101st MC(A): Difference between revisions

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== A Warning ==
== A Warning ==
The 101st is an experimental Attunement.  It'll be adjusted as needed and closely watched for power problems or playability problems.  The victims I have lined up for it already understand that I feel neither shame nor regret in adding/revising/deleting things as the whim strikes me.  If it proves out the concept I hope it does, we'll release some other things that work on similar mechanics.   
The 101st is an experimental Attunement.  It'll be adjusted as needed and closely watched for power problems or playability problems.  The victims I have lined up for it already understand that I feel neither shame nor regret in adding/revising/deleting things as the whim strikes me.  If it proves out the concept I hope it does, we'll release some other things that work on similar mechanics.   




This page deliberately isn't linked from any other page; if you're looking at it, you either hit Random Page and this came up, or you typed something in the search bar that starts with 10.  It's a casual but deliberately obfuscation measure.  I'm not locking it completely out or securing it because that runs counter to our "players are not the enemy philosophy".  It's gently obfuscated because 101st isn't in a state yet where I can (or will) answer a lot of questions about it or ingest the inevitable complaints. When it's tested out, I'll release it to RFC.  Until then, feel free not to send any Rules comments that include "101st is...".   
This page deliberately isn't linked from any other page; if you're looking at it, you either hit Random Page and this came up, or you typed something in the search bar that starts with 10.  It's a casual but deliberately obfuscation measure.  I'm not locking it completely out or securing it because that runs counter to our "players are not the enemy" philosophy.  It's gently obfuscated because 101st isn't in a state yet where I can (or will) answer a lot of questions about it or ingest the inevitable complaints. When it's tested out, I'll release it to RFC.  Until then, feel free not to send any Rules comments that include "101st is...".   


== The Basic Idea ==
== The Basic Idea ==
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=== Active Duty ===
=== Active Duty ===
<blockquote>If you're 101 is on duty - likely but there are some retirees already - there's good news and there's bad news.   
<blockquote>If your 101 is on duty - likely but there are some retirees already - there's good news and there's bad news.   


* The Good News:
* The Good News:
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** You are expected to comport yourself as a soldier wherever you go.  If you're the reason anyone ever rolls their eyes when they hear "Summerfall", you're in for a meeting you will not enjoy.
** You are expected to comport yourself as a soldier wherever you go.  If you're the reason anyone ever rolls their eyes when they hear "Summerfall", you're in for a meeting you will not enjoy.
** You're expected to follow lawful orders given by your superiors.  If you have problems, you'll escalate them up the chain or correctly or get your ass kicked.   
** You're expected to follow lawful orders given by your superiors.  If you have problems, you'll escalate them up the chain or correctly or get your ass kicked.   
 
Soldiers enlisted in other armies will operate under similar perks and problems.  </blockquote>
</blockquote>


=== Attunement Powers ===
=== Attunement Powers ===
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|Ballistic Magic
|Ballistic Magic
|Rank 1
|Rank 1
|5SP
|0SP
|Passive
|Passive
|-
|-
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|5
|5
|passive
|passive
|-
|
|Forced Return
|Rank 3, Conservation
|3
|
|-
|-
|
|
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That one scroll is not dealer's choice.  It's set by Army regs.  Spellshots are gifted with these scrolls as they become capable of using them:
That one scroll is not dealer's choice.  It's set by Army regs.  Spellshots are gifted with these scrolls as they become capable of using them:


Friendly Fire
* Friendly Fire
 
* Magic Shot
Magic Shot
* Emergency Backup
 
* Knockback Shot
Emergency Backup
* Ward Shot
 
Knockback Shot
 
Ward Shot


Those things are provided because of larger concerns - they're things that improve percentages and reduce Crown costs.  Friendly Fire is provided because trainees are guaranteed to shoot each other and the less of that the academy has, the better.  Emergency Backup saves the Crown from having to provide backup arms to every Spellshot that goes into the field.  Knockback Shot is taught early as a safety measure - for all the Spellshots can do, they are not great against a barbarian standing in their faces and beating them to death.  Ward Shot means that the Crown can deploy Spellshots against anything without requiring specialized ammunition.
Those things are provided because of larger concerns - they're things that improve percentages and reduce Crown costs.  Friendly Fire is provided because trainees are guaranteed to shoot each other and the less of that the academy has, the better.  Emergency Backup saves the Crown from having to provide backup arms to every Spellshot that goes into the field.  Knockback Shot is taught early as a safety measure - for all the Spellshots can do, they are not great against a barbarian standing in their faces and beating them to death.  Ward Shot means that the Crown can deploy Spellshots against anything without requiring specialized ammunition.
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== Dailies ==
== Dailies ==
<blockquote>''Conservation'':  Conservation  provides you with two options when (not if) you outright fail to connect your bullet with your target.  You can elect to re-take the shot without paying the Joule cost, or you can elect to unspend the Joules used to deliver the failed attack.  Conservation does not save your Joules if your bullet hit but then drew a defense; it only saves you from the consequences of your own marksmanship.</blockquote><blockquote>''Consume'':  Consume allows a gunmage to run Runes through a Prism - this allows your gunmage to deliver any Rune they could normally use with a bullet, at the cost of a joule.  It does not provide for the skill involved in using Runes in the first place, though.</blockquote><blockquote>''Truesight'':  [[Effects#True Sight|True Sight]] passively counters effects that aim to violate line of sight.  When used, it stays active for one hour or module. This effect allows the character to see things as they truly are. This effect sees through Invisibility, Disguise, and Illusions, and other magical effects at plot discretion.  Truesight can also be invoked reflexively, allowing normal defenses to be used against surprise attacks, after which it runs its normal duration.</blockquote>
<blockquote>''Conservation'':  Conservation  provides you with two options when (not if) you outright fail to connect your bullet with your target.  You can elect to re-take the shot without paying the Joule cost, or you can elect to unspend the Joules used to deliver the failed attack.  Conservation does not save your Joules if your bullet hit but then drew a defense; it only saves you from the consequences of your own marksmanship.</blockquote><blockquote>''Consume'':  Consume allows a gunmage to run Runes through a Prism - this allows your gunmage to deliver any Rune they could normally use with a bullet, at the cost of a joule.  It does not provide for the skill involved in using Runes in the first place, though.</blockquote><blockquote>''Forced Return'':  A step further down the Conservation road, Forced Return steals back Joules that were taken by defenses.  Forced Return refunds the mana cost of a gunmage spell that hit its target but did not, for whatever reason, take effect - Resist, Dodge, Immunity, whatever - after five minutes or one encounter.  </blockquote><blockquote>''Truesight'':  [[Effects#True Sight|True Sight]] passively counters effects that aim to violate line of sight.  When used, it stays active for one hour or module. This effect allows the character to see things as they truly are. This effect sees through Invisibility, Disguise, and Illusions, and other magical effects at plot discretion.  Truesight can also be invoked reflexively, allowing normal defenses to be used against surprise attacks, after which it runs its normal duration.</blockquote>
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Latest revision as of 08:36, 4 August 2024