Ogre: Difference between revisions

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(Created page with "'''Advantages'''  Strong- Begin game with +1 Strength and can purchase a second +1 (+2 Total) for 15 Sp. '''Disadvantages'''  Slow Wit- 1 SP increased cost on all Read/Write and Knowledge Skills  Make up- Yellow skin with horns  Clumsy- Cannot purchase fine manipulation skills like Disable, Chemistry, or Engineering '''Powers''' '''Behemoth''' You are so large that you can purchase an additional +1 Strength, for a total of +3 Strength, for an a...")
 
(Clarified description of "Strong." Fixed punctuation on "Behemoth". Added "Pre-requisite: +2 strength." to "Behemoth".)
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'''Advantages'''  
'''Advantages'''  


 Strong- Begin game with +1 Strength and can purchase a second +1 (+2 Total) for 15 Sp.  
 Strong- Begin game with +1 Strength at no cost and can purchase a second +1 Strength (+2 Strength Total) for 15 Sp.  


'''Disadvantages'''  
'''Disadvantages'''  
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'''Powers'''  
'''Powers'''  


'''Behemoth''' You are so large that you can purchase an additional +1 Strength, for a total of +3 Strength, for an additional 20SP; additionally for the purpose of Feats of Strength your base strength is always doubled.  
'''Behemoth''' You are so large that you can purchase an additional +1 Strength, for a total of +3 Strength, for an additional 20SP.  Additionally, for the purpose of Feats of Strength, your base strength is always doubled.  Pre-requisite: +2 strength.  


'''Ogre Wit''' Ogres by breed are not very bright, but you make them look like tacks. You are so slow that you could almost be caught by surprise while looking at the attacker. Any trap or puzzle that you come within 5 feet and that you can see immediately is set off or fails, whichever is worse; you just like to push the button. On the upside you are not affected by Enchantment spells, or any effects that are specific to that School.  
'''Ogre Wit''' Ogres by breed are not very bright, but you make them look like tacks. You are so slow that you could almost be caught by surprise while looking at the attacker. Any trap or puzzle that you come within 5 feet and that you can see immediately is set off or fails, whichever is worse; you just like to push the button. On the upside you are not affected by Enchantment spells, or any effects that are specific to that School.  

Revision as of 03:03, 14 May 2024

Advantages

 Strong- Begin game with +1 Strength at no cost and can purchase a second +1 Strength (+2 Strength Total) for 15 Sp.

Disadvantages

 Slow Wit- 1 SP increased cost on all Read/Write and Knowledge Skills

 Make up- Yellow skin with horns

 Clumsy- Cannot purchase fine manipulation skills like Disable, Chemistry, or Engineering


Powers

Behemoth You are so large that you can purchase an additional +1 Strength, for a total of +3 Strength, for an additional 20SP. Additionally, for the purpose of Feats of Strength, your base strength is always doubled. Pre-requisite: +2 strength.

Ogre Wit Ogres by breed are not very bright, but you make them look like tacks. You are so slow that you could almost be caught by surprise while looking at the attacker. Any trap or puzzle that you come within 5 feet and that you can see immediately is set off or fails, whichever is worse; you just like to push the button. On the upside you are not affected by Enchantment spells, or any effects that are specific to that School.

Pea-Brain As a creature almost as simple as it gets, your mind works in ways that others can't comprehend. They can communicate with rocks, plants, and simple animals.

Smasher* You know how to throw your weight around to say the least. You can now use the Massive Modifier four times each reset with melee or thrown weapons.