each other out until the is only one of one type, and the remainder of the other, ie. one white and four black, or one black and six white, whatever the math may be. All calculations and beads added to the bag will be done in the open in front of the players so the odds are known. Should the pull result in a white pull then the resurrection works as expected, if the roll results in a black pull the character slips closer to the void, never to return, and must make a second pull, though it is just one black and a number of white equal to ten minus the number or successful resurrections the character has had with no modifiers, this is a direct test of the resolve and strength of the spirit. Compare the result to the failed resurrection chart to determine the outcome.
New players, those who have not played this game before, receive a Free Death; meaning the first time they die they do not need to make a pick to resurrect it simply succeeds. Additionally, an approved character history, normally 2 pages minimum, can also earn a character a Free Death.
Failed Resurrection Chart | |
#of draws before 2nd black draw | Outcome |
1st | Character dies forever. |
2nd | Character becomes lost in the void for 6 months or retire & keep 10% of earn SP for a new character |
3rd | Character becomes lost in the void for 6 months or retire & keep 20% of earn SP for a new character |
4th | Character becomes lost in the void for 3 months or retire & keep 30% of earn SP for a new character |
5th | Character fights back but loses 40% of earned SP. |
6th | Character fights back but loses 30% of earned SP. |
7th | Character fights back but loses 20% of earned SP. |
8th | Character resurrects but has no Bleed Out Count for 3 months. |
9th | Character resurrects but is Devastated for 6 months. |
10th | Overcome death, no drawback |
Players have the option at any time to retire their character and receive 50% of their characters earned SP onto a new starting character.