Soldier: Difference between revisions

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(Created page with "{| class="wikitable" |Soilder |Officer |- | colspan="1" rowspan="4" |1st Level |Weapon Ward x 1/reset |- |Knowledge Warfare has a 1 SP discount |- |Recieves Power: Athletics |- | |- |Mess Hall |This ability cause’s characters with the Soldier background to gain 5Base Body Points that will last for an hour; after spending at least 10 minutes eating a meal with an Officer. This ability is passive and always on. |- |Motivate |Often times you are called to lead men to thei...")
 
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{| class="wikitable"
Perhaps you were born with the calling to serve and protect, or maybe you were conscripted; either way you have spent a great deal of time working the service of an army or local military. In that time, you have learned the basics needed to survive in this world, and have gained leadership skills that are hard to match.  
|Soilder
 
|Officer
* Gains the ability to use the skill Weapon Ward once each reset at no cost, no matter their class.  
|-
* Receive a 1 SP discount on Knowledge (Warfare).  
| colspan="1" rowspan="4" |1st Level
* Receive Power: Athletics.
|Weapon Ward x 1/reset
|-
|Knowledge Warfare has a 1 SP discount
|-
|Recieves Power: Athletics
|-
|
|-
|Mess Hall
|This ability cause’s characters with the Soldier background to gain 5Base Body Points that will last for an hour; after spending at least 10 minutes eating a meal with an Officer. This ability is passive and always on.
|-
|Motivate
|Often times you are called to lead men to their deaths or worse, and while the faint of heart might falter you know how to push them into the fray. By giving your comrades a pre-battle pep talk, that must be at least 30 seconds, they gain a single Resist Fear; this will last up to 3 encounters, and will be lost if not used.
|-
|Keep the Peace
|While it may be seen as intimidation you know how to bring a heated argument to a halt. Using this ability will cause those engaged in a heated argument to stop speaking for 30 seconds as well as Pacifying them, they cannot incite combat, though the effects ends if they are attacked in any way. This ability can be only used once in an encounter.
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|Basic Training
|You have mastered the art of pushing peoples limits when training them. When teaching class skills to another player the time is reduced by 50%. This skill is passive and always on.
|-
|Countermand
|As an Officer you have been trained as a leader, as such your orders can override enemy influence. This ability will end a Command or Charm effect on one of their allies; this will also protect them from future effects from the same enemy. Additionally, this ability can negate the use of Condemn. This ability can be only used once in an encounter.
|}

Latest revision as of 20:12, 29 April 2024

Perhaps you were born with the calling to serve and protect, or maybe you were conscripted; either way you have spent a great deal of time working the service of an army or local military. In that time, you have learned the basics needed to survive in this world, and have gained leadership skills that are hard to match.

  • Gains the ability to use the skill Weapon Ward once each reset at no cost, no matter their class.
  • Receive a 1 SP discount on Knowledge (Warfare).
  • Receive Power: Athletics.