Cooking
COOKING
Cooking allows for the creation of food items that can be consumed and give some benefit. Cooking, while considered a production skill, follows its own set of rules.
Creation: All cooking recipes are unique and do not have a set cost based on their Rank, this is to reflect that while items might be equally difficult to make their materials can vary. When creating food items with Cooking the character must have the Recipe for the item they want to make, the matching Rank of Cooking, the components listed on the Recipe, and access to a place to cook with tools. This could be as simple as a fire pit and a skillet; or a kitchen, these are treated to be a Minor Workshop and require 5 minutes per Rank of the Recipe to create a single Item. Another difference is that the items created only have a 3 game duration, this is not affected by the Artisan class ability; food goes bad after all.
Item Use: It does not take any special skill to consume a food item and receive the benefits of it; however it does take some time. Unless otherwise stated the time required to consume a food item is 5 minutes, this is not a standard counted action and things that reduce Counted Actions do not apply. During this time the character cannot use Active Skills, Cast Spells, or be in Combat, but could be walking and carry on a conversation.
The following entries are the known recipes in the game, though others do exist. A character can only be under the effect of 2 ongoing effects of a food item or a single Feast. You may not benefit a second time from effects that last for one hour or module until the hour or module expires.
All food will heal 3 Body Points per Rank in addition to the effects listed; if healing is part of the effect the greater of the 2 numbers takes precedence.
Rank 1 Recipes:
HERBAL TEA Cost: 1 Common Foodstuff
When this item is consumed before going to sleep it will grant a peaceful night’s rest. During this rest Derangements are suppressed.
SPICED BREAD Cost: 4 Common Foodstuff
This item when consumed will grant the character +3 Base Body Points, these points can be healed and will last for 1 hour or module.
SALTED PORK Cost: 3 Common Foodstuff
This item when consumed will restore up to 10 Body Points, any points that go above the characters’ maximum will become Temporary Body Points. These points can stack with Endurance.
WEAK FIREWATER Cost: 2 Common Foodstuff
This item when consumed will increase the character's Spell Pool by 10 points, so long as they have a Spell Pool. This will last for one hour or Module.
Rank 2 Recipes:
CHICKEN SOUP Cost: 2 Common Foodstuff
This item when consumed will remove all Diseases that currently infect the character.
HARDTACK Cost: 1 Common Foodstuff
This item can be consumed the same day that it is baked, but has no benefit; however, after the first day they become thrown weapons.
MILD CHILI Cost: 3 Common Foodstuff
This item when consumed will cause the characters’ breath to become fairly hot. They will be able to throw three packets as "Natural 10 Fire" during the next hour; any unused charges will be lost.
MASH WHISKEY Cost: 2 Common Foodstuff
This item when consumed will cause the player to be slightly intoxicated, but will also cause their Bleed Out count to be increased to 3 minutes, this effect will last for 1 hour or Module.
Rank 3 Recipes:
PEPPER JERKY Cost: 1 Common Foodstuff, 1 Uncommon Foodstuffs
This item when consumed will allow the character to Resist Disease once during the next hour or Module.
CORNBREAD Cost: 4 Common Foodstuff, 1 Uncommon Foodstuffs
This item when consumed will restore up to 15 Body Points, any points that go above the characters’ maximum will become Temporary Body Points. These points can stack with Endurance.
STRONG FIREWATER Cost: 5 Common Foodstuff, 2 Uncommon Foodstuffs
This item when consumed will increase the character's Spell Pool by 15 points, so long as they have a Spell Pool. This will last for 1 hour or Module.
PEACH PIE Cost: 3 Common Foodstuff, 1 Uncommon Foodstuffs
This item when consumed will grant the character +5 Base Body Points, these points can be healed and will last for 1 hour or Module.
BARLEY STEW Cost: 4 Common Foodstuff, 1 Uncommon Foodstuffs
This item when consumed will cause them to rapidly heal causing them to Regenerate damaged limbs.
STRONG ALE Cost: 4 Common Foodstuff, 2 Uncommon Foodstuffs
This item only takes a 10 count to consume and will bolster the characters’ resolve; they will become Immune to Fear effects from the next target that generates such effects. This effect will last for 1 hour or Module.
TART WAFER Cost: 1 Common Foodstuff; 1 Uncommon Foodstuffs
This item when consumed will remove all Toxins and Metabolic effects from the character, but will not undo any damage they might have already done.
BLACK COFFEE Cost: 2 Common Foodstuff, 1 Uncommon Foodstuffs
This item when consumed will grant the character three non-selective Resist Sleep; this will be the next three attacks with such effect the player cannot choose which attacks to stop. These will last for 1 hour or Module, or until used.
Rank 4 Recipes:
TOXIC FIREWATER Cost: 4 Common, 2 Uncommon, 1 Rare
This item when consumed will increase the character's Spell Pool by 20 points, so long as they have a Spell Pool. This will last for 1 hour or Module.
HOT ONION SOUP Cost: 4 Common, 2 Uncommon, 1 Rare
This item when consumed will allow the character the use of two Masteries, which they have training in and cost 5SP or less, without expending their purchased skill. They must be used in the next hour or Module, or they are lost.
GUMBO Cost: 2 Common, 1 Uncommon, 1 Rare
This item when consumed will grant the character +8 Base Body Points, these points can be healed and will last for 1 hour or Module.
BUTTER TEA Cost: 2 Common, 2 Uncommon, 1 Rare
This item when consumed will cure the target of all negative effects on their person, no matter the source, so long as the duration is not Instant or Permanent. Additionally, while this will not remove a Derangement, it will suppress it for 4 hours.
GO JUICE Cost: 10 Common, 6 Uncommon, 3 Rare
This item takes a 10 count to consume and will grant the character 4 levels of Combat Slots that must be expended during the next 5 minutes or Encounter, or be lost. These can exceed the character's current purchased slots.
ENRICHED BREAD Cost: 4 Common, 2 Uncommon
This item takes 1 minute to consume and will restore the character to full Body Points and remove any effects that are lowering their maximum Base Body points.
RED RUM Cost: 6 Common, 6 Uncommon, 2 Rare
This item when consumed will make the character Immune to all Fear and Charm/Compulsion effects for 1 hour or Module. This only grants Immunity to effects; they will still take any damage that might be part of those attacks.
SWEET ROLL Cost: 4 Common, 2 Uncommon, 1 Rare
This item when consumed will grant the character +1 Permanent Strength for 1 hour or Module.
Rank 5 recipes:
MAGISTERS FEAST Cost: 15 Common, 8 uncommon, 4 Rare, 2 Named
This feast feeds up to 10 characters and for 1 hour or Module grants those characters the following benefits: +3 Base Body Points, +20 Spell Pool, and Improved Concentration.
BRAWLERS FEAST Cost: 15 Common, 8 uncommon, 4 Rare, 2 Named
This feast feeds up to 10 characters and for 1 hour or Module grants those characters the following benefits: +5 Base Body Points, Recovery 6 and +1 Temporary Strength.