Skills: Difference between revisions

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|Brew Potion Rank 1-4
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|''Estimate Value''
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|Chemistry Rank 1-4
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|''Read and Write''
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|Cook Rank 1-4
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|''Read and Write''
|Miner, Standard
|Miner, Standard
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|''Miner, Minor''
|''Miner, Minor''
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|Cook Rank 1-4
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|Portal Manipulation Rank 1-5
|Portal Manipulation Rank 1-5

Revision as of 14:05, 1 October 2024

Skills are the things your character can do. They're the basic means by which a character interacts with the world. Skills are heavily influenced by Class. Some skills are there for everyone, some are shared across similar classes, some are completely proprietary to the one class that practices them. Most Species have Skills resulting from their ancestry or native environment. Skills are purchased with Skill Points and every Skill has a description of what it does, what (if anything) it costs to employ, how often it can be used, and what underlying skills are required for it.


Everyman Skills

Everyman: Basic Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Adrenaline Rush 3 Healing Arts 6 First Aid & Diagnose
Brawl 6 Knowledge (Area) 3
Brew Potion Rank 1-4 6 Read and Write Miner, Minor 3
Chemistry Rank 1-4 6 Read and Write Miner, Standard 4 Miner, Minor
Cook Rank 1-4 6 Portal Manipulation Rank 1-5 5
Read and Write 3
Craftsman 2 Resurrection 1-10 2 Knowledge (Cycle) or Spirit Magic
Diagnose 3 First Aid Scribe Scroll Rank 1-4 6 Read and Write
Disable Device 1-10 3 Smithing Rank 1-4 6 Read and Write
Engineering Rank 1-4 6 Read and Write Survival 3
Estimate Value 4 Theurgist, Minor 3
Farmer, Minor 3 Theurgist, Standard 4 Theurgist, Minor
Farmer, Standard 4 Farmer, Minor Track 1-20 3
First Aid 3 Underwater Combat 5
Improved Instruct 2 Read and Write One Handed Block 5 Proficiency with a 2Handed Weapon
Attunement 10 Plot approval Second Attunement 10 Plot Approval & Character level >=10
Everyman: Advanced Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Brew Potion Rank 5 10 Brew Potion Rank 4 Practitioner 8 Healing Arts
Chemistry Rank 5 10 Chemistry Rank 4 Profession- 1st 1-5 3
Cook Rank 5 10 Cook Rank 4 Profession- 2nd 1-5 5 1 other profession
Evasion 0 Disable Device10 Profession- 3rd 1-5 7 2 other professions
Engineering Rank 5 10 Engineering Rank 4 Ritualism 5 Knowledge Area Rank 4
Farmer, Major 5 Farmer Standard Repair Item 0 Smithing or Engineering Rank 3
Knowledge Area, Rare 3 See Skill Description Scribe Scroll Rank 5 10 Scribe Scroll Rank 4
Memorize Ritual 2 Ritualism Smithing Rank 5 10 Smithing Rank 4
Miner, Major 5 Miner, Standard Theurgist, Major 5 Theurgist, Standard
Disable Device 11-20 3 Disable Device 10 Planar Scholar 1 - 5 2 Not eligible for crowns instruction
Species Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Resist  Impairment 3 Rok'Shen Resist Mental 3 Gnome
Resist Magic 6 Deep Elf/Deep Dwarf/Pixie Camouflage 4 Ent
Resist Toxin 4 Felis, Hill Dwarf, Myconid Resist Mental 3 High/Desert/Forest Elves
Regeneration 3 Half-Troll Battle rage 8 Orc/Forest Elf
Resist Metabolic 4 Exemplar Burst of Strength 6 Fae Troll
Poison Blind Aura 4 Myconid

Knowledge Skills:

Knowledge skills represent your character's education in a given field. Sometimes that's formal education, sometimes it's passed down from master to apprentice, sometimes it's just losing the same fight over and over until you start seeing the why of it. Some of them also have practical applications, things your character knows how to do as a result of whatever study taught him the field. Knowledge Skills are explored more fully at:

Knowledge Skill Descriptions

Learning Skills

Characters can learn skills in a number of ways. The first is from being taught by an Instructor who already has that skill and spends time teaching it to your character. Skills and spells take 10 minutes and Advanced skills take 30 minutes both of which must be uninterrupted. The second is through the use of Skill Tomes or Spell Scrolls which can be created by someone with the appropriate skills or found as treasure. The third is for those who can't seem to find the first two. A player may spend a Between Game Action (BGA) to spend time learning any basic everyman skill or class skill. The Advanced skills are a little more complex and require the expenditure of two BGAs. These can be spent all at once or over the course of multiple games, however the skill will not be useable until after all appropriate actions have been spent. Additionally, you must have earned the build before finalizing the learning any skill via this method. (i.e., if learning Brew Potion Rank 5, you would need to have the 10 SP ready to be spent after using the second BGA but do not need it available before starting to learn the skill).

Unlearning Skills

Any character can unlearn skills they currently have, granted not quickly. To unlearn a skill a character must note it on their sheet and have a Marshal sign off. They will not be able to use the skill for 2 games, at the end of which the SP for the skill will be refunded. Only one skill can be unlearned at a time, in the case of skills that have Ranks the character must Unlearn each Rank individually. These free skill points are available to spend via BGA if you have a trainer, can be spent on Class/Everyman basic skills in between games without the use of a BGA like normal, or can be used to learn skills via trainer at the next game. They do NOT be come available for use until the end of the game you finished unlearning them.

Skill descriptions