Powers: Difference between revisions

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Powers are things your character can have outside the usual bounds.  Every Class and Race has Powers unavailable to other Classes and Races.  They're the deeper mysteries of adventurers; some are very potent and consequently less common than Skills.  Powers do not cost Skill Points; characters are awarded Powers as they move up in level.
Powers are things your character can have outside the usual bounds.  Every Class and Race has Powers unavailable to other Classes and Races.  They're the deeper mysteries of adventurers; some are very potent and consequently less common than Skills.  Powers do not cost Skill Points; characters are awarded Powers as they move up in level.
{| class="wikitable"
|'''Power'''
|'''Prerequisite'''
|'''Class Availability'''
|-
|Acrobatics
|''Dodge''
|
|-
|Additional Shift*
|Caller
|Caller
|-
|Ambidexterity
|
|All
|-
|Amp
|Bard
|Bard
|-
|Amplify Barrier
|Magus
|Magus
|-
|Animal Speech
|Caller
|Caller
|-
|Arcane Study
|''Spell Devotion''
|''Magus, Caller, Paladin, Mage''
|-
|Armor Efficiency
|''Armor Proficiency''
|''All''
|-
|Armor Proficiency
|
|All
|-
|Aspect Mastery
|Caller
|
|-
|Athletics*
|
|
|-
|Beast Master
|8<sup>th</sup>Character Level, Caller
|
|-
|Blindsense
|Deep Elf
|
|-
|Born Grappler*
|Half-Troll, ''Lengthen Claws''
|
|-
|Born Marksman*
|Ranger
|
|-
|Born to Serve*
|''Oathbound''
|
|-
|Born Trader
|Felis
|
|-
|Broaden Specialization
|''Specialization''
|
|-
|Bulwark
|''Strong Arm''
|
|-
|Call the Beast*
|Rok’Shen
|
|-
|Call the Wild*
|Guardian
|
|-
|Called Shot
|Ranger
|
|-
|Combat Archery
|''Precision +4''
|
|-
|Combat Medic
|''Diagnose''
|
|-
|Companion
|
|
|-
|Conduit*
|Magus
|
|-
|Critical Strike
|''Blitz''
|
|-
|Defender
|Champion
|
|-
|Deep Pockets
|Artisan
|
|-
|Devotion
|Must be part of an Order or Attunement
|
|-
|Element Exclusion
|Evoker, Magus
|
|-
|Elven Accuracy*
|High-Elf
|
|-
|Elven Martial Training
|High-Elf
|
|-
|Enchant Elemental
|Magus, ''Aura Blade''
|
|-
|Enchant Spirit
|Paladin, ''Aura Blade''
|
|-
|Endless Fury*
|Guardian
|
|-
|''Energy'' Resistance*
|8<sup>th</sup>Character Level
|
|-
|Entmoot
|''One with the Land''
|
|-
|Extended Martial Training
|Monk
|
|-
|Eye for Quality
|
|
|-
|Family Weapon
|''Oathbound''
|
|-
|Fast Learner
|
|
|-
|Favored Enemy
|''Knowledge (Area)''Rank 3
|
|-
|Fearless Fury
|Guardian
|
|-
|Fey Blooded
|''Fey Lineage''
|
|-
|Fey Lineage
|Gnome
|
|-
|Fight to the Death
|''Adrenaline Rush x 2''
|
|-
|Florentine
|
|
|-
|Follower
|8<sup>th</sup> Character Level
|
|-
|Forge Enchanted Item
|''Knowledge (Magic)Rank 3'', 4<sup>th</sup> Character Level
|
|-
|Gift of Light
|''Hand of Light''
|
|-
|Gnomish Talent
|Gnome
|
|-
|Gun Slinger
|''Gun'' and ''Precision +2''
|
|-
|Hand of Light
|Paladin
|
|-
|Harden Skin
|Ent
|
|-
|Improved Concentration
|
|
|-
|Improved Familiar
|Evoker
|
|-
|Improved Phylactery
|Healer
|
|-
|Improved Racial, Resist Magic
|Deep Elf
