Deep Elf: Difference between revisions

From TFE
Jump to navigation Jump to search
No edit summary
(Race to species)
 
Line 16: Line 16:




'''Improved Racial, Resist Magic''' Prerequisite: Deep Elf This power allows the Resist Magic racial abilities that are earned from levels, not purchased with Skill Points, to also be used to resist attacks with the Arcane Delivery Type.
'''Improved Species, Resist Magic''' Prerequisite: Deep Elf This power allows the Resist Magic species abilities that are earned from levels, not purchased with Skill Points, to also be used to resist attacks with the Arcane Delivery Type.




Line 36: Line 36:
'''Heroic Powers'''
'''Heroic Powers'''


'''Warp Magic''' Prerequisite''':''' Improved Racial, Resist Magic. When the character uses their ''Resist Magic'', they absorb some of the power; gaining 2 Energy or 20 ''Spell Pool''. These must be used in the next 5 minutes or Encounter, or they are considered expended and lost.
'''Warp Magic''' Prerequisite''':''' Improved species, Resist Magic. When the character uses their ''Resist Magic'', they absorb some of the power; gaining 2 Energy or 20 ''Spell Pool''. These must be used in the next 5 minutes or Encounter, or they are considered expended and lost.

Latest revision as of 16:39, 9 August 2024

Advantages

 Resist Magic- Deep Elves receive 1 resist at 1st level and every 10th level for free, and may purchase more.

Disadvantages

 Make-up of Elf Ears, and White Skin

 By 10th Level must purchase at least or 2 Craftsman or Knowledge skills.


Powers

Blindsense While darkness is a hindrance to the sighted, you have spent years training your other senses to counteract the effects. You take no negative from the Blind effect; additionally, do not suffer penalties on Contested Rolls for darkness or lack of vision.


Improved Species, Resist Magic Prerequisite: Deep Elf This power allows the Resist Magic species abilities that are earned from levels, not purchased with Skill Points, to also be used to resist attacks with the Arcane Delivery Type.


Might of the Tiger Much as when the Tiger carried the Sage until he died, you are a symbol of his feat. When moving a downed/Helpless ally you are considered to have +2 Base Strength. This strength can also be called to overcome challenges (physical) that endanger the Deep Elf in addition to his allies. You are recognized as a champion of your people. Reactions from Deep Elf NPCs will be affected as such. This means your actions will be more noticed, both good and bad.


Royalty Candidate Prerequisites:10th Character Level. You gain a weapon skill of your choice, Knowledge (Nobility) x1, Survival x 1, and Adrenaline Rush x1 at no Skill point cost. You are a strong candidate for Tson’chi royalty. This is something you and your rivals are aware of…. Good luck.


Tunnel Fighter While fighting underground you know how to take advantage of the terrain, you gain a +1 Permanent Weapon Damage and gain Terrain Adaptation: Stone.



Heroic Powers

Warp Magic Prerequisite: Improved species, Resist Magic. When the character uses their Resist Magic, they absorb some of the power; gaining 2 Energy or 20 Spell Pool. These must be used in the next 5 minutes or Encounter, or they are considered expended and lost.