Champion

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Revision as of 16:53, 13 May 2024 by Mikecraft (talk | contribs) (Created page with " == '''Champion''' == Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weapon craft to hone their bodies in battle and prove their mettle in the forge of war. You are a protector. One who sees their worth in service to others and their defense of those around them. Many Knights, Samurai, and bodyguards call this class theirs. Champions excel at comba...")
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Champion

Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weapon craft to hone their bodies in battle and prove their mettle in the forge of war. You are a protector. One who sees their worth in service to others and their defense of those around them. Many Knights, Samurai, and bodyguards call this class theirs. Champions excel at combat but specifically shutting down opposing aggressors. Weapon based attacks and defenses against all onslaughts are their bread and butter. Champions are the classic frontline warrior, clad in heavy armor and shields. They are skilled in almost all forms of melee combat and can learn the peak of defensive abilities.

Armor Proficiency: Champions can wear up to Battle Armor, though often they will quickly learn to wear more, further improving their ability to soak front line damage.

Weapon Proficiencies: Champions are skilled with the following weapons: Small Shield, Medium Shield, Short Weapon, Medium Weapon, Long Weapon, and Spear. They are the only Fighter archetype that can learn the use of a Large shield without the use of a power.

Energy: Champions use Energy to fuel their techniques.

Class Features

Defend: This skill allows the character to protect others from harm by getting in the way of the attack. To use this skill, the character must be within weapon reach of a target, have a weapon of shield in hand, and call “Defend”. When used, this skill will redirect a single attack to the character using the skill, which may then be negated normally with defenses. If the attack had a numeric value, the damage will be reduced by half. This skill can be used once each Encounter initially and twice per encounter at 20th level and above.

Armored Core: While wielding a shield the character gains additional armor points. These points go above the character maximum and are refit with their normal armor. As long as they are wielding a shield they gain 10 additional points of armor.

Champion: Basic Skills
Skill Cost Prerequisite Combat Techniques SP Cost Use Cost
Focus +1 15 Deflect 2 1 Energy
Focus +2 15 Focus +1 Clarity 2 1 Energy
Focus +3 15 Focus +2 Exhaustion Strike 2 1 Energy
Focus +4 20 Focus +3 Weapon Ward 2 1 Energy
Parry 3 2 Energy
Knockdown 3 2 Energy
Large Shield 7 Vitality 3 2 Energy
Knowledge (Warfare) 3 Aura Blade 6 3 Energy
Underwater Combat 5 Riposte 6 3 Energy
Energy 1-16 1 Rugged 7 4 Energy
Energy 17-32 2 Impunity 7 4 Energy
Energy 33-48 3
Champion: Advanced Skill
Skill Cost Prerequisite
Shield Wall 5
Recovery 3
Die Hard 7
Phalanx 3
Patch Job 2
Take Cover 6 1x resist ranged

Fighter Skills

Fighter Powers

Fighter Heroic Powers