Rok'Shen: Difference between revisions

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(Created page with "'''Advantages'''  Resist Impairment- Rok’Shen receives 1 resist at 1st level and 10th level for free, and may purchase more.  Can use 2 Short Length Claws. '''Disadvantages'''  Full Face Make-up or Mask for the animal chosen.")
 
(added powers)
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 Full Face Make-up or Mask for the animal chosen.
 Full Face Make-up or Mask for the animal chosen.
'''Powers'''
'''Call the Beast*''' This power allows the character to unleash their ancestral nature for a brief time. When used, the effect is determined by what type of animal they are; Large powerful animal types gain +4 Base Strength for 10 minutes, Smaller more agile animal types take Reduced: Half damage for the duration. This power can be used once each reset.
'''Lengthen Claws''' This power causes the characters’ claws to become elongated increasing them up to Medium weapon length.
'''Limber Form''' This power allows the character to twist and contort their form granting them a few advantages. First, with a 60 counted action the character can break free of Pin, Bind, and Web effects in addition to non-magical bindings, Secondly, the character can squeeze through narrow openings.
'''Scent''' This power allows the character to follow targets with their nose. They gain +2 Bonus to Track Contested Rolls. In addition, they can determine race of a scent, and by spending a 10 counted action, they can tell if a Toxin is present.
'''Heroic Powers'''
'''Triple Joined''' Prerequisite: Limber Form. This Power increases the character’s flexibility, making them hard to hold down in one place. The character becomes ''Immune'' to all ''Pin'' effects, and additionally, the duration of ''Bind'' and ''Web'' effects is reduced to 30 seconds.

Revision as of 21:24, 9 July 2024

Advantages

 Resist Impairment- Rok’Shen receives 1 resist at 1st level and 10th level for free, and may purchase more.

 Can use 2 Short Length Claws.

Disadvantages

 Full Face Make-up or Mask for the animal chosen.


Powers

Call the Beast* This power allows the character to unleash their ancestral nature for a brief time. When used, the effect is determined by what type of animal they are; Large powerful animal types gain +4 Base Strength for 10 minutes, Smaller more agile animal types take Reduced: Half damage for the duration. This power can be used once each reset.


Lengthen Claws This power causes the characters’ claws to become elongated increasing them up to Medium weapon length.


Limber Form This power allows the character to twist and contort their form granting them a few advantages. First, with a 60 counted action the character can break free of Pin, Bind, and Web effects in addition to non-magical bindings, Secondly, the character can squeeze through narrow openings.


Scent This power allows the character to follow targets with their nose. They gain +2 Bonus to Track Contested Rolls. In addition, they can determine race of a scent, and by spending a 10 counted action, they can tell if a Toxin is present.


Heroic Powers

Triple Joined Prerequisite: Limber Form. This Power increases the character’s flexibility, making them hard to hold down in one place. The character becomes Immune to all Pin effects, and additionally, the duration of Bind and Web effects is reduced to 30 seconds.