Guardian

From TFE
Revision as of 15:55, 28 January 2024 by Mikecraft (talk | contribs) (Created page with " == '''Guardian''' ==             Guardians are the primal warriors of the natural world. They form strong bonds with the beasts of the wild and channel their prowess as a weapon. Often seen as nature’s defender due to their bond.             Often their strong bond to the natural world calls them to its martial champion, though this is not always carried out with good action. Just as a hurricane gives little care for what it will destroy in its wake, a gu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Guardian

            Guardians are the primal warriors of the natural world. They form strong bonds with the beasts of the wild and channel their prowess as a weapon. Often seen as nature’s defender due to their bond.

            Often their strong bond to the natural world calls them to its martial champion, though this is not always carried out with good action. Just as a hurricane gives little care for what it will destroy in its wake, a guardian can channel the skills into acts of destruction.

Armor: Guardians can wear up to Medium Armor at character creation and tend to wear armors that are less manufactured.

Weapon Proficiencies: Guardians are skilled with the following weapons: Short Weapon, Medium Weapon, Great Weapon, Spear, and Thrown. Additionally, they gain the Florentine Power free.


Class Features

Heart of the Wild: While wielding either Two Weapons or a Great Weapon they can use their Defensive Special Attack skills as Passive skills.

Adaptive: While they do not weave the magic’s of nature the character can train themselves to understand its denizens. This skill allows the character to speak with natural animals, though it must be done in simple short statements and questions.

Primal Fury: This skill allows the character to unleash the power of the primal world they protect granting them heightened combat prowess for a short time. When active, the character gains the following temporary benefits: +10 Body Points, +2Permanent Weapon Damage, Immunity to Charm, Shun, Sleep, and Terror. This skill lasts for 5 minutes or one Encounter. This skill can be used as a defense against Berserk, and will negate the attack and active this skill. This skill can be used once each reset at 1st level and once again for each 8 character levels, (IE. 1st, 8th, 16th, and so on.)

Guardian: Basic Skills
Skill Cost Prerequisite Technique SP Cost Use Cost
Focus +1 15 Deflect 4 SP 1 Energy
Focus +2 15 Focus +1 Move Silent 4 SP 1 Energy
Focus +3 20 Focus +2 Shatter Strike 4 SP 1 Energy
Precision +2 15 Maim 5 SP 2 Energy
Precision +4 15 Precision +2 Parry 5 SP 2 Energy
Precision +6 20 Precision +4 Roll 5 SP 2 Energy
Hide 6 Escape 6 SP 3 Energy
Survival 3 Stun Strike 6 SP 3 Energy
Knowledge (Nature) 3 Riposte 6 SP 3 Energy
Energy 1-24 2 Conceal 7 SP 4 Energy
Energy 25-36? 3 15th (20?)Level Dodge 7 SP 4 Energy
Grasping Earth 5 Slay Strike 7 SP 4 Energy
Guardian: Advanced Skill
Skill Cost Prerequisite Special Attacks Prerequisite
Aerial Totem 6 Exhaustion Strike 4 SP 1 Energy
Aquatic Totem 6 Entangle Strike 5 SP 2 Energy
Earthen Totem 6 Ambush 6 SP 3 Energy
Fire Totem 6 New Cyclone 7 SP 4 Energy
Nature’s Ire 8


Everyman Skills

Everyman: Basic Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Adrenaline Rush 3 Healing Arts 6 First Aid & Diagnose
Brawl 6 Knowledge (Area) 3
Brew Potion 6 Read and Write Merchant 8 Estimate Value
Chemistry 6 Read and Write Miner, Minor 3
Cook, Minor 3 Miner, Standard 4 Miner, Minor
Cook, Standard 4 Cook, Minor Read and Write 3
Craftsman 2 Resurrection 2 Knowledge (Cycle) or Spirit Magic
Diagnose 3 First Aid Scribe Rune 6 Read and Write
Disable Device 3 Smithing 6 Read and Write
Engineering 6 Read and Write Survival 3
Estimate Value 4 Theurgist, Minor 3
Farmer, Minor 3 Theurgist, Standard 4 Theurgist, Minor
Farmer, Standard 4 Farmer, Minor Track 3
First Aid 3 Underwater Combat 5
Improved Instruct 2 Read and Write
Everyman: Advanced Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Brew Potion, Advanced 10 Brew Potion Rank 4 Practitioner 8 Healing Arts
Chemistry, Advanced 10 Chemistry Rank 4 Profession- 1st 3
Cook, Major 5 Cook, Standard Profession- 2nd 5
Evasion 0 Disable 10 Profession- 3rd 7
Engineering, Advanced 10 Engineering Rank 4 Ritualism 5 Knowledge Area Rank 4
Farmer, Major 5 Farmer Standard Repair Item 0 Smithing or Engineering Rank 3
Knowledge Area, Rare 3 See Skill Description Scribe Rune, Advanced 10 Scribe Rune Rank 4
Memorize Ritual 2 Ritualism Smithing, Advanced 10 Smithing Rank 4
Miner, Major 5 Miner, Standard Theurgist, Major 5 Theurgist, Standard
Racial Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Resist  Impairment 3 Rok'Shen Resist Enchantment 3 Gnome
Resist Magic 6 Deep Elf Camouflage 4 Ent
Resist Toxin 4 Felis or Dwarf Resist Mind 3 High-Elf
Regeneration 3 Half-Troll