|
|
Line 1: |
Line 1: |
| {| class="wikitable"
| | |
| |Undertaker
| |
| |Priest
| |
| |-
| |
| | colspan="1" rowspan="4" |1st Level
| |
| |Knowledge- Cycle is in Class
| |
| |-
| |
| |Not Ready- 1/Encounter can Stabilize a target on a 1 count
| |
| |-
| |
| |
| |
| |-
| |
| |
| |
| |-
| |
| |Last RIghts
| |
| |Death is not the final stage of existence as many would believe; though once your spirit has passed on the body remains. The ability safeguards the deceased, ensuring that no harm will come to their body after burial, including being raised as Undead. This ability takes 2 minutes to perform.
| |
| |-
| |
| |Atonement
| |
| |The power of prayer has the ability to absolve the mind and bring peace to even the most tormented. This ability takes a number of minutes of concentration and/or RP with the target to remove effects from them. The time needed varies as follows:
| |
| o 5 minutes- all non-permanentMental effects will be removed.
| |
| o 30 minutes- will end more permanent effects, such as Thrall and Enslavement.
| |
| o 2 sessions of 30 minutes- remove a temporary Derangement, so long as Priestknown’s what ails the target.
| |
| o 4 sessions of 30 minutes- will remove a permanent Derangement, so long as Priestknown’s what ails the target.
| |
| |-
| |
| |Consecrate
| |
| |The character can use their faith to grant temporary protected to an area. This takes 5 minutes to perform and the area must be defined, such as a building or a circle drawn on the ground. So long as no one inside the area is wielding any weapons, though they can be stowed, the area will become peaceful and no aggressive action can be taken by anyone that enters the area, so long as the Priest maintains concentration. This effect will end if anyone inside the area, at the time of the skills use draws a weapon or makes an aggressive action. This effect does not work on mindless target, such as Golems, Lesser Undead, and some Elementals.
| |
| |-
| |
| |Augury
| |
| |Meditation and faith can often times help guide your course. By spending 1 minute praying the character can seek guidance on whether a particular action will bring good or bad results for their immediate future, around 30 minutes. The only answers they will receive are: Weal (for good), Woe (for bad), and Weal & Woe (for both). This ability can be used twice each day.
| |
| |-
| |
| |Condemn
| |
| |By faith alone you can judge those you face in combat. By levying their sins and misdeeds against them you can built doubt in your enemy and expedite their departure from this world as they lose hope. When used the target must be declared and they suffer the effect of Curse of Death.
| |
| |}
| |