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'''Other worldly Knowledge:''' Warlocks tie to their power from other and older sources they enjoy a discount to KA skills (reflected in their class chart). Warlocks will always count as having an instructor for Rare Knowledge areas with plot approval.  
'''Other worldly Knowledge:''' Warlocks tie to their power from other and older sources they enjoy a discount to KA skills (reflected in their class chart). Warlocks will always count as having an instructor for Rare Knowledge areas with plot approval.  


'''Shadow Affinity:''' Warlocks function for their Patrons and have for eons but almost always from the shadows. Warlocks are thus are tilted towards stealth and as such have access to certain skills.
'''Shadow Affinity:''' Warlocks function on behalf of their Patrons and have for eons but almost always from the shadows. Warlocks are thus tilted towards stealth and as such have access to certain skills.


'''Shadow Familiar:''' All Warlocks have a Familiar that functions differently than most Familiars. The Familiar is always with the Warlock but may only be usable in shadowy light or darker. When in conditions that do not meet the Shadowy or darker requirement it familiar is concealed on the Warlocks person. When in a usable environment the Familiar gives the Warlock one use of Danger sense per reset, and at Plots discretion the Familiar may be used on modules to complete simple tasks within a range of sixty feet from the Warlock while remaining in shadowy or darker conditions (i.e. push a button, leave or retrieve a small item that weighs less than a pound).  The Familiar is a creature of pure shadow and as such has no physical body and only requires contiguous shadow to move through.  
'''Shadow Familiar:''' All Warlocks have a Familiar that functions differently than most Familiars. The Familiar is always with the Warlock but may only be usable in shadowy light or darker. When in conditions that do not meet the Shadowy or darker requirement it familiar is concealed on the Warlocks person. When in a usable environment the Familiar gives the Warlock one use of Danger sense per reset, and at Plots discretion the Familiar may be used on modules to complete simple tasks within a range of sixty feet from the Warlock while remaining in shadowy or darker conditions (i.e. push a button, leave or retrieve a small item that weighs less than a pound).  The Familiar is a creature of pure shadow and as such has no physical body and only requires contiguous shadow to move through.  

Revision as of 03:37, 20 February 2024

Warlocks are the small fraction of those individuals who for a number of reasons Howled into the void in a time of need. These are the "fortunate" souls who received a response. Warlocks function as hybrid casters focusing predominantly on de-buffing and generally make life difficult for their targets.

Armor Proficiency: Warlocks are casters but are limited and as such have additional training in armor and can wear up to Medium armor.

Weapon Proficiency: Warlocks are proficient with Short, Medium, and Long Weapons as well as the Florentine power for free.

Class Features:

Spell Pool: Warlocks May purchase Spell pool I for a total of 25 spell pool the is cast as "I summon 2 shadow body" the expenditure of spell pool is a exchange of one for one but warlocks are capped at expending no more than two spell pool or two damage per packet. this cap in creases by one at every 4th level (4th, 8th, 12th,16th and so on) stopping at 10 at 36th level. This cap can be increased in no other way.

Other worldly Knowledge: Warlocks tie to their power from other and older sources they enjoy a discount to KA skills (reflected in their class chart). Warlocks will always count as having an instructor for Rare Knowledge areas with plot approval.

Shadow Affinity: Warlocks function on behalf of their Patrons and have for eons but almost always from the shadows. Warlocks are thus tilted towards stealth and as such have access to certain skills.

Shadow Familiar: All Warlocks have a Familiar that functions differently than most Familiars. The Familiar is always with the Warlock but may only be usable in shadowy light or darker. When in conditions that do not meet the Shadowy or darker requirement it familiar is concealed on the Warlocks person. When in a usable environment the Familiar gives the Warlock one use of Danger sense per reset, and at Plots discretion the Familiar may be used on modules to complete simple tasks within a range of sixty feet from the Warlock while remaining in shadowy or darker conditions (i.e. push a button, leave or retrieve a small item that weighs less than a pound). The Familiar is a creature of pure shadow and as such has no physical body and only requires contiguous shadow to move through.

Name Prerequisite Skill SP Cost Use Cost
Mana (1-40) None 1/2
Mana (41-80) 30 Mana 1
Spell Pool I None 5
Warlock Spell Lvl. 1 1 Mana 1 1
Warlock Spell Lvl. 2 2 Mana 1 2
Warlock Spell Lvl. 3 3 Mana 1 3
Warlock Spell Lvl. 4 4 Mana 1 4
Warlock Spell Lvl. 5 5 Mana 1 5
Warlock Spell Lvl. 6 6 Mana 1 6
Move Silent Shadow Meld 6 1
Blitz 4 2
Maim 4 2
Smoke Screen 6 3
Conceal 6 3
Dodge 8 4
Energy (1-12) none 1
Energy (13-24) 12 Energy 2
Knowledge Area (common) none 2
Knowledge Area (Rare) See Skill Description 2
Focus +1 None 15
Precision +2 None 15
Precision +4 Precision +2 15
Shadow Meld Warlock Lvl. 2 5
Shadow Step Warlock Lvl. 4 5
Imbody the Shadow Warlock Lvl. 6 6
Darkness' Ally Warlock Lvl. 8 9


Spell List:

Warlocks cast exclusively Shadow magic with the incantation "I call upon the shadow to <benefit>" or "I call upon the shadow to curse you with <detriment>"

1st

Disarm

Detect Magic

Exhaustion

2nd

Pin

Shatter

Fumble

3rd

Repel

Blade

Fog

Weakness

4th

Bind

Shun

Define Magic

Venom

5th

Silence

Polymorph

Destroy

Darkness

6th

Circle

Web

Sleep


Class Skill Descriptions:

Shadow Meld: Allows the Warlock use of the Hide Skill only in Anything less than direct light

Imbody the Shadow: Once per reset allows the Warlock to become noncorporal for one encounter or five minutes whichever is longer. The Warlock will still be susceptible to magic attacks and any Physical weapon attack with a magic carrier. Only usable in less than direct light and can be dispelled or ended by a light effect.

Darkness' Ally: This is a persistent effect that renders the Warlock immune to blindness effects and at plots discretion may be given additional description in dark settings.