Guardian
Guardian
Guardians are the primal warriors of the natural world. They form strong bonds with the beasts of the wild and channel their prowess as a weapon. Often seen as nature’s defender due to their bond.
Often their strong bond to the natural world calls them to its martial champion, though this is not always carried out with good action. Just as a hurricane gives little care for what it will destroy in its wake, a guardian can channel the skills into acts of destruction.
Armor: Guardians can wear up to Medium Armor at character creation and tend to wear armors that are less manufactured.
Weapon Proficiencies: Guardians are skilled with the following weapons: Short Weapon, Medium Weapon, Great Weapon, Spear, and Thrown. Additionally, they gain the Florentine Power free.
Class Features
Heart of the Wild: While wielding either Two Weapons or a Great Weapon they can use their Defensive Special Attack skills as Passive skills.
Adaptive: While they do not weave the magic’s of nature the character can train themselves to understand its denizens. This skill allows the character to speak with natural animals, though it must be done in simple short statements and questions.
Primal Fury: This skill allows the character to unleash the power of the primal world they protect granting them heightened combat prowess for a short time. When active, the character gains the following temporary benefits: +10 Body Points, +2Permanent Weapon Damage, Immunity to Charm, Shun, Sleep, and Terror. This skill lasts for 5 minutes or one Encounter. This skill can be used as a defense against Berserk, and will negate the attack and active this skill. This skill can be used once each reset at 1st level and once again for each 8 character levels, (IE. 1st, 8th, 16th, and so on.)
Guardian: Basic Skills | |||||
Skill | Cost | Prerequisite | Technique | SP Cost | Use Cost |
Focus +1 | 15 | Deflect | 4 SP | 1 Energy | |
Focus +2 | 15 | Focus +1 | Move Silent | 4 SP | 1 Energy |
Focus +3 | 20 | Focus +2 | Shatter Strike | 4 SP | 1 Energy |
Precision +2 | 15 | Maim | 5 SP | 2 Energy | |
Precision +4 | 15 | Precision +2 | Parry | 5 SP | 2 Energy |
Precision +6 | 20 | Precision +4 | Roll | 5 SP | 2 Energy |
Hide | 6 | Escape | 6 SP | 3 Energy | |
Survival | 3 | Stun Strike | 6 SP | 3 Energy | |
Knowledge (Nature) | 3 | Riposte | 6 SP | 3 Energy | |
Energy 1-24 | 2 | Conceal | 7 SP | 4 Energy | |
Energy 25-36? | 3 | 15th (20?)Level | Dodge | 7 SP | 4 Energy |
Grasping Earth | 5 | Slay Strike | 7 SP | 4 Energy | |
Guardian: Advanced Skill | |||||
Skill | Cost | Prerequisite | Special Attacks | Prerequisite | |
Aerial Totem | 6 | Exhaustion Strike | 4 SP | 1 Energy | |
Aquatic Totem | 6 | Entangle Strike | 5 SP | 2 Energy | |
Earthen Totem | 6 | Ambush | 6 SP | 3 Energy | |
Fire Totem | 6 | New | Cyclone | 7 SP | 4 Energy |
Nature’s Ire | 8 |
Everyman Skills
Everyman: Basic Skills | |||||
Skill | Cost | Prerequisite | Skill | Cost | Prerequisite |
Adrenaline Rush | 3 | Healing Arts | 6 | First Aid & Diagnose | |
Brawl | 6 | Knowledge (Area) | 3 | ||
Brew Potion | 6 | Read and Write | Merchant | 8 | Estimate Value |
Chemistry | 6 | Read and Write | Miner, Minor | 3 | |
Cook, Minor | 3 | Miner, Standard | 4 | Miner, Minor | |
Cook, Standard | 4 | Cook, Minor | Read and Write | 3 | |
Craftsman | 2 | Resurrection | 2 | Knowledge (Cycle) or Spirit Magic | |
Diagnose | 3 | First Aid | Scribe Rune | 6 | Read and Write |
Disable Device | 3 | Smithing | 6 | Read and Write | |
Engineering | 6 | Read and Write | Survival | 3 | |
Estimate Value | 4 | Theurgist, Minor | 3 | ||
Farmer, Minor | 3 | Theurgist, Standard | 4 | Theurgist, Minor | |
Farmer, Standard | 4 | Farmer, Minor | Track | 3 | |
First Aid | 3 | Underwater Combat | 5 | ||
Improved Instruct | 2 | Read and Write | |||
Everyman: Advanced Skills | |||||
Skill | Cost | Prerequisite | Skill | Cost | Prerequisite |
Brew Potion, Advanced | 10 | Brew Potion Rank 4 | Practitioner | 8 | Healing Arts |
Chemistry, Advanced | 10 | Chemistry Rank 4 | Profession- 1st | 3 | |
Cook, Major | 5 | Cook, Standard | Profession- 2nd | 5 | |
Evasion | 0 | Disable 10 | Profession- 3rd | 7 | |
Engineering, Advanced | 10 | Engineering Rank 4 | Ritualism | 5 | Knowledge Area Rank 4 |
Farmer, Major | 5 | Farmer Standard | Repair Item | 0 | Smithing or Engineering Rank 3 |
Knowledge Area, Rare | 3 | See Skill Description | Scribe Rune, Advanced | 10 | Scribe Rune Rank 4 |
Memorize Ritual | 2 | Ritualism | Smithing, Advanced | 10 | Smithing Rank 4 |
Miner, Major | 5 | Miner, Standard | Theurgist, Major | 5 | Theurgist, Standard |
Racial Skills | |||||
Skill | Cost | Prerequisite | Skill | Cost | Prerequisite |
Resist Impairment | 3 | Rok'Shen | Resist Enchantment | 3 | Gnome |
Resist Magic | 6 | Deep Elf | Camouflage | 4 | Ent |
Resist Toxin | 4 | Felis or Dwarf | Resist Mind | 3 | High-Elf |
Regeneration | 3 | Half-Troll |