Ogre: Difference between revisions
No edit summary Tags: Manual revert Visual edit |
(Race to species) |
||
Line 22: | Line 22: | ||
'''Smasher*''' You know how to throw your weight around to say the least. You can now use the Massive Modifier four times each reset with melee or thrown weapons. | '''Smasher*''' You know how to throw your weight around to say the least. You can now use the Massive Modifier four times each reset with melee or thrown weapons. | ||
'''Practiced Hand:''' This will allow you to pick one of the disallowed fine manipulation skills your | '''Practiced Hand:''' This will allow you to pick one of the disallowed fine manipulation skills your species is normally too clumsy to use and can buy it now. | ||
=== '''Heroic Powers''' === | === '''Heroic Powers''' === | ||
'''Expert Hands:''' This will negate the Clumsy Disadvantage. You can now purchase Engineering, Chemistry, and Disable Device skills normally. This will automatically refund any purchases of Practiced Hand you have previously bought as if you had used the Unlock Mind ritual to unlearn them. | '''Expert Hands:''' This will negate the Clumsy Disadvantage. You can now purchase Engineering, Chemistry, and Disable Device skills normally. This will automatically refund any purchases of Practiced Hand you have previously bought as if you had used the Unlock Mind ritual to unlearn them. |
Revision as of 16:26, 9 August 2024
Advantages
Strong- Begin game with +1 Strength at no cost and can purchase a second +1 Strength (+2 Strength Total) for 15 Sp.
Disadvantages
Slow Wit- 1 SP increased cost on all Read/Write and Knowledge Skills
Make up- Yellow skin with horns
Clumsy- Cannot purchase fine manipulation skills like Disable, Chemistry, or Engineering
Powers
Behemoth You are so large that you can purchase an additional +1 Strength, for 20 SP. Behemoth Ogres have the capacity to have +3 strength. On top of that, for the purpose of Feats of Strength, your base strength is always doubled.
Ogre Wit Ogres by breed are not very bright, but you make them look like tacks. You are so slow that you could almost be caught by surprise while looking at the attacker. Any trap or puzzle that you come within 5 feet and that you can see immediately is set off or fails, whichever is worse; you just like to push the button. On the upside you are not affected by Enchantment spells, or any effects that are specific to that School.
Pea-Brain As a creature almost as simple as it gets, your mind works in ways that others can't comprehend. They can communicate with rocks, plants, and simple animals.
Smasher* You know how to throw your weight around to say the least. You can now use the Massive Modifier four times each reset with melee or thrown weapons.
Practiced Hand: This will allow you to pick one of the disallowed fine manipulation skills your species is normally too clumsy to use and can buy it now.
Heroic Powers
Expert Hands: This will negate the Clumsy Disadvantage. You can now purchase Engineering, Chemistry, and Disable Device skills normally. This will automatically refund any purchases of Practiced Hand you have previously bought as if you had used the Unlock Mind ritual to unlearn them.