Medic: Difference between revisions
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(Created page with "{| class="wikitable" |Field Medic |Doctor |- | colspan="1" rowspan="4" |1st Level |Recieve 1st Aid and Diagnose skills at no cost |- |Knowledge Cycle is 1 SP cheaper/rank |- |Healing Touch- 1st aid reduced to a 30 count |- | |- |Doctors Orders |You have spent years getting specialized training in the art of healing the physical body. Each reset you 2 Medical Points, these are used to fuel your profession abilities. Stablize- You can spend 1 Medical Point and a 3 Counted...") |
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|Clear the System | |Clear the System | ||
|You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character. | |You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character. | ||
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Revision as of 22:36, 21 February 2024
| Field Medic | Doctor |
| 1st Level | Recieve 1st Aid and Diagnose skills at no cost |
| Knowledge Cycle is 1 SP cheaper/rank | |
| Healing Touch- 1st aid reduced to a 30 count | |
| Doctors Orders | You have spent years getting specialized training in the art of healing the physical body. Each reset you 2 Medical Points, these are used to fuel your profession abilities.
Stablize- You can spend 1 Medical Point and a 3 Counted Action to Stabilze a target. |
| Delay Poison | You can expend 1 Medical Point and a 10 counted action to delay a Toxin that is currently affecting another character. |
| Cling to Life | You can expend 2 Medical Points and a 10 counted action to pause a dead characters death count. So long as you maintain contact with the target their count is paused. |
| Quickset | On the field of battle there is little time to waste, and you have learn the short cut of the body. You can spend a 10 counted action and 2 Medical Points to remove a "Maim Limb" effect on another character. |
| Clear the System | You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character. |