Warlock

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Warlock

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(Editor's Note: Warlock is in its infancy. What follows are placeholder values for skills and costs. This is posted as a place for Rules to iron out the details and turn a concept into a functioning character class. We are well aware of the issues presented by and facing the class and it may turn out to be unworkable for any number of reasons. Until this notice is taken down, please consider the state of the class before lighting fuses.)[edit | edit source]

Warlocks are the small fraction of those individuals who for a number of reasons Howled into the void in a time of need. These are the "fortunate" souls who received a response. Warlocks function as hybrid casters focusing predominantly on de-buffing and generally make life difficult for their foes.

Armor Proficiency: Warlocks are casters but are limited and as such have additional training in armor and can wear up to Medium armor.

Weapon Proficiency: Warlocks are proficient with Short, Medium, and Long Weapons.

Class Features:

Spell Pool: Warlocks May purchase Spell pool and cast out of it per the regular rules governing spell pool. They cast this pool as Shadow.

Other worldly Knowledge: Warlocks tie to their power from other and older sources they enjoy a discount to KA skills (reflected in their class chart). Warlocks will always count as having an instructor for Rare Knowledge areas with plot approval.

Shadow Affinity: Warlocks function on behalf of their Patrons and have for eons but almost always from the shadows. Warlocks are thus tilted towards stealth and as such have access to certain skills.

Shadow Familiar: All Warlocks have a Familiar that functions differently than most Familiars. The Familiar is always with the Warlock but may only be usable in shadowy light or darker. When in conditions that do not meet the Shadowy or darker requirement it familiar is concealed on the Warlocks person. When in a usable environment the Familiar gives the Warlock one use of Danger sense per reset, and at Plots discretion the Familiar may be used on modules to complete simple tasks within a range of sixty feet from the Warlock while remaining in shadowy or darker conditions (i.e. push a button, leave or retrieve a small item that weighs less than a pound). The Familiar is a creature of pure shadow and as such has no physical body and only requires contiguous shadow to move through.

Name Prerequisite Skill SP Cost Use Cost
Mana (1-30) None 1/2
Mana (31-60) 30 Mana 1
Spell Pool I None 0
Spell Pool II Spell Pool I 5
Spell Pool III Spell Pool II 10
Warlock Spell Lvl. 1 1 Mana 1 1
Warlock Spell Lvl. 2 2 Mana 1 2
Warlock Spell Lvl. 3 3 Mana 1 3
Warlock Spell Lvl. 4 4 Mana 1 4
Warlock Spell Lvl. 5 5 Mana 1 5
Warlock Spell Lvl. 6 6 Mana 1 6
Warlock Spell Lvl. 7 7 Mana 1 7
Warlock Spell Lvl. 8 8 Mana 1 8
Warlock Spell Lvl. 9 9 Mana 1 9
Move Silent Shadow Meld 6 1
Blitz 4 2
Maim 4 2
Smoke Screen 6 3
Conceal 6 3
Dodge 8 4
Cancel Magic 6
Energy (1-12) 1
Energy (13-24) 12 Energy 2
Knowledge Area (common) 2
Knowledge Area (Rare) See Skill Description 2
Focus +1 None 15
Precision +2 None 15
Precision +4 Precision +2 15
Shadow Meld 5
Shadow Step 5
Imbody the Shadow 6
Darkness' Ally 9 326

Spell List:

Warlocks cast exclusively Shadow magic with the incantation "I call upon the shadow to <Benefit>" (B) or "I call upon the shadow to curse you with <Detriment>" (D)

1st

Disarm (D)

Detect Magic (B)

Exhaustion (D)

2nd

Pin (D)

Shatter (D)

Fumble (D)

3rd

Repel (D)

Blade (B)

Fog (D)

Weakness (B)

4th

Bind (D)

Shun (D)

Define Magic (B)

Venom (D)

5th

Silence (D)

Polymorph (D)

Darkness (D)

6th

Web (D)

Destroy (D)

Sleep (D)

7th

Circle (B)

Push (D)

Glitterdust (B)

Ruin (D)

8th

Dispel (B)

Drain (D)

Summon Weapon (B)

9th

Death Wail (D)

Shadow Step (D)

Class Skill Descriptions:

Shadow Meld: Allows the Warlock use of the Hide Skill only in Anything less than direct light

Imbody the Shadow: Once per reset allows the Warlock to become noncorporal for one encounter or five minutes whichever is longer. The Warlock will still be susceptible to magic attacks and any Physical weapon attack with a magic carrier. Only usable in less than direct light and can be dispelled or ended by a light effect.

Darkness' Ally: This is a persistent effect that renders the Warlock immune to Blindness and Darkness effects and at plots discretion may be given additional description in dark settings.