Scribe Rune

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Scribe Runes allows a character to store a spell into a scroll. To make a scroll, the character must have: the Recipe, the corresponding Components, and have the appropriate rank of Scribe Runes (Rank 1 for 1st& 2nd level spells; Rank 2 for 3rd& 4th level spells; Rank 3 for 5th& 6th level spells, Rank 4 for 7th& 8th level spells; and Rank 5 for 9th level spells and specials).

When a character wants to use a scroll, they must follow the entire standard spell casting rules, and they must state, “Scroll” after the normal incant for the spell. The scroll does not have to be in hand, but does have to be in your possession, when used.

Wands are a special weapon that can be made by a scribe. To use a wand, a character must have a Short Blunt in hand in order to gain the benefits.

Scrolls can never be used in conjunction with the Channel Class Feature, or the Chain Spell skill.

CREATE MINOR SPELL BOOK This item can hold up to 12 Spell Pages, and must be a minimum dimension of 4” by 6” and ½” thick. This is a Rank 2 item, and has a duration of 3 years.

CREATE STANDARD SPELL BOOK This item can hold up to 24 Spell Pages, and must be a minimum dimension of 4” by 6” and ½” thick. This is a Rank 4 item, and has a duration of 3 years.

CREATE MAJOR SPELL BOOK Creation Time: 10 Minutes Materials:  4 Uncommon Residuum  1 Rare Residuum  1 Vellum

Description This item can hold up to 36 Spell Pages, and must have minimum dimensions of 4” by 6” and ½” thick.

EVERLASTING QUILL Creation Time: 30 Minutes Materials:  3 Uncommon Residuum  2 Rare Residuum

Description This item is a named component and is used in other Advanced Production.

GOLD LEAF Creation Time: 30 Minutes Materials:  3 Uncommon Residuum  1 Rare Residuum

Description This item is a named component and is used in other Advanced Production.

INSCRIBE WAND Creation Time: 30 Minutes Materials:  3 Uncommon Residuum  1 Rare Residuum  1 Named Residuum

Description This production allows the character to craft basic wands, that require a blunt Short Weapon Phys-Rep, such as a club or mace. While in hand, this item increases the character’s Spell Pool by 5, so long as they have the Signature Spell Skill.

INSCRIBE WAND, GREATER Creation Time: 45 Minutes Materials:  5 Uncommon Residuum  4 Rare Residuum  1 Named Residuum

Description This production allows the character to craft better wands, that require a blunt Short Weapon Phys-Rep, such as a club or mace. When the wand is actively wielded by a character with Spell Pool, the wand will grant 15 Permanent Spell Pool.

MASTER STAFF Creation Time: 60 Minutes Materials:  20 Uncommon Residuum  5 Rare Residuum  3 Named Residuum  2 Silvered Ink  1 Staff

Description These staves have had mystic runes inscribed onto them to enhance the wielder’s magical prowess. When the wand is actively wielded by a character with Spell Pool, the wand will grant 20 Permanent Spell Pool. Additionally, twice each reset the character can refresh their Spell Pool on a 3 counted action, instead of the normal 3 minute count. This item requires the Magic Staff Power to use.

PIGMENT REMOVER Creation Time: 30 Minutes Materials:  3 Uncommon Residuum  2 Rare Residuum

This item is a named component and is used in other Advanced Production.

RUNE OF MASTERY (BARRIER) Creation Time: 15 Minutes Materials:  10 Uncommon Residuum  1 Rare Residuum

Description This powerful rune stores a single use skill that can be used by any character for whom the skill is a "Class Skill". They must still meet the skill requirements to active this item.

RUNE OF MASTERY (QUICKNESS) Creation Time: 15 Minutes Materials:  10 Uncommon Residuum  1 Rare Residuum

Description This powerful rune stores a single use skill that can be used by any character for whom the skill is a "Class Skill". They must still meet the skill requirements to active this item.

RUNE OF POWER Creation Time: 30 Minutes Materials:  10 Uncommon Residuum  2 Rare Residuum  1 Named Residuum  1 Rune of the spell to be stored

Description This powerful rune stores a spell that can be cast by anyone so long as they have an unused Spell Slot of the appropriate level; meaning they do need to be able to cast the spell stored normally. Casting spells using this rune consumes the Spell Slot from the character. Once activated, the rune will last for up to 1 hour or Module.

RUNE OF THE NOVICE Creation Time:15 Minutes Materials:  2 Uncommon Residuum  1 Rare Residuum  1 Rune of the spell to be stored

Description This rune is written such that anyone can use the spell stored within, even those who lack the abilities to cast spells normally. The difficulty in crafting these runes leaves their power limited and only spells of 3rd level and lower can be crafted this way.

RUNE STAFF Creation Time: 60 Minutes Materials:  10 Uncommon Residuum  2 Rare Residuum  2 Named Residuum  1 Silvered Ink  1 Staff

Description These staves have had mystic runes inscribed onto them to enhance the wielder’s magical prowess. While in hand, this item increases a characters Spell Pool by 10, so long as they had already had Spell Pool charges. Additionally, once each reset the character can refresh their Spell Pool on a 3 counted action, instead of the normal 3 minute count. This item requires the Magic Staff Power to use.

RUNESTONE INLAY Creation Time: 30 Minutes Materials:  3 Uncommon Residuum  2 Rare Residuum

Description This item is a named component and is used in other Advanced Production.

SILVERED INK Creation Time: 10 Minutes Materials:  3 Uncommon Residuum  1 Rare Residuum

Description This item is a named component and is used in other Advanced Production.

SPELL BOOK OF STORING I Creation Time: 20 Minutes Materials:  5 Uncommon Residuum  3 Rare Residuum  1 Gold Leaf  1 Silvered Ink  1 Vellum

Description This process will infuse a spell book with the latent ability to hold a spell that can be used at a later time. Each reset the Spell Book can store 2 spells of up to 5th level, which can be cast by any caster holding the book with a few restrictions: the Spell Page for the spell to be stored must be in the book, and the stored spells must be on the character’s available spell list in order to cast them from the book. To store a spell, it must be touch cast onto the book and the bearer must announce “Absorbed”. The stored spell will remain until the next Skill Reset, and can be used with the call “Activate Magic ” and throwing a packet.

SPELL BOOK OF STORING II Creation Time: 30 Minutes Materials:  10 Uncommon Residuum  4 Rare Residuum  1 Gold Leaf  2 Silvered Ink  2 Vellum

Description This process will infuse a spell book with the latent ability to hold a spell that can be used at a later time. Each reset the Spell Book can store 2 spells of up to 8th level, which can be cast by any caster holding the book with a few restrictions: the Spell Page for the spell to be stored must be in the book, and the stored spells must be on the character’s available spell list in order to cast them from the book. To store a spell, it must be touch cast onto the book and the bearer must announce “Absorbed”. The stored spell will remain until the next Skill Reset, and can be used with the call “Activate Magic ” and throwing a packet.

VELLUM Creation Time: 10 Minutes Materials:  10 Uncommon Residuum

Description This item is a named component and is used in other Advanced Production.