|
|-
|Inner Light
|Healer
|
|-
|Iron Will*
|
|
|-
|Lancet
|Magus
|
|-
|Lengthen Claws
|Short Claws
|
|-
|Ley Study
|Spell Casting as part of Class Description, 4<sup>th</sup>Character Level
|
|-
|Light’s Reach*
|Paladin
|
|-
|Lightning Reflexes
|
|
|-
|Limber Form
|Rok’Shen
|
|-
|Living Armor
|Healer
|
|-
|Local
|1<sup>st</sup>Character Level, creation only
|
|-
|Magic Staff
|''One-Hand Block''
|
|-
|Magical Training
|Non-Magic Class
|
|-
|Main Gauche
|''Florentine''
|
|-
|Make it Work*
|''Gnomish Talent''
|
|-
|Martial Style
|Monk'','' 4<sup>th</sup>Character Level
|
|-
|Master Craftsman
|An ''Advanced Production'' Skill
|
|-
|Master of the Wilds
|Caller
|
|-
|Master Smithing
|Dwarf &''Advanced Smithing''
|
|-
|Mentor
|1<sup>st</sup>Character Level, creation only
|
|-
|Merciful Strike
|''Brawl'', Monk
|
|-
|Might of the Tiger
|Deep Elf
|
|-
|Mighty Fury
|Guardian
|
|-
|Muscle Memory
|Artisan
|
|-
|Natural Hunter
|Felis
|
|-
|Next Best Thing
| ''Knowledge (Warfare)Rank 5''
|
|-
|Oathbound
|Dwarf
|
|-
|One with the Land
|Ent
|
|-
|Overwhelming Power
|Gladiator, ''Overpower''
|
|-
|Pack Mentality*
|Rok’Shen
|
|-
|Photosynthesis
|Ent
|
|-
|Point Blank
|''Combat Archery''
|
|-
|Potent Blood
|Dwarf
|
|-
|Pounce*
|Felis
|
|-
|Power Chord
|Bard
|
|-
|Preparation
|''Ambush''
|
|-
|Princess Candidate
|Deep Elf, Female, 10th Character Level
|
|-
|Purifying Touch
|Paladin
|
|-
|Researcher
|At least one ''Knowledge (Area)'' at Rank 4
|
|-
|Resilient*
|Gnome
|
|-
|Retain Magic
|A 8<sup>th</sup> level ''Spell Slot''
|
|-
|Roll with It
|''Acrobatics''
|
|-
|Scent
|Rok’Shen
|
|-
|Self-Stabilize
|Half-Troll
|
|-
|Shadow Strike
|''Conceal, Move Silent''
|
|-
|Shield Proficiency, Medium
|''Shield Proficiency, Small''
|
|-
|Shield Proficiency, Small
|
|
|-
|Shred*
|Felis, ''Lengthen Claws''
|
|-
|Shrug it Off
|''Survival x 2''
|
|-
|Single Minded Fury
|''Ambidexterity''
|
|-
|Sling Arrow
|Bard
|
|-
|Specialization
|Champion or Gladiator, 4<sup>th</sup>Character Level
|
|-
|Spell Devotion
|High-Elf
|
|-
|Spell Focus I
|''Signature Spell II''
|
|-
|Spell Focus II
|''Signature Spell III and Spell Focus I''
|
|-
|Stalwart Guard
|''Born to Serve''
|
|-
|Strong Arm
|Champion
|
|-
|Subtlety
|Trickster or Ranger, 4<sup>th</sup>Character Level
|
|-
|Swamp Thing
|Half- Troll
|
|-
|Talented Assistant
|
|
|-
|Taproot
|Ent
|
|-
|Terrain Adaptation
|''Knowledge (Planes)Rank 3''
|
|-
|The Trees are Angry
|''One with the Land''
|
|-
|Touch of the Wind*
|High-Elf
|
|-
|Touched by the Shadow*
|Deep Elf
|
|-
|Toughen*
|
|
|-
|Trapper
|''Hunter’s Call, Snare''
|
|-
|Trollsblood
|Half-Troll, ''Regeneration x 5''
|
|-
|Tumble
|''Athletics''
|
|-
|Tunnel Fighter
|Deep Elf
|
|-
|Undying Fury
|Guardian
|
|-
|Warning Signs
|''Track x 10, Knowledge (Nature)Rank 2''
|
|-
|Weapon Proficiency
|
|
|-
|Wild Magic
|Caller, Evoker, Healer
|
|-
|Wild Shape
|''Boost Shifting - Utility''
|
|-
|Wrath of Nature
|Guardian
|
|}
'''Powers'''*Powers with this notation can be taken

