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This page will cover the progression of your skills, rate at which you accumulate Powers and Racial abilities, as well as the benefits for attunement favor thresholds.
This page will cover the progression of your skills, rate at which you accumulate Powers and Species abilities, as well as the benefits for attunement favor thresholds.


== Skill Points & Level ==
== Skill Points & Level ==
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!Level
!Level
!Base SP per game
!Base SP per game
!Max SP purchased with Coin
|-
|-
|1 - 5
|1 - 5
|4 SP per game
|4 SP per game
|8
|-
|-
|6-10
|6-10
|2 SP per game
|2 SP per game
|4
|-
|-
|11+
|11+
|1 SP per game
|1 SP per game
|2
|}
|}
''Each game a player can pay an additional $10 when they pay their normal game fees to earn one extra SP.''
''Each game a player can pay an additional $10 when they pay their normal game fees to earn one extra SP.''


Additionally, a character can gain extra SP at the close of an event by paying In Game money and/or Crowns. The cost for this is five silver times their current level per extra SP. This ratio adjusts if a character breaks a level threshold during purchase. For example, at 5th level the cost is 25 silver per extra skill point (25 silver for the first, 50 silver for the second and so on). However, if that second Skill Point would be break the threshold and put the character into 6th level instead of 5th then the cost would be 60 silver pieces ([6 x 5] x 2) for that second skill point. A character may only buy 2 additional skill points from each source two from in game money and two from crowns, each event.
Additionally, a character can gain extra SP at the close of an event by paying In Game money and/or Crowns.  
 
 
 
The cost for this is five silver times their current level per extra SP. This ratio adjusts if a character breaks a level threshold during purchase. For example, at 5th level the cost is 25 silver per extra skill point (25 silver for the first, 50 silver for the second and so on). However, if that second Skill Point would be break the threshold and put the character into 6th level instead of 5th then the cost would be 60 silver pieces ([6 x 5] x 2) for that second skill point. This is limited to double the amount of base SP earned for the game, as seen in the chart above.
 
When figuring additional SP the order in which it is added to your sheet is Silver->Crowns->Event SP/Extra SP purchased with ticket. This means you calculate your Crowns and Silver purchased for the sake of rolling over to the next cost tier and after all of that your event SP will be added on last.
 
 
 




Under normal circumstances players can only receive SP from games that they attend. Once each month, if a player cannot personally attend any game, they can pay for a single event and earn the appropriate number of SP for that event. However, they do not gain Production Points or Favor for that event.
 
Under normal circumstances players can only receive SP from games that they attend. Once each month, if a player cannot personally attend any game, they can pay for a single event and earn the appropriate number of SP for that event. However, they do not gain Production Points, Favor, or Between Game Actions for that event.
 
Skill Points are spent on Skills, along with some abilities, which can be found [[Skills|here.]]


== Powers ==
== Powers ==
Characters gain a power ever 4 levels.
Characters gain a power every 4 levels.


Racial Powers are gained every 10 levels.
Species Powers are gained every 10 levels.


Powers are selected from the [[Powers]] table.  
Powers are selected from the [[Powers]] table.  
Line 199: Line 215:


== Innate Abilities ==
== Innate Abilities ==
Most races in The Fallen Empires have 'racial abilities' like the Hill Dwarf Resist Toxin, the Elven Resist Sleep. These accumulate at the rate of one free racial ability every 10 levels. For many races, additional uses of their racial abilities may be purchased with Skill Points (see the [[Skills|Every Man skills]] chart)
Most races in The Fallen Empires have 'species abilities' like the Hill Dwarf Resist Toxin, the Elven Resist Sleep. These accumulate at the rate of one free species ability every 10 levels. For many races, additional uses of their species abilities may be purchased with Skill Points (see the [[Skills|Every Man skills]] chart)


== Attunement Thresholds ==
== Attunement Thresholds ==
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|45
|45
|Adept
|Adept
|<nowiki>--</nowiki>
|Knowledge Rank 5
|Rank 10
|Rank 10
|-
|-
|75
|75
|Master
|Master
|Knowledge Rank 5
| --
|Special
|Special
|-
|-
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|Special
|Special
|}
|}
Focus training is any Knowledge skill that makes sense for the Attunement. Speak with the Plot representative in charge of the Attunement for specifics.
Remember to keep in mind that Rank does not equal "authority", see the [[Attunements]] page for more details.
 
 
 
At Ranks 5 and 10 in an Attunement, a character is eligible to receive focused training from their peers/masters/bosses. Focus training requires any Knowledge skill that makes sense for the Attunement.  If you are in an Attunement that deals with the underpinnings of magic and how rituals work you might use Knowledge Area: Magic where someone dealing with the flora and fauna of the world might use Knowledge Area: Nature. Speak with the Plot representative in charge of the Attunement for specifics.


