Wayfarer: Difference between revisions

From TFE
Jump to navigation Jump to search
No edit summary
(Blanked the page)
Tags: Blanking Visual edit
 
Line 1: Line 1:
{| class="wikitable"
 
|Scholar
|Wayfarer
|-
| colspan="1" rowspan="4" |
|
|-
|Receive a common Read and Write skill at no SP cost. 
|-
|Favored Studies- Receive a 1 SP discount on six common Knowledge (Area) skills of your choice. (minimum 1)
|-
|Due to your extensive training and natural knack you may spend a maximum of 3 times your current rank in the associated Knowledge skill from you pool of Knowledge points each reset, instead of the normal 2; for your Favored Areas.
|-
|Open Passage
|In your early studies you learned how all points are bound by a single force, Ley. It is the power that teathers the universe together, and you are slowly mastering your abilitiy to weave it. All abilites that use Weave points follow a set of rules.
Once the ability is activated, the effect will only last while you maintain Concentraion, up to 5 minutes max, the effect will also end once you pass through to the termination point.
Once you have chosen the termination point it is locked in and cannot be moved.
These abilities cannot be used to bypass Magical Barriers, like Wizard Lock, Proscribe, ect.
You can weave a pattern that will open a Passage, allowing those who walk through it to travel to a location up to 10 miles away, on the same plane, that you have chosen to be the exit point. This ability costs 2 Weave points to activate and 5 minutes of concentration. You now have a total of 2 Weave points each reset.
|-
|Portal Mastery
|You have been trained in ways of weaving Ley and magnifying it with a Portal Stone, to increase the distances you can travel. Using this ability in the presence of a Portal Stone will allow you to create a doorway with an exit point up to 100 miles away, or terminate at a Portal Stone you know of on the same Continent. This ability costs 2 Weave points to activate and 15 minutes of concentration, by expending 1 additional Weave the time can be reduced to 5 minutes. You now have a total of 4 Weave points each reset.
|-
|Shard Walking
|Your mastery of the Ley has grown and you can now feel its lines tethered to the other Shards. You can open passages to travel between Shards, this can only be done at Obelisks as they are focal points for the Ley. This ability costs 3 Weave points to activate and 15 minutes of concentration, by expending 1 additional Weave the time can be reduced to 5 minutes. You now have a total of 6 Weave points each reset. Additionally your Open Passage ability now only takes 3 minutes to activate.
|-
|Waystone
|You have mastered almost all forms of travel within the Ley, but before your full mastery there is a potent ability that must be learn. You can now craft a Waystone, by weaveing the power of the Ley you can "store" any of your lesser abilities within the stone allowing the doorway to be opened at a later time. The start and end points are locked in at the time the stone is made and one of the locations must be where your character is when it is created. The stone can only be used once and will expire after 3 hours if not used earlier. Once a cahracter activates the stone at the designated start point the doorway will open in 15 minutes and remain open for 5 minutes. This ability costs 3 Weave points to activate and 15 minutes of concentration, by expending 1 additional Weave the time can be reduced to 5 minutes. You now have a total of 8 Weave points each reset.
|-
|Gateway
|You have unlocked full mastery of weaving Ley to travel. You can now open a Gate to another plane, this can only terminate into a location within the Minor tier of the Plane and offers no protection from planar effects. This ability costs 4 Weave points to activate and 15 minutes of concentration, by expending 1 additional Weave the time can be reduced to 5 minutes. You now have a total of 10 Weave points each reset. Additionally your Open Passage ability now only takes 1 minutes to activate.
|}

Latest revision as of 20:56, 29 April 2024