Revision as of 22:33, 29 January 2024

Powers are things your character can have outside the usual bounds. Every Class and Race has Powers unavailable to other Classes and Races. They're the deeper mysteries of adventurers; some are very potent and consequently less common than Skills. Powers do not cost Skill Points; characters are awarded Powers as they move up in level.

Power Prerequisite Class Availability
Acrobatics Dodge
Additional Shift* Caller Caller
Ambidexterity All
Amp Bard Bard
Amplify Barrier Magus Magus
Animal Speech Caller Caller
Arcane Study Spell Devotion Magus, Caller, Paladin, Mage
Armor Efficiency Armor Proficiency All
Armor Proficiency All
Aspect Mastery Caller
Athletics*
Beast Master 8thCharacter Level, Caller
Blindsense Deep Elf
Born Grappler* Half-Troll, Lengthen Claws
Born Marksman* Ranger
Born to Serve* Oathbound
Born Trader Felis
Broaden Specialization Specialization
Bulwark Strong Arm
Call the Beast* Rok’Shen
Call the Wild* Guardian
Called Shot Ranger
Combat Archery Precision +4
Combat Medic Diagnose
Companion
Conduit* Magus
Critical Strike Blitz
Defender Champion
Deep Pockets Artisan
Devotion Must be part of an Order or Attunement
Element Exclusion Evoker, Magus
Elven Accuracy* High-Elf
Elven Martial Training High-Elf
Enchant Elemental Magus, Aura Blade
Enchant Spirit Paladin, Aura Blade
Endless Fury* Guardian
Energy Resistance* 8thCharacter Level
Entmoot One with the Land
Extended Martial Training Monk
Eye for Quality
Family Weapon Oathbound
Fast Learner
Favored Enemy Knowledge (Area)Rank 3
Fearless Fury Guardian
Fey Blooded Fey Lineage
Fey Lineage Gnome
Fight to the Death Adrenaline Rush x 2
Florentine
Follower 8th Character Level
Forge Enchanted Item Knowledge (Magic)Rank 3, 4th Character Level
Gift of Light Hand of Light
Gnomish Talent Gnome
Gun Slinger Gun and Precision +2
Hand of Light Paladin
Harden Skin Ent
Improved Concentration
Improved Familiar Evoker
Improved Phylactery Healer
Improved Racial, Resist Magic Deep Elf
Inner Light Healer
Iron Will*
Lancet Magus
Lengthen Claws Short Claws
Ley Study Spell Casting as part of Class Description, 4thCharacter Level
Light’s Reach* Paladin
Lightning Reflexes
Limber Form Rok’Shen
Living Armor Healer
Local 1stCharacter Level, creation only
Magic Staff One-Hand Block
Magical Training Non-Magic Class
Main Gauche Florentine
Make it Work* Gnomish Talent
Martial Style Monk, 4thCharacter Level
Master Craftsman An Advanced Production Skill
Master of the Wilds Caller
Master Smithing Dwarf &Advanced Smithing
Mentor 1stCharacter Level, creation only
Merciful Strike Brawl, Monk
Might of the Tiger Deep Elf
Mighty Fury Guardian
Muscle Memory Artisan
Natural Hunter Felis
Next Best Thing Knowledge (Warfare)Rank 5
Oathbound Dwarf
One with the Land Ent
Overwhelming Power Gladiator, Overpower
Pack Mentality* Rok’Shen
Photosynthesis Ent
Point Blank Combat Archery
Potent Blood Dwarf
Pounce* Felis
Power Chord Bard
Preparation Ambush
Princess Candidate Deep Elf, Female, 10th Character Level
Purifying Touch Paladin
Researcher At least one Knowledge (Area) at Rank 4
Resilient* Gnome
Retain Magic A 8th level Spell Slot
Roll with It Acrobatics
Scent Rok’Shen
Self-Stabilize Half-Troll
Shadow Strike Conceal, Move Silent
Shield Proficiency, Medium Shield Proficiency, Small
Shield Proficiency, Small
Shred* Felis, Lengthen Claws
Shrug it Off Survival x 2
Single Minded Fury Ambidexterity
Sling Arrow Bard
Specialization Champion or Gladiator, 4thCharacter Level
Spell Devotion High-Elf
Spell Focus I Signature Spell II
Spell Focus II Signature Spell III and Spell Focus I
Stalwart Guard Born to Serve
Strong Arm Champion
Subtlety Trickster or Ranger, 4thCharacter Level
Swamp Thing Half- Troll
Talented Assistant
Taproot Ent
Terrain Adaptation Knowledge (Planes)Rank 3
The Trees are Angry One with the Land
Touch of the Wind* High-Elf
Touched by the Shadow* Deep Elf
Toughen*
Trapper Hunter’s Call, Snare
Trollsblood Half-Troll, Regeneration x 5
Tumble Athletics
Tunnel Fighter Deep Elf
Undying Fury Guardian
Warning Signs Track x 10, Knowledge (Nature)Rank 2
Weapon Proficiency
Wild Magic Caller, Evoker, Healer
Wild Shape Boost Shifting - Utility
Wrath of Nature Guardian

Powers*Powers with this notation can be taken