Conditions and Cures
A lot of Effects generate various conditions under which your character might fall. Most of those are cured by some other effect. Since you'll definitely be subjected to a lot of these and may have spells or skills that fix some or all of them, we thought it'd be handy to lay out the more common status conditions and how to get out from under them.
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Condition | What you can't do | Cure |
Sleep | Take actions, move, see/hear around you | Awaken, 60 seconds of shaking |
Sever/Maim | Use the affected limb to fight (if it's an arm) or move faster than a slow walk (if it's a leg) | Regenerate, River, Cleanse |
Dying | Anything. | Any healing |
Dead | Anything. | Life, Reincarnate |
Unconscious | Anything. | 10 minutes of time, or any healing |
Pinned | Move the affected foot from whatever position it was in when it was Pinned | Rip free with +2 Strength, Freedom |
Shunned | Approach or attack the caster | Awaken |
Blind | Fight, use skills, move faster than a slow walk | Cure Metabolic, River, Cleanse |
Disease | Run, survive 24 hours | Cure Disease, Cure Metabolic, River, Cleanse |
Plague | Receive healing | Cure Disease (usually), Cure Metabolic |
Exhausted | Run, flee combat | Remove Curse, River, Cleanse |
Crippled | Run | Cure Metabolic, River, Cleanse |
Imprisoned | Move, act | Freedom, Rip free with +10 Strength |
Curse of Death | Get a Life spell, you res when you tick over to Dead | Remove Curse (usually), River, Cleanse |
Weakened | Swing full damage (Weakness gives you -3 to a minimum of 1) | Remove Weakness, Remove Curse, River, Cleanse |
Brutalized | Use tagged skills without taking 10 points of damage every time | River, Cleanse |