Medic: Difference between revisions

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(Created page with "{| class="wikitable" |Field Medic |Doctor |- | colspan="1" rowspan="4" |1st Level |Recieve 1st Aid and Diagnose skills at no cost |- |Knowledge Cycle is 1 SP cheaper/rank |- |Healing Touch- 1st aid reduced to a 30 count |- | |- |Doctors Orders |You have spent years getting specialized training in the art of healing the physical body. Each reset you 2 Medical Points, these are used to fuel your profession abilities. Stablize- You can spend 1 Medical Point and a 3 Counted...")
 
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|Clear the System
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|You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character.
|You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character.
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Revision as of 22:36, 21 February 2024

Field Medic Doctor
1st Level Recieve 1st Aid and Diagnose skills at no cost
Knowledge Cycle is 1 SP cheaper/rank
Healing Touch- 1st aid reduced to a 30 count
Doctors Orders You have spent years getting specialized training in the art of healing the physical body. Each reset you 2 Medical Points, these are used to fuel your profession abilities.

Stablize- You can spend 1 Medical Point and a 3 Counted Action to Stabilze a target.

Delay Poison You can expend 1 Medical Point and a 10 counted action to delay a Toxin that is currently affecting another character.
Cling to Life You can expend 2 Medical Points and a 10 counted action to pause a dead characters death count. So long as you maintain contact with the target their count is paused.
Quickset On the field of battle there is little time to waste, and you have learn the short cut of the body. You can spend a 10 counted action and 2 Medical Points to remove a "Maim Limb" effect on another character.
Clear the System You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character.