Forest Elf: Difference between revisions

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'''Advantages''':  
'''Advantages''':  


Resist Mind- Gains a free Resist Mind at 1st level, and an additional use for every 10 levels of their character. Additional can be purchased for 3 SP each.  
Resist Mind- Gains a free Resist Mental at 1st level, and an additional use for every 10 levels of their character. Additional can be purchased for 3 SP each.  


Natural Archer- Weapon Proficiency in Short Bow and Long Bow gained at 1st level in addition to the proficiencies granted by class.  
Natural Archer- Weapon Proficiency in Short Bow and Long Bow gained at 1st level in addition to the proficiencies granted by class.  


Woodlander- Receive a 1 SP discount on Knowledge (Nature) and Survival  
Woodlander- Receive a 1 SP discount on Knowledge (Nature) and Survival  
+1 Damage with long and short bows


May purchase Battle Rage  
May purchase Battle Rage  

Latest revision as of 02:22, 8 June 2024

Advantages:

Resist Mind- Gains a free Resist Mental at 1st level, and an additional use for every 10 levels of their character. Additional can be purchased for 3 SP each.

Natural Archer- Weapon Proficiency in Short Bow and Long Bow gained at 1st level in addition to the proficiencies granted by class.

Woodlander- Receive a 1 SP discount on Knowledge (Nature) and Survival

+1 Damage with long and short bows

May purchase Battle Rage

Disadvantages:

Makeup- Pointed Ears, and leaf or ivy pattern on the face and arms

Cannot wear armor crafted of metal.

Powers

Forest Haven The forest accepts you as one of its own. All attempts to track you in wooded areas receive 5 negatives to Contested Rolls, and additionally, once each reset you can use Flee while in a wooded area.

Tree Born* There is sap that runs in your veins allowing you to slow your metabolism briefly. Once each reset you can cast either the Ash or Oak spell, as “Natural Ash” or “Natural Oak”.

Wild Blood Growing up in the wild for generations has changed how the elves act, they are savage and untamed. The character becomes Immune to Charms and Commands.

Wild Tongue The character can speak with natural nonaquatic animals as per Tongue of the Land.

Natural Fletcher This power allows the Character to create 2 special quivers each day that will expire at the end of the event if not used. These follow the rules for Quiver found in the Core Rulebook; and give a +5 Temporary Damage Bonus.