Deep Dwarf: Difference between revisions
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By 20th Level must purchase a Major Harvesting skill or 3 levels of Production skills. | By 20th Level must purchase a Major Harvesting skill or 3 levels of Production skills. | ||
== Powers == | |||
'''Born to Serve*''' Prerequisites: ''Oathbound'' | |||
This power comes from the dwarf’s lineage to guard the great Dwarven houses. This power allows the character to ''Resist'' effects that push them or force their movement, examples ''Repel, Sweep, etc..'' This power can be used twice each reset. | |||
'''Oathbound''' | |||
This power binds the character to his word making it unbreakable. A character with this power who takes an oath will not break that oath even if it means death. Due to this frame of mind the character gains immunity to''Command''effects. | |||
'''Potent Blood (Magic)''' | |||
When the character uses their ''Resist Magic'' skill they heal 5 ''Body Points'' in addition to negating the effect. | |||
'''Tunnel Fighter''' | |||
While fighting underground you know how to take advantage of the terrain, you gain a +1 ''Permanent Damage b''onus and ''Terrain Adaptation: Stone''. | |||
=== Heroic Powers === | |||
'''Stalwart Guard''' Prerequisites: ''Born to Serve'' | |||
This power focuses the Dwarven training during battle; the key to winning is never giving up the ground you have. This power allows the character to enter a stance, where they must plant their right foot, and the effect will last for 5 minutes or one Encounter, until the players’ foot moves from the spot, or becomes ''Helpless''. In this stance the character becomes ''Immune'' to ''Fear'' and gains ''Damage Cap 5.'' This can be used once each reset. |
Latest revision as of 15:56, 21 June 2024
Advantages
Resist Magic- Deep Dwarves receive 1 resist at 1st level and every 10th level for free, and may purchase more.
1 SP discount to Theurgist (to a minimum of 1sp)
Gain one purchase of the Toughen Power for free
Disadvantages
Males must have a thick beard, which must be at least 1 inch in length; and Females must have their hair in thick braids, as well as braids of hair at their temples. All Deep Dwarves have grey skin
By 20th Level must purchase a Major Harvesting skill or 3 levels of Production skills.
Powers
Born to Serve* Prerequisites: Oathbound
This power comes from the dwarf’s lineage to guard the great Dwarven houses. This power allows the character to Resist effects that push them or force their movement, examples Repel, Sweep, etc.. This power can be used twice each reset.
Oathbound
This power binds the character to his word making it unbreakable. A character with this power who takes an oath will not break that oath even if it means death. Due to this frame of mind the character gains immunity toCommandeffects.
Potent Blood (Magic)
When the character uses their Resist Magic skill they heal 5 Body Points in addition to negating the effect.
Tunnel Fighter
While fighting underground you know how to take advantage of the terrain, you gain a +1 Permanent Damage bonus and Terrain Adaptation: Stone.
Heroic Powers
Stalwart Guard Prerequisites: Born to Serve
This power focuses the Dwarven training during battle; the key to winning is never giving up the ground you have. This power allows the character to enter a stance, where they must plant their right foot, and the effect will last for 5 minutes or one Encounter, until the players’ foot moves from the spot, or becomes Helpless. In this stance the character becomes Immune to Fear and gains Damage Cap 5. This can be used once each reset.