Rogue: Difference between revisions

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Revision as of 23:18, 3 February 2024

Rogues are a diverse bunch. Some are slippery cat burglars, some are experts in poison manufacture and delivery, some are muggers with just enough smarts to attack from behind. More than any other class, Rogue provides a great deal of room for a great many concepts.


Armor: Rogues are trained in light armor use and tend to find heavier armor interferes with their stealth.

Weapons: Rogues are skilled in short and medium melee weapons. They are also allowed short bows and thrown weapons.

Class Features:

Poison Use: This skill allows the character to apply Blade Poisons, without need of the Chemistry skill, to a weapon so that they can be used later. Normally up to 1 Blade Poison can be stored on Short Weapons/Thrown/Ammo, 2 on Medium/Long Weapons. Tricksters can stack 1 additional Blade Poison on their weapons. In the case of Vorpal the weapon gains the effect of the Blade Poison for all attacks leading up to a successfully landed attack; for all other Blade Poisons it is consumed on the next swing hit or miss. This skill takes a 10 counted action to safely apply each poison to the weapon. If placed on Ranged weapons the effect is only good for a single attack hit or miss.

Catlike Grace: Grace and finesse are a way of life and as such ample training has paid off. The character can perform movement and dexterity related Feats of Strength/physical challenges as though they had an additional +2 Base Strength

Dual Wield: Rogues can use a short or medium weapon in each hand, without special training or skill point cost.

Rogue Skills

Category Name Prerequisite Skills Skill Point Cost Use Cost
Damage xxxxxxxxxxxxxxxxxxxxxxxxxx
Precision +2 - 15
Precision +4 Precision +2 15
Precision +6 Precision +4 15
Precision +8 Precision +6 20
Precision +10 Precision +8 20
Precision +12 Precision +10 20
Fuel
Energy (1-40) - 1 -
Offense
Tier 1
Garrote 2 1
Feint 2 1
Mob Scene 2 1
Tier 2
Sneak Attack Tier 1 Offense 3 2
Cheap Shot Tier 1 Offense 3 2
Crippling Attack Tier 1 Offense 3 2
Tier 3
Ambush Tier 2 Offense 6 3
Blind Tier 2 Offense 6 3
Tier 4
Assassinate Tier 3 Offense 7 4
Blade Shower Tier 3 Offense 7 4
Defense/Utility
Tier 1
Avoid Trap 2 1
Move Silent
Tier 2
Roll Tier 1 Defense 3 2
Tier 3
Escape Tier 2 Defense 6 3
Tier 4
Conceal Tier 2 Defense 7 4
Dodge Tier 3 Defense 7 4
Miscellaneous
Hide 6
Disable Device 3
Estimate Value 4
Dailies
Agiility 6
Disguise 4
Stash 3
Sap 2
Envenom 3
Quickness 2
Shroud of Night 8