Conditions and Cures

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Revision as of 20:14, 5 June 2024 by Royal (talk | contribs) (Created page with "A lot of Effects generate various conditions under which your character might fall. Most of those are cured by some other effect. Since you'll definitely be subjected to a lot of these and may have spells or skills that fix some or all of them, we thought it'd be handy to lay out the more common status conditions and how to get out from under them. {| class="wikitable" |+ !xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx !xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx !xxxxxxxxxxxxxxxxxxxxxxxxxx...")
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A lot of Effects generate various conditions under which your character might fall. Most of those are cured by some other effect. Since you'll definitely be subjected to a lot of these and may have spells or skills that fix some or all of them, we thought it'd be handy to lay out the more common status conditions and how to get out from under them.

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Condition What you can't do Cure
Sleep Take actions, move, see/hear around you Awaken, 60 seconds of shaking
Sever/Maim Use the affected limb to fight (if it's an arm) or move faster than a slow walk (if it's a leg) Regenerate
Dying Anything. Any healing
Dead Anything. Life, Reincarnate
Unconscious Anything. 10 minutes of time, or any healing
Pinned Move the affected foot from whatever position it was in when it was Pinned Rip free with +2 Strength, Freedom
Shunned Approach or attack the caster Awaken
Blind Fight, use skills, move faster than a slow walk Cure Metabolic
Disease Run, survive 24 hours Cure Disease, Cure Metabolic
Plague Receive healing Cure Disease (usually), Cure Metabolic
Exhausted Run, flee combat Remove Curse
Crippled Run Cure Metabolic
Imprisoned Move, act Freedom, Rip free with +10 Strength
Curse of Death Get a Life spell, you res when you tick over to Dead Remove Curse (usually)
Weakened Swing full damage (Weakness gives you -3 to a minimum of 1) Remove Weakness, Remove Curse