Harvesting: Difference between revisions
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Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally Harvesting may be used on | Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally, Harvesting may be used on Wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild Node called "Hunting Grounds". Hunting Grounds will utilize the tracking skill to generate specific meat components and foodstuffs. | ||
The cost of a | The cost of a Resource Node is 10 gold, though acquiring them may not be as simple as just buying them. A Node is good for 24uses, at which time the node is exhausted. On the chart below the Component Points is a pool that can divide up by the player, so they can harvest what they need. The cost for each component varies; Common cost 2 points, Uncommon cost 10 points, Rare cost 70 points, and Named cost 120 points. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 35: | Line 35: | ||
|Herbs & | |Herbs & | ||
Foodstuffs | Foodstuffs | ||
|Sweetroot, Vileroot, Whiptail, Ashberry, | |Sweetroot, Vileroot, Whiptail, Ashberry, Sage, Thyme, Echinacea, Motherwort, Red Clover, Wormwood; | ||
Sage, Thyme, Echinacea, Motherwort, | Foodstuffs (Golden Onion, | ||
Red Clover, Wormwood; Foodstuffs (Golden Onion, | |||
Red Potatoes, Milk, Wheat, Dried Meat) | Red Potatoes, Milk, Wheat, Dried Meat) | ||
|Belladonna, Essence of Water, | |Belladonna, Essence of Water, | ||
Line 45: | Line 44: | ||
|Ore | |Ore | ||
|Onyx, Jade, Thormium, Veridium, | |Onyx, Jade, Thormium, Veridium, | ||
Malachite, Charstone, Quartz, | Malachite, Charstone, Quartz, Chalcedony, Mercury, Tourmaline | ||
Chalcedony, Mercury, Tourmaline | |||
|Essence of Stone, | |Essence of Stone, | ||
Firefly Trapped in Amber, | Firefly Trapped in Amber, Shatter Star, Moldavite | ||
Shatter Star, Moldavite | |||
|- | |- | ||
|Mill | |Mill | ||
|Residuum | |Residuum | ||
|Planar Dust, Azure Sand, Imbued Geode, Astral Ether, | |Planar Dust, Azure Sand, Imbued Geode, Astral Ether, | ||
Darkened Sliver, Luminous Shard, Etheric Essence, | Darkened Sliver, Luminous Shard, Etheric Essence, Crushed Stardust, Moonlight Filament, Mote of Sunlight | ||
Crushed Stardust, Moonlight Filament, Mote of Sunlight | |||
|Essence of Fire, Essence of Wind, | |Essence of Fire, Essence of Wind, | ||
Pure Ether, Ritual Ash | Pure Ether, Ritual Ash | ||
Line 69: | Line 65: | ||
'''<u>Vein</u>''' | '''<u>Vein</u>''' | ||
Uses mining to | Uses mining to Harvest Ore | ||
Veins will be piles of foam rocks around the site with a bucket marked OOG nearby. You will pick a number of rocks at random dictated by you skill level in mining. | Veins will be piles of foam rocks around the site with a bucket marked OOG nearby. You will pick a number of rocks at random dictated by you skill level in mining. Find the opening in each of the rocks you have pulled and remove the component and discard the rock in the OOG bucket. | ||
<u>You may only pull once from each node per event.</u> | |||
Major: pick 3 | |||
Minor pick 1 | Standard: pick 2 | ||
Minor: pick 1 | |||
'''<u>Mill-able Stuffs</u>''' | '''<u>Mill-able Stuffs</u>''' | ||
Uses Theurgy to harvest | Uses Theurgy to harvest Residuum | ||
Mill-able stuffs will be represented by a Plinko game with a draw box with it. | Mill-able stuffs will be represented by a Plinko game with a draw box with it. Your number of attempts will be determined by your skill level. Lowest possible block is 1 highest block is 3, total up the attempts and draw the corresponding number of sticks from the box. Sticks are drawn one at a time, in the event multiple sticks are drawn at once return the sticks to the box shake it and redraw. | ||
<u>You may only pull once from each node per event.</u> | |||
Major: 3 attempts | |||
Minor 1 attempt | Standard: 2 attempts | ||
Minor: 1 attempt | |||
'''<u>Wild Growth</u>''' | '''<u>Wild Growth</u>''' | ||
Uses farming to gather | Uses farming to gather Herb/Foodstuff | ||
Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with sticks. In the | Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with sticks. In the likely event that the last morning of the event arrives and you still have flowers in your garden you may bring them to the martial station to exchange them for sticks just prior to the event closing. | ||
Flowers can be harvested by skill level limit per cluster, | <u>Flowers can be harvested by skill level limit per cluster, you may only pull once from each cluster once per event</u>. | ||
Major 3 flowers | Major: 3 flowers | ||
Standard 2 flowers | Standard: 2 flowers | ||
Minor 1 flower | Minor: 1 flower | ||
'''<u>Hunting Grounds</u>''' | '''<u>Hunting Grounds</u>''' | ||
Uses Tracking to get | Uses Tracking to get Foodstuff, Named Meat and Pelts. | ||
Hunting Grounds will be a small bow and arrow toy with several Target rings for the Tracker to shoot at as well as a box to draw rewards from. Each successful hit on a given target garners a specific number of draws from the box. The rings will be worth one, two, or three sticks and are based on range the closest being worth one the middle worth two and the furthest being worth three. Once all attempts have been made the Tracker will total up the number of earned draws and will draw that many times from the box. Sticks are to be drawn one at a time with any multiple draws being returned to the box shaken and the sticks re drawn. | |||
<u>A tracker may only use each Hunting Grounds once each event.</u> | |||
Specific requested items (i.e. beaver tail or deer antler, etc.) can be requested from the Marshall station with exchange. If a tracker wants 3 deer hide they must take 3 uncommon foodstuff and exchange them. Major can exchange 3 items, standard can only exchange 2 and minor 1. | Specific requested items (i.e. beaver tail or deer antler, etc.) can be requested from the Marshall station with exchange. If a tracker wants 3 deer hide they must take 3 uncommon foodstuff and exchange them. Major can exchange 3 items, standard can only exchange 2 and minor 1. | ||
Tracking 15+ = Major | Tracking 15+ = Major: 3 (9 attempts) | ||
Tracking 8-14 = Standard | Tracking 8-14 = Standard: 2 (6 attempts) | ||
Tracking 1-7 = Minor | Tracking 1-7 = Minor: 1 (3 attempts) |
Revision as of 19:43, 15 May 2024
Harvesting can be used either in the appropriate owned resource generating property. Mine, Farm, or Mill. Additionally, Harvesting may be used on Wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild Node called "Hunting Grounds". Hunting Grounds will utilize the tracking skill to generate specific meat components and foodstuffs.