Focus Training benefits are usually one of the following:
Upon receiving this Focused Training, the character may choose a single benefit from the list below. More options may open up as the Attunements available are researched or stumbled upon:


* 1 Blade Effect per encounter (+5 temporary weapon damage for a single swing)
* 1 Blade Effect per encounter (+5 temporary weapon damage for a single swing)
* +10 Spell Pool
* +10 Spell Pool
* +5 Base Body
* +5 Base Body

Latest revision as of 02:07, 1 October 2024

This page will cover the progression of your skills, rate at which you accumulate Powers and Species abilities, as well as the benefits for attunement favor thresholds.

Skill Points & Level

Level Earned Skill

Points (SP)

Base Body Points by class(BP)
Champion, Trooper,

Warrior, & Monk

Guardian, Paladin,

& Spellblade

Rogue,  Ranger, Gunslinger,

Warlock, & Bard

Caller & Mage
1 0-10 8 5 4 2
2 11-20 9 6 5 2
3 21-30 11 7 5 3
4 31-40 12 8 6 3
5 41-50 14 9 7 4
6 51-60 15 10 7 4
7 61-70 17 11 8 5
8 71-80 18 12 9 5
9 81-90 20 13 9 6
10 91-100 21 14 10 6
11 101-110 23 15 11 7
12 111-120 24 16 11 7
13 121-130 26 17 12 8
14 131-140 27 18 13 8
15 141-150 29 19 13 9
16 151-160 30 20 14 9
17 161-170 32 21 15 10
18 171-180 33 22 15 10
19 181-190 35 23 16 11
20 191-200 36 24 17 11
21-40 +10 SP per level No increase to Body Point totals past level 20

Earning Skill Points

Each time a character attends a game they will earn a set number of Skill Points (SP) based on their level:

Level Base SP per game Max SP purchased with Coin
1 - 5 4 SP per game 8
6-10 2 SP per game 4
11+ 1 SP per game 2

Each game a player can pay an additional $10 when they pay their normal game fees to earn one extra SP.

Additionally, a character can gain extra SP at the close of an event by paying In Game money and/or Crowns.


The cost for this is five silver times their current level per extra SP. This ratio adjusts if a character breaks a level threshold during purchase. For example, at 5th level the cost is 25 silver per extra skill point (25 silver for the first, 50 silver for the second and so on). However, if that second Skill Point would be break the threshold and put the character into 6th level instead of 5th then the cost would be 60 silver pieces ([6 x 5] x 2) for that second skill point. This is limited to double the amount of base SP earned for the game, as seen in the chart above.

When figuring additional SP the order in which it is added to your sheet is Silver->Crowns->Event SP/Extra SP purchased with ticket. This means you calculate your Crowns and Silver purchased for the sake of rolling over to the next cost tier and after all of that your event SP will be added on last.




Under normal circumstances players can only receive SP from games that they attend. Once each month, if a player cannot personally attend any game, they can pay for a single event and earn the appropriate number of SP for that event. However, they do not gain Production Points, Favor, or Between Game Actions for that event.

Skill Points are spent on Skills, along with some abilities, which can be found here.

Powers

Characters gain a power every 4 levels.

Species Powers are gained every 10 levels.

Powers are selected from the Powers table.

Upon reaching level 20, a character may take the powers gained at that level and any thereafter from the Heroic Powers table instead.

Innate Abilities

Most races in The Fallen Empires have 'species abilities' like the Hill Dwarf Resist Toxin, the Elven Resist Sleep. These accumulate at the rate of one free species ability every 10 levels. For many races, additional uses of their species abilities may be purchased with Skill Points (see the Every Man skills chart)

Attunement Thresholds

Favor Rank Focused Training Abilities
0 Initiate -- Rank 1
5 Initiate -- Rank 2
10 Novice -- Rank 3
15 Novice -- Rank 4
20 Journeyman Knowledge Rank 3 Rank 5
25 Journeyman -- Rank 6
30 Journeyman -- Rank 7
35 Adept -- Rank 8
40 Adept -- Rank 9
45 Adept Knowledge Rank 5 Rank 10
75 Master -- Special
120 Grand Master -- Special

Remember to keep in mind that Rank does not equal "authority", see the Attunements page for more details.


At Ranks 5 and 10 in an Attunement, a character is eligible to receive focused training from their peers/masters/bosses. Focus training requires any Knowledge skill that makes sense for the Attunement. If you are in an Attunement that deals with the underpinnings of magic and how rituals work you might use Knowledge Area: Magic where someone dealing with the flora and fauna of the world might use Knowledge Area: Nature. Speak with the Plot representative in charge of the Attunement for specifics.

Upon receiving this Focused Training, the character may choose a single benefit from the list below. More options may open up as the Attunements available are researched or stumbled upon:

  • 1 Blade Effect per encounter (+5 temporary weapon damage for a single swing)
  • +10 Spell Pool
  • +5 Base Body