Sailor: Difference between revisions
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(Created page with "Whether it was by choice or lack of options, you found yourself manning the deck of a sailing ship. While you have since walked away from the open seas, you never left behind the calming oceans that you once knew as home. * Receives rank 1 of Knowledge (Astronomy) and Knowledge (Nautical) at no SP cost. * You can hold your breath under water for up to 5 minutes; combat does not reduce this time. * Uncanny Balance- Living at sea has given you the ability to stay uprig...") |
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* Receives rank 1 of Knowledge (Astronomy) and Knowledge (Nautical) at no SP cost. | * Receives rank 1 of Knowledge (Astronomy) and Knowledge (Nautical) at no SP cost. | ||
* You can hold your breath under water for up to 5 minutes; combat does not reduce this time. | * You can hold your breath under water for up to 5 minutes; combat does not reduce this time. | ||
* Uncanny Balance | * Uncanny Balance: Living at sea has given you the ability to stay upright despite the roll of the deck. The character has perfect balance for the purpose of overcoming such physical challenges; additionally, they can Resist Knockdown once each reset. | ||
* Receive Power: Weapon Proficiency: Spear | * Receive Power: Weapon Proficiency: Spear |
Latest revision as of 18:12, 15 May 2024
Whether it was by choice or lack of options, you found yourself manning the deck of a sailing ship. While you have since walked away from the open seas, you never left behind the calming oceans that you once knew as home.
- Receives rank 1 of Knowledge (Astronomy) and Knowledge (Nautical) at no SP cost.
- You can hold your breath under water for up to 5 minutes; combat does not reduce this time.
- Uncanny Balance: Living at sea has given you the ability to stay upright despite the roll of the deck. The character has perfect balance for the purpose of overcoming such physical challenges; additionally, they can Resist Knockdown once each reset.
- Receive Power: Weapon Proficiency: Spear