Medic: Difference between revisions

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{| class="wikitable"
Your time working with the sick and wounded has paid off, you often find that you are drawn to those in need of your care, and you value the lives of others highly; life is precious.
|Field Medic
 
|Doctor
* Receives the First Aid and Diagnose skills at no SP cost.
|-
* Healing Touch: When performing First Aid, on a dying target, the count is reduced to 30 seconds from the normal 1 minute count; additionally, they can choose to heal the target for 5 points.
| colspan="1" rowspan="4" |1st Level
* Receives a 1 SP discount on Knowledge (Cycle).
|Recieve 1st Aid and Diagnose skills at no cost
|-
|Knowledge Cycle is 1 SP cheaper/rank
|-
|Healing Touch- 1st aid reduced to a 30 count
|-
|
|-
|Doctors Orders
|You have spent years getting specialized training in the art of healing the physical body. Each reset you 2 Medical Points, these are used to fuel your profession abilities.
Stablize- You can spend 1 Medical Point and a 3 Counted Action to Stabilze a target.
|-
|Delay Poison
|You can expend 1 Medical Point and a 10 counted action to delay a Toxin that is currently affecting another character.
|-
|Cling to Life
|You can expend 2 Medical Points and a 10 counted action to pause a dead characters death count. So long as you maintain contact with the target their count is paused.
|-
|Quickset
|On the field of battle there is little time to waste, and you have learn the short cut of the body. You can spend a 10 counted action and 2 Medical Points to remove a "Maim Limb" effect on another character.
|-
|Clear the System
|You can expend 2 Medical Points and a 10 counted action to "Cure Metabolic" on another character.
|}

Latest revision as of 17:44, 15 May 2024

Your time working with the sick and wounded has paid off, you often find that you are drawn to those in need of your care, and you value the lives of others highly; life is precious.

  • Receives the First Aid and Diagnose skills at no SP cost.
  • Healing Touch: When performing First Aid, on a dying target, the count is reduced to 30 seconds from the normal 1 minute count; additionally, they can choose to heal the target for 5 points.
  • Receives a 1 SP discount on Knowledge (Cycle).