Artisan: Difference between revisions

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'''Artisan''' While the world is filled with heroes and monsters, the real world continues to due to efforts of the common man. While many have learned a trade or a craft to survive it is those who have pushed themselves in mastering the arts. They are those who have chosen to not hide when trouble comes, but instead have taken their skills to the front line, to aid those who would rush into the fray. Artisans, while not your traditional adventuring hero play a crucial role. While they have spent no time training in the ways of magic or martial expertise, they have spent plenty of time learning and being adaptive. And for this they are truly gifted in many ways.
'''Armor:''' Due to their vacancy of martial training Artisans can only wear Costume Armor.
'''Weapon Proficiencies:''' Artisans are skilled with Short Weapon only.
'''Class Features:'''
'''Time Well Spent:''' When you put your time into something you get out more than you put in. The items that the Artisan crafts have 3 additional months of duration (maximum of 15 months); in the case of weapons and armor, these 3 months do not consume additional components. Additionally, counted actions from using a skill are reduced by up to 1 minute, but will not reduce counts to below 1 minute
'''Will to Survive:''' While you are not hardened by the rigors of training for combat, your effort is not lost. Your drive and ambition to save this world grants your grip on life, extending your Bleed Out Count by 1 minute.
'''Adaptive Learner:''' When you get in a rut it is not always a bad thing, all that time not wasted on practicing for combat has made it far easier for you to pick up on new things. Learning a skill takes 50% less time than normal. 
{| class="wikitable"
|+
! colspan="6" |Artisan: Basic Skills
|-
| '''Skill'''
|'''Cost'''
|'''Prerequisite'''
| '''Skill'''
|'''Cost'''
|'''Prerequisite'''
|-
|Brew Potion
|6
|Read and Write
|Healing Arts
|5
|First Aid & Diagnose
|-
|Chemistry
|6
|Read and Write
|Knowledge (area)
|2
|
|-
|Cooking
|6
|Read and Write
|Miner, Minor
|2
|
|-
|Craftsman
|2
|
|Miner, Standard
|3
|Miner, Minor
|-
|Diagnose
|2
|First Aid
|Profession - 1st
|3
|
|-
|Engineering
|6
|Read and Write
|Profession - 2nd
|4
|
|-
|Estimate Value
|3
|
|Read and Write
|2
|
|-
|Farmer, Minor
|2
|
|Scribe Rune
|6
|Read and Write
|-
|Farmer, Standard
|3
|Farmer, Minor
|Smithing
|6
|Read and write
|-
|First Aid
|2
|
|Theurgist, Minor
|2
|
|-
|Improved instruct
|1
|Read and Write
|Theurgist, Standard
|3
|Theurgist, Minor
|}
{| class="wikitable"
|+
! colspan="4" |Artisan: Advanced Skills
!
!
|-
|'''Skill'''
|'''Cost'''
|'''Prerequisite'''
|'''Skill'''
|'''Cost'''
|'''Prerequisite'''
|-
|Advanced Medicine
|8
|Practitioner
|Mastery: Insight
|3
|
|-
|Mastery: Pack Rat
|2
|
|Mastery: Quickness
|2
|
|-
|Mastery: Good to the Last Drop
|3
|
|Practitioner
|8
|Healing Arts
|-
|Farmer, Major
|5
|Farmer, Standard
|Miner, Major
|5
|Miner, Standard
|-
|Theurgist, Major
|5
|Theurgist, Standard
|
|
|
|
|}
|}

Revision as of 00:10, 23 April 2024

Artisan Craftsman
1st Level Favored Craft grants 2 additional Prod. Points per rank
Can make rank 1 items without a recipe
Second Nature Day in and day out you repeat many tasks in your crafting that make them as easy as breathing. When you are using a skill to preform a counted action you can reduce that action by up to 1 minute per rank.
Repetition is Key Each rank of Practiced Crafter grants 1 additional Production point
Always Growing You can Craft two items at the same time on the same counter.
Stretch the Limits You can push beyond the normal constraints of other craftsman, leverageing your knowledge and apptitude. You can produce twice the number of Advanced Items as normal in a given day.
Perfection

Artisan While the world is filled with heroes and monsters, the real world continues to due to efforts of the common man. While many have learned a trade or a craft to survive it is those who have pushed themselves in mastering the arts. They are those who have chosen to not hide when trouble comes, but instead have taken their skills to the front line, to aid those who would rush into the fray. Artisans, while not your traditional adventuring hero play a crucial role. While they have spent no time training in the ways of magic or martial expertise, they have spent plenty of time learning and being adaptive. And for this they are truly gifted in many ways.

Armor: Due to their vacancy of martial training Artisans can only wear Costume Armor.

Weapon Proficiencies: Artisans are skilled with Short Weapon only.

Class Features:

Time Well Spent: When you put your time into something you get out more than you put in. The items that the Artisan crafts have 3 additional months of duration (maximum of 15 months); in the case of weapons and armor, these 3 months do not consume additional components. Additionally, counted actions from using a skill are reduced by up to 1 minute, but will not reduce counts to below 1 minute

Will to Survive: While you are not hardened by the rigors of training for combat, your effort is not lost. Your drive and ambition to save this world grants your grip on life, extending your Bleed Out Count by 1 minute.

Adaptive Learner: When you get in a rut it is not always a bad thing, all that time not wasted on practicing for combat has made it far easier for you to pick up on new things. Learning a skill takes 50% less time than normal.

Artisan: Basic Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Brew Potion 6 Read and Write Healing Arts 5 First Aid & Diagnose
Chemistry 6 Read and Write Knowledge (area) 2
Cooking 6 Read and Write Miner, Minor 2
Craftsman 2 Miner, Standard 3 Miner, Minor
Diagnose 2 First Aid Profession - 1st 3
Engineering 6 Read and Write Profession - 2nd 4
Estimate Value 3 Read and Write 2
Farmer, Minor 2 Scribe Rune 6 Read and Write
Farmer, Standard 3 Farmer, Minor Smithing 6 Read and write
First Aid 2 Theurgist, Minor 2
Improved instruct 1 Read and Write Theurgist, Standard 3 Theurgist, Minor
Artisan: Advanced Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Advanced Medicine 8 Practitioner Mastery: Insight 3
Mastery: Pack Rat 2 Mastery: Quickness 2
Mastery: Good to the Last Drop 3 Practitioner 8 Healing Arts
Farmer, Major 5 Farmer, Standard Miner, Major 5 Miner, Standard
Theurgist, Major 5 Theurgist, Standard