The cost of a Resource Node is 10 gold, though acquiring them may not be as simple as just buying them. A Node is good for 24uses, at which time the node is exhausted. On the chart below the Component Points is a pool that can divide up by the player, so they can harvest what they need. The cost for each component varies; Common cost 2 points, Uncommon cost 10 points, Rare cost 70 points, and Named cost 120 points.
Harvesting
skill Level |
Component
Points |
Type
Harvestable |
---|---|---|
Minor | 50 | Common |
Standard | 120 | Uncommon |
Major | 220 | Rare
Named |
Node
Type |
Produces | Rare Components | Named Components |
---|---|---|---|
Farm | Herbs &
Foodstuffs |
Sweetroot, Vileroot, Whiptail, Ashberry, Sage, Thyme, Echinacea, Motherwort, Red Clover, Wormwood;
Foodstuffs (Golden Onion, Red Potatoes, Milk, Wheat, Dried Meat) |
Belladonna, Essence of Water,
Grave Moss, Trollsblood |
Mine | Ore | Onyx, Jade, Thormium, Veridium,
Malachite, Charstone, Quartz, Chalcedony, Mercury, Tourmaline |
Essence of Stone,
Firefly Trapped in Amber, Shatter Star, Moldavite |
Mill | Residuum | Planar Dust, Azure Sand, Imbued Geode, Astral Ether,
Darkened Sliver, Luminous Shard, Etheric Essence, Crushed Stardust, Moonlight Filament, Mote of Sunlight |
Essence of Fire, Essence of Wind,
Pure Ether, Ritual Ash |
Hunting
Grounds |
Foodstuffs |
Wild Nodes
Vein
Uses mining to Harvest Ore
Veins will be piles of foam rocks around the site with a bucket marked OOG nearby. You will pick a number of rocks at random dictated by you skill level in mining. Find the opening in each of the rocks you have pulled and remove the component and discard the rock in the OOG bucket.
You may only pull once from each node per event.
Major: pick 3
Standard: pick 2
Minor: pick 1
Mill-able Stuffs
Uses Theurgy to harvest Residuum
Mill-able stuffs will be represented by a Plinko game with a draw box with it. Your number of attempts will be determined by your skill level. Lowest possible block is 1 highest block is 3, total up the attempts and draw the corresponding number of sticks from the box. Sticks are drawn one at a time, in the event multiple sticks are drawn at once return the sticks to the box shake it and redraw.
You may only pull once from each node per event.
Major: 3 attempts
Standard: 2 attempts
Minor: 1 attempt
Wild Growth
Uses farming to gather Herb/Foodstuff
Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with sticks. In the likely event that the last morning of the event arrives and you still have flowers in your garden you may bring them to the martial station to exchange them for sticks just prior to the event closing.
Flowers can be harvested by skill level limit per cluster, you may only pull once from each cluster once per event.
Major: 3 flowers
Standard: 2 flowers
Minor: 1 flower
Hunting Grounds
Uses Tracking to get Foodstuff, Named Meat and Pelts.
Hunting Grounds will be a small bow and arrow toy with several Target rings for the Tracker to shoot at as well as a box to draw rewards from. Each successful hit on a given target garners a specific number of draws from the box. The rings will be worth one, two, or three sticks and are based on range the closest being worth one the middle worth two and the furthest being worth three. Once all attempts have been made the Tracker will total up the number of earned draws and will draw that many times from the box. Sticks are to be drawn one at a time with any multiple draws being returned to the box shaken and the sticks re drawn.
A tracker may only use each Hunting Grounds once each event.
Specific requested items (i.e. beaver tail or deer antler, etc.) can be requested from the Marshall station with exchange. If a tracker wants 3 deer hide they must take 3 uncommon foodstuff and exchange them. Major can exchange 3 items, standard can only exchange 2 and minor 1.
Tracking 15+ = Major: 3 (9 attempts)
Tracking 8-14 = Standard: 2 (6 attempts)
Tracking 1-7 = Minor: 1 (3 attempts)