Health, Death, and Dying: Difference between revisions

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(Unconscious: Changed "if they are not subjected to further disrepsect." to "if they are not usbjected to further harm." Struck "Since this is unusual.")
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A characters health is a measure of a number of things.  Most directly, health is indicated by Body.  Characters do not suffer negative effects from Body loss until they receive an amount equal to their total.  When (not if) this unfortunate event occurs, the character falls Unconscious.
A characters health is a measure of a number of things.  Most directly, health is indicated by Body.  Characters do not suffer negative effects from Body loss until they receive an amount equal to their total.  When (not if) this unfortunate event occurs, the character falls Unconscious.


<u>Characters become Unconscious at 0 Body.</u>  Unconscious characters have no awareness of their surroundings.  They cannot move, cannot use Skills/Spells/Powers, and are Helpless. Unconscious characters wake after ten minutes, if they are not subjected to further disrespect. Since this is unusual.
<u>Characters become Unconscious at 0 Body.</u>  Unconscious characters have no awareness of their surroundings.  They cannot move, cannot use Skills/Spells/Powers, and are Helpless. Unconscious characters wake after ten minutes, if they are not subjected to further harm.


<u>Characters reduced to negative Body are Dying.</u>  Dying characters have all the same problems as Unconscious characters, but do not wake after ten minutes.  Instead, they begin bleeding out, a process that takes two minutes.  During those two minutes, any healing will save a Dying character.  Body cannot be reduced below -1.  Any further damage inflicted on a dying character is ignored.
<u>Characters reduced to negative Body are Dying.</u>  Dying characters have all the same problems as Unconscious characters, but do not wake after ten minutes.  Instead, they begin bleeding out, a process that takes two minutes.  During those two minutes, any healing will save a Dying character.  Body cannot be reduced below -1.  Any further damage inflicted on a dying character is ignored.


<u>After two minutes of bleeding out, a character is Dead.</u>  Dead characters have all the same problems as Dying characters, but cannot be saved by healing.  A Dead character will leave to Resurrect after four minutes of being Dead.  During those four minutes, a Life effect can save a Dead character, usually restoring the poor soul to one body, sometimes restoring them further.  Dead characters generally end the duration of any effects on them at the point where they transition from Dying to Dead.
<u>After two minutes of bleeding out, a character is Dead.</u>  Dead characters have all the same problems as Dying characters, but cannot be saved by healing.  A Dead character will leave to Resurrect after four minutes of being Dead.  During those four minutes, a Life effect can save a Dead character, usually restoring the poor soul to one body, sometimes restoring them further.  Dead characters generally end the duration of any effects on them at the point where they transition from Dying to Dead.

Revision as of 20:48, 27 May 2024

A characters health is a measure of a number of things. Most directly, health is indicated by Body. Characters do not suffer negative effects from Body loss until they receive an amount equal to their total. When (not if) this unfortunate event occurs, the character falls Unconscious.

Characters become Unconscious at 0 Body. Unconscious characters have no awareness of their surroundings. They cannot move, cannot use Skills/Spells/Powers, and are Helpless. Unconscious characters wake after ten minutes, if they are not subjected to further harm.

Characters reduced to negative Body are Dying. Dying characters have all the same problems as Unconscious characters, but do not wake after ten minutes. Instead, they begin bleeding out, a process that takes two minutes. During those two minutes, any healing will save a Dying character. Body cannot be reduced below -1. Any further damage inflicted on a dying character is ignored.

After two minutes of bleeding out, a character is Dead. Dead characters have all the same problems as Dying characters, but cannot be saved by healing. A Dead character will leave to Resurrect after four minutes of being Dead. During those four minutes, a Life effect can save a Dead character, usually restoring the poor soul to one body, sometimes restoring them further. Dead characters generally end the duration of any effects on them at the point where they transition from Dying to Dead.