Warlock: Difference between revisions
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Revision as of 02:09, 20 February 2024
Warlocks are the small fraction of those individuals who for a number of reasons Howled into the void in a time of need. These are the "fortunate" souls who received a response. Warlocks function as hybrid casters focusing predominantly on de-buffing and generally make life difficult for their targets.
Armor Proficiency: Warlocks are casters but are limited and as such have additional training in armor and can wear up to Medium armor.
Weapon Proficiency: Warlocks are proficient with Short, Medium, and Long Weapons as well as the Florentine power for free. Warlocks may NEVER purchase or use Large Shields.
Class Features:
Other worldly Knowledge: Warlocks ties to their power coming from other and older sources they enjoy a discount to KA skills (reflected in their class chart). Warlocks will always count as having an instructor for Rare Knowledge areas with plot approval.
Shadow Affinity: Warlocks function for their Patrons and have for eons but almost always from the shadows. Warlocks are thus are tilted towards stealth and as such have access to certain skills.
Shadow Familiar: All Warlocks have a Familiar that functions differently than most Familiars. The Familiar is always with the Warlock but may only be usable in shadowy light or darker. When in conditions that do not meet the Shadowy or darker requirement it familiar is concealed on the Warlocks person. When in a usable environment the Familiar gives the Warlock one use of Danger sense per reset, and at Plots discretion the Familiar may be used on modules to complete simple tasks within a range of sixty feet from the Warlock while remaining in shadowy or darker conditions (i.e. push a button, leave or retrieve a small item that weighs less than a pound). The Familiar is a creature of pure shadow and as such has no physical body and only requires contiguous shadow to move through.
Name | Prerequisite Skill | SP Cost | Use Cost |
---|---|---|---|
Mana (1-40) | None | 1/2 | |
Mana (41-80) | 30 Mana | 1 | |
Spell Pool I | None | 5 | |
Warlock Spell Lvl. 1 | 1 Mana | 1 | 1 |
Warlock Spell Lvl. 2 | 2 Mana | 1 | 2 |
Warlock Spell Lvl. 3 | 3 Mana | 1 | 3 |
Warlock Spell Lvl. 4 | 4 Mana | 1 | 4 |
Warlock Spell Lvl. 5 | 5 Mana | 1 | 5 |
Warlock Spell Lvl. 6 | 6 Mana | 1 | 6 |
Move Silent | Shadow Meld | 6 | 1 |
Blitz | 4 | 2 | |
Maim | 4 | 2 | |
Smoke Screen | 6 | 3 | |
Conceal | 6 | 3 | |
Dodge | 8 | 4 | |
Energy (1-12) | none | 1 | |
Energy (13-24) | 12 Energy | 2 | |
Knowledge Area (common) | none | 2 | |
Knowledge Area (Rare) | See Skill Description | 2 | |
Focus +1 | None | 15 | |
Precision +2 | None | 15 | |
Precision +4 | Precision +2 | 15 | |
Shadow Meld | Warlock Lvl. 2 | 5 | |
Shadow Step | Warlock Lvl. 4 | 5 | |
Imbody the Shadow | Warlock Lvl. 6 | 6 | |
Darkness' Ally | Warlock Lvl. 8 | 9 |
Spell List:
Warlocks cast exclusively Shadow magic with the incantation "I call upon the shadow to <benefit>" or "I call upon the shadow to curse you with <detriment>"
1st
Disarm
Detect Magic
Exhaustion
2nd
Pin
Shatter
Fumble
3rd
Repel
Blade
Fog
Weakness
4th
Bind
Shun
Define Magic
Venom
5th
Silence
Polymorph
Destroy?
Darkness
6th
Circle?
Web
Sleep
Class Skill Descriptions:
Shadow Meld: Allows the Warlock use of the Hide Skill only in shadowy or darker conditions
Imbody the Shadow: Once per reset allows the Warlock to become noncorporal for one encounter or five minutes whichever is longer. The Warlock will still be susceptible to magic attacks and any Physical weapon attack with a magic carrier. Only in shadowy or darker conditions
Darkness' Ally: This is a persistent effect that renders the Warlock immune to blindness effects and at plots discretion may be given additional description in dark settings.