Rituals

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Revision as of 23:42, 13 February 2024 by MMoore (talk | contribs) (Created page with "Rituals are a type of magic that goes outside the normal rules of cast spells. The major difference is that most rituals have no function in a combat situation, and that they take extensive resources and time to perform. There are several aspects to how rituals function: To perform a ritual a character must have Rank 4 of the appropriate Knowledge Area. All rituals require Knowledge Points to cast. The primary caster must spend 2 Knowledge Points to begin a Ritual. S...")
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Rituals are a type of magic that goes outside the normal rules of cast spells. The major difference is that most rituals have no function in a combat situation, and that they take extensive resources and time to perform. There are several aspects to how rituals function:

To perform a ritual a character must have Rank 4 of the appropriate Knowledge Area.

All rituals require Knowledge Points to cast. The primary caster must spend 2 Knowledge Points to begin a Ritual. Secondary casters must expend 1 Knowledge point in order to participate and must have rank 1 of the appropriate knowledge for the ritual or Knowledge Magic 2.

To perform a ritual requires all participants to maintain concentration.

When a ritual calls for Fuel in the cost, that cost can be paid in part or in full by any participant of the ritual.

Rituals must be performed inside of a ritual circle, this can be a simple circle phys-repped by markings, candles or such; or inside of a Circle of Glyphs.

A ritual cannot begin without 100% of all the required items, scrolls, components, etc.

Rituals cannot target other players without their out of game consent.