User contributions for MMoore
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18 February 2024
- 03:1003:10, 18 February 2024 diff hist −20,220 Production No edit summary Tag: Visual edit
- 03:0903:09, 18 February 2024 diff hist +7,728 N Cooking Created page with "'''<u>COOKING</u>''' Cooking allows for the creation of food items that can be consumed and give some benefit. Cooking, while considered a production skill, follows its own set of rules. Creation: All cooking recipes are unique and do not have a set cost based on their Rank, this is to reflect that while items might be equally difficult to make their materials can vary. When creating food items with Cooking the character must have the Recipe for the item they want to m..." Tag: Visual edit
- 03:0903:09, 18 February 2024 diff hist −7,801 Production No edit summary Tag: Visual edit
- 03:0803:08, 18 February 2024 diff hist +12,929 N Chemistry Created page with "'''<u>CHEMISTRY</u>''' Chemistry is the mastery of mixing the natural elements of the world and creating a useful and sometimes deadly product. Chemistry creates Elixirs, which can be imbibed similar to potions to have an effect on the drinker, Salves, which can be applied to a surface for some effect or so that the next unlucky soul to touch it is exposed to the chemical, and finally Vials of toxic chemical that can have assorted effect on the target. Unless otherwise..." Tag: Visual edit
- 03:0803:08, 18 February 2024 diff hist −12,961 Production No edit summary Tag: Visual edit
- 03:0703:07, 18 February 2024 diff hist +6,263 N Brew Potion Created page with "'''<u>Brew Potion:</u>''' Brew Potion allows the character to store non-offensive spells into potions to be used later. Potions can be used by any player that is free to make a drinking motion, which takes a 3 counted action. All potions have duration of 1 year, after which they expire and are no longer useable. To make a potion, the character must have: the recipe, the corresponding components, and have the appropriate Rank of Brew Potion (Rank 1 for 1st& 2nd level spe..." Tag: Visual edit
- 03:0603:06, 18 February 2024 diff hist −6,223 Production No edit summary Tag: Visual edit
- 03:0403:04, 18 February 2024 diff hist −1 Production No edit summary Tag: Visual edit
- 03:0203:02, 18 February 2024 diff hist +12,967 Production No edit summary Tag: Visual edit
- 02:1102:11, 18 February 2024 diff hist +18,157 Production No edit summary Tag: Visual edit
17 February 2024
- 23:4723:47, 17 February 2024 diff hist +230 Production No edit summary Tag: Visual edit
- 23:4023:40, 17 February 2024 diff hist +15,590 Production No edit summary Tag: Visual edit
- 20:4820:48, 17 February 2024 diff hist +2,937 Rituals No edit summary Tag: Visual edit
- 04:5004:50, 17 February 2024 diff hist +601 Rituals Tergets needs finished Tag: Visual edit
- 03:3803:38, 17 February 2024 diff hist +1,271 Rituals added batching Tag: Visual edit
- 03:0103:01, 17 February 2024 diff hist +2,077 Rituals need five good outcomes for warped Tag: Visual edit
- 01:0901:09, 17 February 2024 diff hist +894 Rituals No edit summary Tag: Visual edit
16 February 2024
- 20:0320:03, 16 February 2024 diff hist +4,184 Rituals No edit summary Tag: Visual edit
14 February 2024
- 00:3400:34, 14 February 2024 diff hist +6 Production No edit summary Tag: Visual edit
13 February 2024
- 23:4223:42, 13 February 2024 diff hist +1,147 N Rituals Created page with "Rituals are a type of magic that goes outside the normal rules of cast spells. The major difference is that most rituals have no function in a combat situation, and that they take extensive resources and time to perform. There are several aspects to how rituals function: To perform a ritual a character must have Rank 4 of the appropriate Knowledge Area. All rituals require Knowledge Points to cast. The primary caster must spend 2 Knowledge Points to begin a Ritual. S..." Tag: Visual edit
- 21:5121:51, 13 February 2024 diff hist +13 Basics No edit summary Tag: Visual edit
- 20:4220:42, 13 February 2024 diff hist +4,350 N Production Run 1 Tag: Visual edit
- 17:5917:59, 13 February 2024 diff hist +1,376 Harvesting No edit summary Tag: Visual edit
- 16:5116:51, 13 February 2024 diff hist +436 Harvesting No edit summary Tag: Visual edit
12 February 2024
- 19:0919:09, 12 February 2024 diff hist +2,600 N Harvesting Created page with "Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally Harvesting may be used on wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild node called "Hunting grounds". Hunting grounds will utilize the tracking skill to generate specific meat components and foodstuffs. '''<u>Wild Nodes</u>''' '''<u>Vein</u>''' Uses mining to harvest ore Veins will be piles of fo..." Tag: Visual edit
1 February 2024
- 22:2122:21, 1 February 2024 diff hist +5,222 Effects done through Nature's Ire second pass Tag: Visual edit
- 02:1902:19, 1 February 2024 diff hist +4,655 Effects second pass though First aid Tag: Visual edit
- 00:3500:35, 1 February 2024 diff hist +1,768 Effects No edit summary Tag: Visual edit
31 January 2024
- 23:3723:37, 31 January 2024 diff hist +37,494 N Effects Base generation Tag: Visual edit